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The reason the King Tiger

16 Jul 2016, 22:57 PM
#1
avatar of CacE85

Posts: 3

Hello, I do not know if RELIC be considering this issue for next update:

If I'm not mistaken the main reason why the OKW can make the KT is because at first this faction could not produce medium tanks. But now they can already produce the Panzer IV and with a level of armor added. It is also the faction that I could make more nondoctrinal tanks.
(King Tiger, Panzer IV, Panther, Panzer II, Jagdpanzer IV)

Bearing this in mind, Why the King Tiger isn´t call-in?

It would be the same as the Soviets built the IS-2 or Ostheer the Tiger or the US pershing.

Perhaps this change will balance the game or variety in strategy or gameplay.

P.S. I do not know if this topic earlier this forum.
16 Jul 2016, 23:04 PM
#2
avatar of medhood

Posts: 621

The King Tiger is there so that OKW has another option instead of rebuilding a Panzer Schwerer if it was lost

If it was to be added to Commanders which Commands of the 8 would it be added to and what abilities would it replace?
16 Jul 2016, 23:28 PM
#3
avatar of wouren
Senior Social Media Manager Badge

Posts: 1281 | Subs: 3

jump backJump back to quoted post16 Jul 2016, 23:04 PMmedhood
The King Tiger is there so that OKW has another option instead of rebuilding a Panzer Schwerer if it was lost

If it was to be added to Commanders which Commands of the 8 would it be added to and what abilities would it replace?


Lol Fuersturm doctrine
16 Jul 2016, 23:35 PM
#4
avatar of medhood

Posts: 621

jump backJump back to quoted post16 Jul 2016, 23:28 PMwouren


Lol Fuersturm doctrine

Flammen King Tiger :sibHyena:
17 Jul 2016, 00:13 AM
#5
17 Jul 2016, 00:28 AM
#6
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post16 Jul 2016, 23:35 PMmedhood

Flammen King Tiger :sibHyena:


rather a nazi hellfire death angel command king tiger
17 Jul 2016, 04:23 AM
#7
avatar of RealName

Posts: 276

paradropped, mine laying, flamethrowin, command king tiger ace.

with vet 5 obersoldaten pop-out crew that can self repair.
17 Jul 2016, 13:20 PM
#8
avatar of Stug life

Posts: 4474

paradropped, mine laying, flamethrowin, command king tiger ace.

with vet 5 obersoldaten pop-out crew that can self repair.
6 man ober squad with all mg 34
17 Jul 2016, 13:23 PM
#9
avatar of DonnieChan

Posts: 2272 | Subs: 1

17 Jul 2016, 13:25 PM
#10
avatar of Stug life

Posts: 4474



which are able to brace
ho at least give them counter
17 Jul 2016, 13:40 PM
#11
avatar of Tiger Baron

Posts: 3145 | Subs: 2

You do have a point, but the OKW would be in need of a serious buff since the KT was basically a last ditch call in if everything else fails, I mean 280 fuel and 720 man power ain't exactly cheap... Not that the OKW have the Brits' or Wehr's man power problems but still.
nee
17 Jul 2016, 14:03 PM
#12
avatar of nee

Posts: 1216

The main reason is to give OKW a reason to exist that's trying to be less of an Ostheer clone. Relic has effectively gone back on that in various other parts of the faction, but not with the KT.

Just because one faction can make more "tanks" than others doesn't mean there will be gross and obvious disparities in power. Looking at the game stat-wise, USF of all factions is the average winner. Making King Tiger locked behind some obscure DLC commander is hardly going to balance anything; you either get a way less powerful OKW faction, or every OKW player lives with it and never use KT again, and neither is hardly a satisfactory solution to what is probably not even a problem in the first place.
17 Jul 2016, 14:39 PM
#13
avatar of wouren
Senior Social Media Manager Badge

Posts: 1281 | Subs: 3

17 Jul 2016, 14:43 PM
#14
avatar of wouren
Senior Social Media Manager Badge

Posts: 1281 | Subs: 3

jump backJump back to quoted post17 Jul 2016, 14:03 PMnee
snip

I like your point. Faction difference is the most interesting thing about this game IMO
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