Login

russian armor

Blobs of the past

  • This thread is locked
27 Jun 2016, 04:35 AM
#1
avatar of dullinstrument

Posts: 35

I just got back into company of heroes with two geriatric friends. After a couple of months playing we are now reasonably competitive winning a little less than half the matches we play.

Now we're totally bias, we play exclusively as allies. In fact we each play just one faction and only 2v2 or 3v3. So we have a pretty narrow view of this balance patch.

Being old people we really don't mind losing, we'd rather lose and have a competitive game than win easily. I'd say we're our win/lose ratio is about the same since the balance patch. So what's the issue?

The game is utterly boring now, it's all about trying to control marauding blobs of infantry, because that seems to be the most valid strategy to win. At least at whatever level we're playing at. It sounds like axis players face the same issue which must be equally boring.

Recall piospam back in coh1? Correct me if I'm wrong, but didn't fixing issue by penalizing pio squads in close proximity to each other.

To me this seems like something that would fix blobbing for both axis and allies and ultimately force players to use a wider variety of units.

The current balance seems to have had the opposite effect, it's just a blob-off. (type of map seems to effect how bad this is) It was like that before the patch, but before the patch we found we could force players to abandon blobbing. Not now.
27 Jun 2016, 04:42 AM
#2
avatar of medhood

Posts: 621

Build MGs to stop blobs "marauding" around and build rocket artillery to punish them

Calliopes, Panzerwerfers, Stukas, Katushyas, Land Matress, Sturmtigers, Scott Mortar Carriage are all efficient at punishing blobs
27 Jun 2016, 05:46 AM
#3
avatar of dullinstrument

Posts: 35

Cheers medhood, we do pretty well to counter this blob style play using a range of units and abilities. Like i said, we're not really doing any worse than before the patch. I was more trying to make a point that blobbing is a very viable way to play the game at the level which we play at. The intention of the patch seemed to be designed to make blobbing less viable, or at least increase the viability of mixed arms, but games seem to be even more reliant on blobs of mobile infantry now.

If that's what they were trying to achieve then perhaps what was used to reduce the old piospam phenomenon should be looked at as a better solution for discouraging blobbing in the future. Making the same types of units clumped in close proximity receive penalties.



jump backJump back to quoted post27 Jun 2016, 04:42 AMmedhood
Build MGs to stop blobs "marauding" around and build rocket artillery to punish them

Calliopes, Panzerwerfers, Stukas, Katushyas, Land Matress, Sturmtigers, Scott Mortar Carriage are all efficient at punishing blobs
27 Jun 2016, 05:50 AM
#4
avatar of WhySooSerious

Posts: 1248

If you would like us to help you get better at the game I recommend posting some replays so the strategists and other players here can give you advice.
27 Jun 2016, 08:56 AM
#5
avatar of dullinstrument

Posts: 35

Thanks for the offer. Let's assume I'm not a complete novice for a moment. How to win wasn't what I was asking.

I wanted to engage with the community to pose the question, is the game more fun to play after this balance. Are blobs a fun aspect of the game for players or are they a result of poor balance.

Blob control is core to the multiplayer experience now. The fact that both axis and allies experience blobs and there is negative sentiment in the community indicates that it is used by players because it is a viable strategy.

We certainly have room to improve, but we're not complete novices. I mentioned we haven't started losing dramatically more games since this patch and still play relatively competitively and usually control the blobs. But it certainly doesn't feel as fun or varied now. If that was the intention, then our feeling is that it failed.

And the real question. If blobs aren't fun and this patch hasn't managed to encourage a more diverse usage of the available units would the same trick they used to control piospam all those years ago be a valid way to make the game more varied and fun to play.










If you would like us to help you get better at the game I recommend posting some replays so the strategists and other players here can give you advice.
27 Jun 2016, 09:11 AM
#6
avatar of SolidSteel

Posts: 74

Blobbing is a shit mechanic and a complete display of lack of skill, best thing is, its endorsed by the devs themselves, they said such in a comment IIRC.
27 Jun 2016, 09:23 AM
#7
avatar of dullinstrument

Posts: 35

This patch has certainly exacerbated it. Nothing better than beating blobbers, but before the patch if you played well you could force blobular opponents to play a mixed arms game.

If the devs support it I wonder if they understand the appeal of the game... which is swiftly eroding.


Blobbing is a shit mechanic and a complete display of lack of skill, best thing is, its endorsed by the devs themselves, they said such in a comment IIRC.
27 Jun 2016, 09:33 AM
#8
avatar of kitekaze

Posts: 378

In CoH1, blobbing is almost certain way to victory, but also certain way to lose. The reason would be capping and sizing. Capping require you set back one squad to cap, and big map size force your troop to spread out to attack/defend more point.
Back then, cut off is more rewarded. Strategic points serve no purpose, but have to be protected to access other resource.

In CoH2, Capping system is no longer require squad to stand still, and does not need to be near. Just walk by with your blob and it will be yours.
Cut off is no rewarding, it's suicide mission except for early vehicle like kubel. Nobody need to cut off their main force=>Further blob encourage.

27 Jun 2016, 10:09 AM
#9
avatar of BeefSurge

Posts: 1891

Blobs are a thing for a lot of reasons. Notice that the only two factions that can not realistically blob are Sov and UKF, take a gander at where the issues lie.
27 Jun 2016, 10:20 AM
#10
avatar of ElSlayer

Posts: 1605 | Subs: 1

Devs didn't exactly supported it. They only said that in RTS in general blobbing will always be a viable tactic to some degree.

Think about it - it is obviously better to concentrate you DPS in one place and try to fight enemy squads one by one with full force.

For me it is easier to fight blobbers than opponents who don't blob.

