Are fallschirmjagers worth it?
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Price wise they are not good more like 340
Posts: 474
Posts: 21
Personally I prefer Jagers simply because they offer the same harassing ability but are in a much more useful doctrine now that the MG34 is non-doctrinal.The whole commander seems so lackluster tbh, and the final abbility is defo not worth 250 muni....
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Getting to the vet part is tough though. If you manage it they become nasty
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Apart from that, I think the Fallschirmjäger are the only part of the whole doctrine that is really handy. Personally I feel like there are better commanders for each playmode. So like at least three for each, now that MG-34 is non-doctrinal
Posts: 2885
The whole commander seems so lackluster tbh, and the final abbility is defo not worth 250 muni....
This is the only ability in game that transfers muni into manpower. It's worth every single bit of it.
Posts: 247
As for the airborne assault, I think it's also ok. The cost is high but in the right circumstance it can win games, being able to pin all the infantry/MGs in an area then quickly take out AT guns is pretty powerful.
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Posts: 85
Stick in a key building at 3-4cp and you can turn the tide of the game. They can get to vet1 in about 30 seconds in that building.
1v1 and so on possibly use their spawn to retreat camp low health squads.
As a general frontline unit, of course they are not worth their cost. Obers are more durable and have much better long range firepower. The Fall's building spawn however makes them invaluable and well worth their cost, to the point where i'd say their OP (in which i mean the ability to spawn something that good in a building, not the general unit stats)
Vet2 makes them better as you can camo them and use them for a surprise attack.
Posts: 930
This is the only ability in game that transfers muni into manpower. It's worth every single bit of it.
You forgot about the 2 stukas that can easily wipe every infantry around the cap point.
One of the most op abilities out there.
Posts: 474
This is the only ability in game that transfers muni into manpower. It's worth every single bit of it.
Recoup losses? Relief infantry? Rapid conscription?
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Recoup losses? Relief infantry? Rapid conscription?
Well, to be fair, those ones are technically in total "Spend munitions and owe paying more manpower for manpower".
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Posts: 363
they keep dying with Indirect Fire more often than Small arm fire
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Posts: 1701
Squad pacing is awful man, they are like together everytime, shoulder-to-shoulder. Glass Cannon unit, use them very carefully and pick fights you can win, because they bleed so much you can only build max 2 of them.
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