Look to the new Chart. Germans were slaughtered.
Posts: 1096
I do think that Ost needs a slight buff and even then I may be wrong.
OKW stats are nonsense until the volkshrek blobbers adapt or change factions. Currently too many players are trying to blob sturms instead.
Posts: 1138 | Subs: 2
From what I gather, does it mean that after the initial shock of the patch is that people start to simply adapt to the new gameplay?
At least that is one possible explanation
Alternatively, it might have something to do with the fixes, or adjustments of ELOs, or maybe Jove suddenly felt like playing axis, or...
Posts: 181
less range means it can cover less of the map.
less range means the ost mortar can barrage it more safety
less range means that it can't cover the bofor sitting 10 meters in front of it. a ost mortar barraging a bofor is out of range of the mortar emplacement if both mortars have 80 range
this means that a ost can more easily whittle down a simcity.
There's an obvious issue with reducing the Mortar Pit's auto-fire range: cheaper indirect fire hard-counters it since all they have to do is move out of the way of the barrage. Giving UKF a mortar team (copy the Soviet one but only 4 crew members) and making the Mortar Pit a garrisonable (no weapons/vet/pop cap) structure (which gives garrisoned mortars increased barrage range) is fairly easy to implement and solves the simcity problem without breaking UKF indirect fire.
Posts: 526
At least that is one possible explanation
Alternatively, it might have something to do with the fixes, or adjustments of ELOs, or maybe Jove suddenly felt like playing axis, or...
Hey Siphon. Is there anyway to get stats for winrates of individual players who play all five factions who are in the top 100 say? Think this would tell us a lot about balance too since the quality of player will be equal across factions. I would do it myself but don't know how to auto pull data from the server.
Posts: 1705
1vs 1
Rank 1-250.
ostheer .52
okw .51
usf .66
sov.64
ukf .58
rank 250-500
ost .46
okw .46
soviet.60
usf.60
ukf.53
2 vs 2(arranged teams)
1-250
axis .60
allies.72
2 vs 2 1-250(random teams)
ost .73
okw .67
sov .74
usf .76
ukf .76
4 vs 4 ,1-250 (arranged teams)
axis .69
allies.76
4 vs 4 ,1-250 (random teams)
ost .73
okw.69
sov .75
usf .75
ukf .76
Its time to pack up and move on if you are an axis player,as can be seen in EVERY game mode allies are way ahead including 4 vs 4.Congratz allied fanboys.
GG relic.
Posts: 1705
Posts: 600
USF Mortar - Broken and screws up german weapon teams which are needed to halt the blobs.
USF Vet 3 50% recieved accuracy values (standing in a road with a blob, gives you the same damage reduction as grens in cover + light tank too good).
UK Bofors - Bit silly with the defensive commander...
and SU - Generally have the bests stock units... And all their stuff (even AT) has good anti-infantry capabilities except the SU85...
Put it this way... If grens/volks were made to cost 280MP 5 man squads, able to throw smoke, nades and given 2 LMG's per squad and a 50% received accuracy bonus at vet 3.... these forums would light up.
Yet im only describing USF infantry squads....
Posts: 978
What, no one to defend the above as balanced?Sadly Katitof is banned. Now you have no people defending blatant bullshit and throwing around insults.
Bring back German lategame. That was nerfed into the ground. Since then Ostheer is unplayable. T4 is still inferior to T3 even with the cost reduction. And even T3 struggles with Brits. OKW on the other hand needs the truck upgrade costs reversed and they are good.
Posts: 1605 | Subs: 1
What, no one to defend the above as balanced?
lel
Attention whore detected.
Posts: 144
What, no one to defend the above as balanced?
Hey Monkey, never heard you in last 3 years when it was the exact opposite. Better, you was arguing about a Panther buff like 1 year ago, tiger buff and 120mm nerf. Butthurt is real.
Posts: 1705
Hey Monkey, never heard you in last 3 years when it was the exact opposite. Better, you was arguing about a Panther buff like 1 year ago, tiger buff and 120mm nerf. Butthurt is real.
Hello ***** ,Yeah i asked for panther buff because it needed it and got a modest one with 320 armor.Still underpowered unit with allied buffs.
I asked for tiger buff because it was needed and it did get 5 range.Again weak due to pen buffs.
120 mm was batshit OP ,and rightly asked for nerf which it recieved.
