the issue with penal veterancy
Posts: 4630 | Subs: 2
Don't rememeber Relic saying that Fusilier and Jaegers are their apples of eye.
Doesnt change the fact that we have Fusilier and Jaegers like this for ages yet no one ever complaed about their vet bonuses - therefore no reason to complain about Penals.
Posts: 4474
No, they don't need a nerf:because they are doctrinal and one squad is 4 men so remove JLI and the other take more time to reach vet 5 than vet 3 so yea skmtninh like Penals: +50% accuracy, -20% rec. acc., -15% weapon cooldown would be better
Fusuliers: +60% accuracy, -23% rec. acc., -20% weapon cooldown.
Jaegers: +40% accuracy, -58% recc. acc., -25% weapon cooldown.
Penals: +60% accuracy, -23% rec. acc., -20% weapon cooldown.
Now riddle me this. If Penals need a nerf, why Fuiliers, nor Jaegers dont?
(not to mention huge utility advantage for Fusiliers and Jaegers)
Posts: 297
Posts: 1930
No, they don't need a nerf:
Fusuliers: +60% accuracy, -23% rec. acc., -20% weapon cooldown.
Jaegers: +40% accuracy, -58% recc. acc., -25% weapon cooldown.
Penals: +60% accuracy, -23% rec. acc., -20% weapon cooldown.
Now riddle me this. If Penals need a nerf, why Fuiliers, nor Jaegers dont?
(not to mention huge utility advantage for Fusiliers and Jaegers)
those are the fusilier and jaeger's total bonus at vet 5, which are considerably harder to achieve.
at least raise the veterancy requirement if the penal is going to keep their super bonus
(power creep, anyone?)
Posts: 297
those are the fusilier and jaeger's total bonus at vet 5, which are considerably harder to achieve.
at least raise the veterancy requirement if the penal is going to keep their super bonus
(power creep, anyone?)
yet thats not the only thing pzfuseliers get with veterancy, isnt it?
Posts: 1930
yet thats not the only thing pzfuseliers get with veterancy, isnt it?
actually, Australian's math is wrong. the bonus are multiplicative, not additive. For comparsion, his caluation is close enough. penal bonus is actually a tiny bit higher (69% vs 68%)
fusilier get flares at vet 1, penal get zeal at vet 1. Zeal is technically always active but it require there to be death in the squad.
Posts: 297
actually, Australian's math is wrong. the bonus are multiplicative, not additive. For comparsion, his caluation is close enough. penal bonus is actually a tiny bit higher (69% vs 68%)
fusilier get flares at vet 1, penal get zeal at vet 1. Zeal is technically always active but it require there to be death in the squad.
you forget the fact that they can sprint at vet 5
Posts: 1930
you forget the fact that they can sprint at vet 5
and penal get hoorah at vet 2.
passive sprint only work out of combat. hoorah work in combat.
Posts: 297
and penal get hoorah at vet 2.
passive sprint only work out of combat. hoorah work in combat.
And one is free, permanent and can decap half map with breaktrough tactics. Yet, accuracy bonus helps more to g43 pzfuseliers than a flametrower that needs to get closer. i do think that Penals are ok since they cant ever seem to even damage any vehicle, while pzfuseliers can at least pull it back with the AT nades. Its like Obers should suppose to be, absolutely 0 AT in exchanged of more AI than normal.
Posts: 500
they are kinda "Obers" of USSR
With the small exception that they rip obers apart, and cost less.
Posts: 161
With the small exception that they rip obers apart, and cost less.
No lol
Posts: 1890 | Subs: 1
Either that or sometimes I feel like Penals vet up too quickly where I think maybe increasing the Vet requirements slightly would help to keep them from snowballing too quickly.
Posts: 808
Posts: 179
is too good vs vet 3 grens (240 manpower Generalists, available from near start) and vetted volks (250 manpower Generalists, available from the start)
If anything they should make it longer to get vet 2 and 3, but making an argument that "vetted AI units beat my vet 3 Infantry" is about as stable as "Goliath is destroying my emplacements plz nerf"
Posts: 1930
So people are complaining that vet 3 penals (320 manpower ANTI-INFANTRY, requires off-tech)
is too good vs vet 3 grens (240 manpower Generalists, available from near start) and vetted volks (250 manpower Generalists, available from the start)
If anything they should make it longer to get vet 2 and 3, but making an argument that "vetted AI units beat my vet 3 Infantry" is about as stable as "Goliath is destroying my emplacements plz nerf"
penal is 300 mp
Posts: 911
Yyyyy... Why?
Because thats what relic said when they nerfed OKW vet last time.
Posts: 677
Penal are a stock unit that come out faster then PF and is armed with 6 SVT with an accuracy: 70%/65%/45% that
get a 1,04 acc/0,98CD/0.97R.AC at vet 504 XP for every member lost
1.3 acc at XP 1.080
andd another 1.3% at XP 2.150.
At vet 3 the average accuracy of penal squad that lost 3 member and should retreat is 1.26%/1.17%/0.81
Pf come out later since they are CP 2 and come out with K98 and have to buy 3 g43 for 90 which is more then Thomson . Their g43 have less accuracy then SVT to start with and their K98 although more accurate fire allot slower...
PF K98 80.50%/74.80%/69%
Pf G43 63.30%/48.30%/42.60%
PF need more XP to vet 580/1160/2320. At vet 3 PF would have only a 40% bonus raising G43 accuracy at 88.62%/67.62%/59.64% which about the same the Penal with their 6 SVT (vs3) have at Vet 2.
At the end of the day if someone thinks that PF are OP one should ask to be nerfed...
Livestreams
2 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
lurgancricketclub
7 posts in the last week
35 posts in the last month
Welcome our newest member, Dreufritt
Most online: 2043 users on 29 Oct 2023, 01:04 AM