Change mortars with current mines as role model?
Posts: 3032 | Subs: 3
Mines still wipe full health soliders, but not more than 2 of a squad, right? But for mortars, I would prefer a nerf by decreasing the shell damage, so that a single shell cant kill a full health soldier or squad anymore in case it hits the target directly
Those mortar one-hits only would make sense if the Player would be forced to invest more micro in those units by manual fire... but auto-fire-mode LONG RANGE units definetely deserve no one-shots as reward
Posts: 1355
Mortars are fine (not the USF one thou ).
Posts: 17914 | Subs: 8
Lets do this for... BULLETS!
There, no more wipes, gaem balalncd, every1 happeh
Posts: 3032 | Subs: 3
This doesn't make any sense, a mortar has a shell that kills stuff. 95% of the time it misses, 5 % of the time it hits the target right on.And this only happens when the unit is very clumped up. This is how it suppose to be.
Mortars are fine (not the USF one thou ).
So when only 5% of the shots are one-hits, I think it wouldnt be too much of a nerf if the shell does only 90% Hit-Points damage against inf in case of a direct hit?
Posts: 3032 | Subs: 3
Oh, and I've got a better idea!
Lets do this for... BULLETS!
There, no more wipes, gaem balalncd, every1 happeh
Katitof
Posts: 1355
So when only 5% of the shots are one-hits, I think it wouldnt be too much of a nerf if the shell does only 90% Hit-Points damage against inf in case of a direct hit?
The same happens with other shell too. Tank shells for example, should we nerf them all?
And to counter your argument, if it happens only 5% at the time its not a big deal.
Posts: 3032 | Subs: 3
The same happens with other shell too. Tank shells for example, should we nerf them all?
Its not the same like with tank shells... because you can user cover against tanks, also this nearly only happens vs heavy tanks --> its more rare than with mortars
And to counter your argument, if it happens only 5% at the time its not a big deal.
Wut, you came here and started with this 5% guess, not me
Posts: 3145 | Subs: 2
Posts: 1096
Posts: 621
On the side note I would like if Mortars also did full damage to player owned units so that they require more micro cause atm you can run into an enemy squad if a mortar shell falls on top it will kill half his squad or more while yours barely takes any damage
Posts: 1355
Wut, you came here and started with this 5% guess, not me
I know that i said it, after me you said if its only 5% at the time it should be ok to nerf it. Then i said the opposite, its happening only 5% at the time so its ok not to nerf it
Posts: 508
Posts: 2885
Posts: 2307 | Subs: 4
Why is the poll so biased again? Nobody is ok with current mortars, but in most cases only becouse of usf mortar bug. Mods, can we have something like biased poll report button?
No, because then i would get banned for my Hotchkiss thread
Posts: 794
Posts: 97
95% of the time it misses, 5 % of the time it hits the target right on.
USF Mortar 5%
Livestreams
2 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
35 posts in the last month
Welcome our newest member, Dreufritt
Most online: 2043 users on 29 Oct 2023, 01:04 AM