Come back again sometime boy with a proper answer.
Posts: 3602 | Subs: 1
Hello ***** ,Yeah i asked for panther buff because it needed it and got a modest one with 320 armor.Still underpowered unit with allied buffs.
I asked for tiger buff because it was needed and it did get 5 range.Again weak due to pen buffs.
120 mm was batshit OP ,and rightly asked for nerf which it recieved.
Come back again sometime boy with a proper answer.
Someday you should ask devs to buff you, you'll see yourself playing better.
Posts: 74
Posts: 44
What I think is the issue is axis being overnerfed, the okw being forced to pay more for healing is dumb as hell.
Ostheer is too weak in a few areas, they need a myriad of very light buffs on a few units. Namely the 222 mg, panzer4 penetration, and panther moving accuracy. g43 upgrade.
Americans just need their mortar changed to the 60mm.
Posts: 144
Someday you should ask devs to buff you, you'll see yourself playing better.
Posts: 179
Sadly Katitof is banned. Now you have no people defending blatant bullshit and throwing around insults.
After some of the suggestions I have seen lately, I wish Katitof-Kenobi was back right now to whip these people in line. Trust me
T34/76 Nerf? Over an HULL MG BUFF? I would rather fistfight a mutated alaskan grizzly with 1 arm than spend 10 minutes building a reasonable argument against something that is so unreasonable.
now then...
Bring back German lategame. That was nerfed into the ground. Since then Ostheer is unplayable. T4 is still inferior to T3 even with the cost reduction. And even T3 struggles with Brits. OKW on the other hand needs the truck upgrade costs reversed and they are good.
Grens HP from 80 to 82 to increase durability without some "lets make it 5 man and add volks in front of it" kind of thing
Pgrens need tactical movement instead of medkits as a vet 1 ability
Prosttruppen needs a small grenade instead of medkits as a Vet 1 ability
Ostwind needs to be more lethal
T4 already got a few buffs with brummbar, Panzerwerfer is a wiping machine, and panther is panther, maybe make the OST Panther have the same stats as OKW panther (Why are they different in the 1st place?) and were good.
Kubel needs to cost 5 fuel again, buffs in general (durability, offensively, and faster vet) to compensate.
Flame Hetzer needs to vet faster
Don't get me started on commanders, I already made a thread about that...
And Obers need either a cost reduction or 80 to 82 hp buff too.
Posts: 414
For once I think emplacements are fine, aside from 17 pounder pop cap.
What I think is the issue is axis being overnerfed, the okw being forced to pay more for healing is dumb as hell.
Ostheer is too weak in a few areas, they need a myriad of very light buffs on a few units. Namely the 222 mg, panzer4 penetration, and panther moving accuracy. g43 upgrade.
Americans just need their mortar changed to the 60mm.
I disagree with the 222 buff. It's fine where it is.
Posts: 414
After some of the suggestions I have seen lately, I wish Katitof-Kenobi was back right now to whip these people in line. Trust me
T34/76 Nerf? Over an HULL MG BUFF? I would rather fistfight a mutated alaskan grizzly with 1 arm than spend 10 minutes building a reasonable argument against something that is so unreasonable.
now then...
Grens HP from 80 to 82 to increase durability without some "lets make it 5 man and add volks in front of it" kind of thing
Pgrens need tactical movement instead of medkits as a vet 1 ability
Prosttruppen needs a small grenade instead of medkits as a Vet 1 ability
Ostwind needs to be more lethal
T4 already got a few buffs with brummbar, Panzerwerfer is a wiping machine, and panther is panther, maybe make the OST Panther have the same stats as OKW panther (Why are they different in the 1st place?) and were good.
Kubel needs to cost 5 fuel again, buffs in general (durability, offensively, and faster vet) to compensate.
Flame Hetzer needs to vet faster
Sinthe: and one or two CP lower!
Don't get me started on commanders, I already made a thread about that...
And Obers need either a cost reduction or 80 to 82 hp buff too.
I think the t34/76 is stronger than people are giving it credit. A slight fuel cost increase would be enough, before I said 20 but 10 might be enough.
Panther underperforms. I have proof! I did a bunch of videos comparing tanks head to head. I might do more.
Everything else you've said is pretty reasonable. We need a balance policy of tweaks, not sledgehammer changes.
Posts: 2066
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