stuart and t70 cost vs okw luch and okw puma
Posts: 1930
The t70's lower hp is easily compensated by the use of its self repair ability, as even one second of self repair will give the t70 an extra "last chance" against stuff like the pak.
the stuart is the generalist compared to the Puma and Luch's specialist. Given the stuart's versatility, it should be more expensive.
Both the t70 and the stuart should have a price increase to 280 mp 70. Maybe the t70 can get extra for a rof nerf on the gun.
Posts: 4630 | Subs: 2
As for the MP it's quite similar, 600for T70 and 615 for Luchs.
Also consider that OKW will have pzfausts, raketens and schrecks while SU will have nothing, unless T2 instead of T1 (but then 155F) so no snare, no at gun, no handheld AT unless Guards but then you are bind with the doc.
As for the Stuart, it's useless after sometime while Puma can deal with medium tanks and vetted Luchs is always useful with camo.
Posts: 8154 | Subs: 2
I do think that you could nerf Stuart burst damage against infantry (target table: main gun damage from 80 to 60).
If you want to nerf T70 burst, reduce main gun dmg to infantry from 40 to 30 and compensate it on it's MGs. The "easy" compensation of auto repair cost 60muni per use. If you want to clone perf with P2, increase HP to 400, reduce pen on main gun, make self repair remove crit instead of healing after X time (or just remove it). '
Posts: 1304 | Subs: 13
And I agree with elchino, make Stuarts less lethal to infantry, but also a tad bit more MP at 280 from 240. Also Stuart is hardly useless. It can still counter-harass and stop tanks from diving in or properly engaging with its abilities.
Posts: 175
Consider that first T70 costs 145F (165F - 20starting) and it's without AT nades while first Luchs needs 120F.
As for the MP it's quite similar, 600for T70 and 615 for Luchs.
Also consider that OKW will have pzfausts, raketens and schrecks while SU will have nothing, unless T2 instead of T1 (but then 155F) so no snare, no at gun, no handheld AT unless Guards but then you are bind with the doc.
As for the Stuart, it's useless after sometime while Puma can deal with medium tanks and vetted Luchs is always useful with camo.
The calculation isn't really that clear cut I think. OKW has to make a more impactful decision on whether to build Mechanized or Battlegroup since mechanized delays proper healing by (450MP + 55F) and further tech quite a bit while soviet tier 3 is mandatory in every game, unless you want to go for call-in vehicles only.
The stuart can still be useful to assist with stun and respond to harassing infantry, so can the t-70. All those light vehicles scale similarly in my opinion. Puma is just more comparable to an Su 76 than the other 3 in their roles.
Posts: 393
Consider that first T70 costs 145F (165F - 20starting) and it's without AT nades while first Luchs needs 120F.
As for the MP it's quite similar, 600for T70 and 615 for Luchs.
Also consider that OKW will have pzfausts, raketens and schrecks while SU will have nothing, unless T2 instead of T1 (but then 155F) so no snare, no at gun, no handheld AT unless Guards but then you are bind with the doc.
As for the Stuart, it's useless after sometime while Puma can deal with medium tanks and vetted Luchs is always useful with camo.
Also consider OKW will bleed more if you go mech opening (no medic) and acces to panzershreck means you have to get 2 spio squads (300mp) because no sweeper vs Soviets is suicide.
In the past rakketen wasnt so important since OKW had shreckblob to fend off enemy armor but since that is removed OKW struggles vs armor, I would trade all the gimmick rakketen features (garrison, cloak, retreat) for a proper AT gun that doesnt can get one shotted by the T70 and its slow aimtime..
I do agree with Miragefla his proposal.
Posts: 1930
As for the Stuart, it's useless after sometime while Puma can deal with medium tanks and vetted Luchs is always useful with camo.
the stuart stun round will disable main gun regardless of the tank's armor.
the Theo vs Devm match also demonstrate that stuart are still useful into the late game.
Make the T-70 not able to splash more than 2 models. Still lethal, but not death to squads in cover that it gets around and a tad bit more MP. Should still be good AI due to its timing, but not able to knock a squad to 1/2 life of they happened to be bunched.
I know Relic recently added that mechanic into modtool, but I think you're a bit too eager make use of it.
I also doubt such a change is going to be meaningful. The t70 is powerful against infantry because of its 2 seconds reload and high accuracy. The AOE limit will help unit clump up in cover but the t70 is still going to murder infantry regardless.
Posts: 1487
And its lower hp is compensated at the cost of 60 muni =2 mines. Make the luchs spend 60 muni after each hit if it so easy.
People who almost dont play 1v1 what can they know? Play at least some games and not your 2v4 bs and whine only after
Posts: 500
/retardation
Posts: 312
Posts: 526
those threads full of lies are really getting out of control. T70 is twice more expensive than luchs if you count overall spendings = a lot latter. And they say its cheaper rofl
And its lower hp is compensated at the cost of 60 muni =2 mines. Make the luchs spend 60 muni after each hit if it so easy.
People who almost dont play 1v1 what can they know? Play at least some games and not your 2v4 bs and whine only after
... No!
Cost of first Luchs is 355mp 120F
Cost of first T70 is 210mp 145F
Posts: 2885
This is in fact due to some changes that "promoted LV play" and pushed med tech far beyond resonable levels meaning there is no possibility of countering lights with mediums. Before there was a choice: either fuel costly LV or earlier tech, now you loose before that earlier tech so nobody does that. These changes should be reverted - all med tech buildings should be a lot cheaper.
Posts: 930
T70 is pure trash and if you are losing to it you need to really improve your game. I lost count of how many games I lost cause I decided to spend 70 fuel on a tank that misses 90% of the times and dies on the first faust/mine/invisibleATG it encounters and put me in a huge disanvantage. Now that I go SU76 I rarely lose since the mobile at combined with a very useful barrage is much better than the russian roulette that is T70
Posts: 2075 | Subs: 2
Posts: 930
But what do you give up as OKW to rush Luchs? A lot. As Russians you give up very little to rush a T70.
LOL.
lemme see, you get volks with stg that are imba against anything that isn't elite infantry, then you got sturms that can win against anything 1v1 and put mines in a blink, then raketen that is very powerful, then kubel that can cap points giving you map control and also support on defense with the very strong mg. And last you have the 200mp mg34 that can bolster your defensive line + luchs on top of everything.
I really don't know what OKW give up, tell me.
Posts: 28
T70: go to retard unit because there is no risk with getting it and it has nanomachines that repair it
luchs: okw has to chuck healing out the window for a while + more delayed mg34 + no anti-cancer gun (isg) also loses to T70 and stuart while being just as good as T70 at killing infy good vet tho
Posts: 1194 | Subs: 29
Posts: 513
stuart : go to retard unit that solos its "hardcounter" because it has an autistic ability and also apparently only american tanks have crews, all other tanks are automatons
T70: go to retard unit because there is no risk with getting it and it has nanomachines that repair it
luchs: okw has to chuck healing out the window for a while + more delayed mg34 + no anti-cancer gun (isg) also loses to T70 and stuart while being just as good as T70 at killing infy good vet tho
I guess you forgot about the alien stealth technology the luchs has?
Posts: 930
to all the naziboos that keep crying about weak faction.
Notice that not even the "OP" mortar and "OP" stuart was enough to stop me. And OKW is my worst faction
Posts: 2075 | Subs: 2
LOL.
lemme see, you get volks with stg that are imba against anything that isn't elite infantry
lol, credibility, RIP.
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