Flanking german mg42 crews - Video
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Permanently BannedAnd yes, that is something I would say, because Im objective, realistic and intelligent.
You dont understand the difference between suppressed and pinned, do you, Marxist.
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Posts: 60
Faster de/setup+micro > arc
More targets potentially and easily suppressed, thus pinned, while requiring less micro > faster setup/more dps
And yes, that is something I would say, because Im objective, realistic and intelligent.
Keep telling yourself that.
Posts: 2425
Permanently BannedMeaning MG has 3/4 the survival of a Maxim.
Meaning Maxim is more survivable.
Meaning all arguments that MG is too durable are utter bunk and crap.
Other asymetric elements of MG/Maxim are balanced in the following manner:
Sov faster de/setup time = Ost wider arc
Sov greater DPS = Ost faster pin
This is a stupid, redundant and misinformed thread that is refuted by facts.
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Posts: 41
MG crews have only 1 armor, meaning a MG crew has the exact survival equivalent of a Maxim with 4 men.
Meaning MG has 3/4 the survival of a Maxim.
Meaning Maxim is more survivable.
Meaning all arguments that MG is too durable are utter bunk and crap.
Other asymetric elements of MG/Maxim are balanced in the following manner:
Sov faster de/setup time = Ost wider arc
Sov greater DPS = Ost faster pin
This is a stupid, redundant and misinformed thread that is refuted by facts.
WTF you comparing unit to unit ? where do you see in that video maxims vs MG ?
sorry but both maxims and MG should be killed very fast if spotted unprepared... but maxims should be stronger in that matter because MG-42 is clearly designed like support tool (vide arc, heavy suppression) and maxims should be used more aggressive.
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Permanently Banned@Franko: I agree. And Maxim is more durable, faster to setup and does more immediate DPS, all of which fulfill the aggressive role you outline. What exactly is your problem then?
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@Tycho: In what context then is the MG too durable?
The video posted in the OP is a good example of the MG being too durable - when it is flanked by enemy infantry.
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95% of the players will not micro better than jeesuspietari did in this video. And those 95% need to be rewarded for flanking an mg.
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Permanently Banned
The video posted in the OP is a good example of the MG being too durable - when it is flanked by enemy infantry.
In the context of that example, if it had been Grens attacking a Maxim, it would have taken them 25% longer to achieve the same result.
Agreed, Machine Gun crews are too durable.
However the situation is even more dramatic on Maxims, than it is on MGs.
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Posts: 2425
Permanently Bannedif anything both mg42 AND maxim is too durable.
This.
There is a misconception that somehow this is not an issue with Maxim as well as MG.
When infact its even more an issue with Maxim, which has 25% more durability.
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Can you explain how to use Attack-Move to force the MG to continually face? I'm intrigued.
Attack move and select the enemy unit, it will probably try to face everything if i'm not wrong.
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This.
There is a misconception that somehow this is not an issue with Maxim as well as MG.
When infact its even more an issue with Maxim, which has 25% more durability.
Than I guess It's a good thing than that the German mortar does about twice the DPS over the Soviet mortar; no need to flank a maxim with a grenadier in the first place. Seriously though I'm sorta trolling you man, my point being how fun the game would be if all units had identical stats.
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Attack move and select the enemy unit, it will probably try to face everything if i'm not wrong.
You mean click the attack keybinding and then click on a particular squad?
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Eventually got pinned and and lost my SU-85 due to my attention being diverted. The Ostheer player,on the other hand, just had to issue the attack order on my flanking Conscripts once and then was able to devote his full attention to the tank battle. How is that fair?
And yes, if it were Grens vs a Maxim, it wouldn't be right either. MG crews (on both sides) need to take more damage against small arms fire.
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I think both mgs should be given less health/armor but also do more damage. why should suppressed troops not die if you let them sit there under fire?
Because it's about game balance, not realism. They do die eventually, and the closer they are to the pinned troops, the faster they take damage.
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