As usual discuss, critique and be nice to each other

222 Sdfksz Cost Effectiveness
Currently the 222 is 210 manpower and 15 fuel, yet two are more than capable of dueling with any light vehicle or tank outside of the M5 Stuart and will effectively trade fuel-wise as two of them are only 420/30. Yes you might lose out on manpower, but negating non-AT infantry and tiers such as Soviet T1 and USF LT tech is more than worth the price as T2 is almost always mandatory as Ostheer and 222s can be easily produced with minimal territory control.
Furthermore, counterparts to the 222 such as the Soviet M3 (190/15) and USF M20 (340/20) barely have any time to roam around before a anti-light vehicle hard counter arrives and for nearly the same price.
It should have a cost increase so losing these vehicles are more punishing and you can't immediately start countering the light cars that arrive only a minute sooner due to the 222's price. We're not talking much in terms of manpower, but mainly the fuel cost which is so dirt cheap for the unit's effectiveness.
Proposal: Cost from 210/15 to 240 manpower and anywhere from 25-35 fuel
222 as a Sniper Hunter and AI Unit
If anyone hasn't noticed is generally awful when chasing down infantry and snipers, not because the DPS sucks, in fact it's very good. The main issue is with the tracking of the 222's coaxial MG as it is offset of the main gun resulting in times where the 222 will only be able to engage the infantry with the autocannon unless you're at a good angle. Down below you can see it has a decent firing cone, but no ability to the track to the left or right, limiting its ability to engage infantry because of the offset.
fire_cone_angle: 10f;
normal: {
max_down: -90f;
max_left: 0f;
max_right: 0f;
max_up: 0f;
speed_horizontal: 120f;
speed_vertical: 60f;
Prime example of the 222's effectiveness on the move with its MG can be seen here and it still has not been fixed since the date of the video.
Since 222's will be more expensive, its MG should be a responsive weapon so the 222 can fill its role of being a light vehicle that does well vs other lights and infantry and be the primary offensive scout unit for Ostheer in the early game.
Proposal: Tracking to left, up, right to 5 from 0