About "game is boring" - IMO it is much more interesting now in comparison to no tech stalling into T-34-85/Tiger call-ins or obers/scherk spam into KT.
27 Jun 2016, 10:56 AM
#11
avatar of PencilBatRation

Posts: 794

#adapt

or

#extinct



:lolol:
27 Jun 2016, 13:19 PM
#12
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Not blobbing will ALWAYS ALWAYS be more potent than blobbing. Having three LMG grens A-moving in one control group will always be inferior to three LMG grens slightly spread apart.

The real problem is how effective blobbing is until you get to the at least top 25 in 3v3 mode. Simply, lower the rank, the players are better off investing the unused micro via blobbing into something else.

It is boring yet it pays way better than it punishes most of the time. But not blobbing is always better than blobbing.
27 Jun 2016, 13:27 PM
#13
avatar of Blalord

Posts: 742 | Subs: 1

- Blobbing exist in every RTS games
- Anti Blobbing tools exist in every RTS games

In Coh2 there is so many ways to fight against blob ... i can make a list if you want
27 Jun 2016, 15:01 PM
#14
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post27 Jun 2016, 13:27 PMBlalord
- Blobbing exist in every RTS games
- Anti Blobbing tools exist in every RTS games

In Coh2 there is so many ways to fight against blob ... i can make a list if you want

I thought the same, but in CoH2 there is a problem.

CoH2 by design greatly promotes unit preservation, but some anti-blob tools are also just as good at wiping single squads (demos, sturmtiger, B-4, some rocket artillery, etc.)
27 Jun 2016, 15:04 PM
#15
avatar of Blalord

Posts: 742 | Subs: 1


I thought the same, but in CoH2 there is a problem.

CoH2 by design greatly promotes unit preservation, but some anti-blob tools are also just as good at wiping single squads (demos, sturmtiger, B-4, some rocket artillery, etc.)


OP is "complaining" about blob, not about the instant squad wiping, but i am agree with you
27 Jun 2016, 19:50 PM
#16
avatar of dullinstrument

Posts: 35

Does anyone want to engage with the question I actually posed. Yes there are the abilities and units in the game to deal with blobs. Thanks everyone for pointing that out. That's not what I was asking. I wanted to know if anyone recalls piospam and if a penalty for clumping the same types of units together would encourage a more diverse style of play for the vast majority of players.
27 Jun 2016, 22:13 PM
#17
avatar of Wilson

Posts: 28

I just got back into company of heroes with two geriatric friends. After a couple of months playing we are now reasonably competitive winning a little less than half the matches we play.

Now we're totally bias, we play exclusively as allies. In fact we each play just one faction and only 2v2 or 3v3. So we have a pretty narrow view of this balance patch.

Being old people we really don't mind losing, we'd rather lose and have a competitive game than win easily. I'd say we're our win/lose ratio is about the same since the balance patch. So what's the issue?

The game is utterly boring now, it's all about trying to control marauding blobs of infantry, because that seems to be the most valid strategy to win. At least at whatever level we're playing at. It sounds like axis players face the same issue which must be equally boring.

Recall piospam back in coh1? Correct me if I'm wrong, but didn't fixing issue by penalizing pio squads in close proximity to each other.

To me this seems like something that would fix blobbing for both axis and allies and ultimately force players to use a wider variety of units.

The current balance seems to have had the opposite effect, it's just a blob-off. (type of map seems to effect how bad this is) It was like that before the patch, but before the patch we found we could force players to abandon blobbing. Not now.


I seem to remember some proposed changes from some community members that I found quite interesting and would certainly deter blobbing. One was an ability for an infantry squad to 'follow' a tank (like the British officers from vCOH) while the tank advanced with slower, so that it would provide yellow or green cover for the infantry and encourage combined arms. Another proposed change was to penalize more than two squads fighting next to each other. In general, I agree that just controlling a vetted blob and attacking around the battlefield is not enjoyable. I'd be open to changes that discourage it.
27 Jun 2016, 22:19 PM
#18
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Does anyone want to engage with the question I actually posed. Yes there are the abilities and units in the game to deal with blobs. Thanks everyone for pointing that out. That's not what I was asking. I wanted to know if anyone recalls piospam and if a penalty for clumping the same types of units together would encourage a more diverse style of play for the vast majority of players.


nah. occasional blobbing is a good tactic. what if you have 3 units together along a line to take advantage of green cover? i think that solution is too artificial and will do more harm than good.
28 Jun 2016, 02:03 AM
#19
avatar of Grumpy

Posts: 1958

I just got back into company of heroes with two geriatric friends. After a couple of months playing we are now reasonably competitive winning a little less than half the matches we play. .....

The current balance seems to have had the opposite effect, it's just a blob-off. (type of map seems to effect how bad this is) It was like that before the patch, but before the patch we found we could force players to abandon blobbing. Not now.


No, not really. The game has a lot of counters for blobbing. I like it when people blob. It's a lot of fun when/if you wreck someone who is blobbing (like seeing a demo get 20 kills, a calliope wipe multiple squads in one barrage, or my all time favorite - having a M10 arrive at someone's battlegroup HQ right as the blob gets there and getting almost 20 crushes in one pass). Do I ever have someone that rolls over me with a blob? Yes, but it's a L2P on my part.

I kind of miss the old shrek blobs. Vetted rifles backed up by mg's and maybe a pack howie dealt with them just fine, and they allowed assault engineers to run rampant as well as the occasional M10 crush. Now it's too easy to lose the M10 and the STG volks just melt assault engineers.

PS - I wouldn't want to see Relic try to code the penalties that you want. They would likely make a stacking bug for it that makes the squads melt, plus it would always get triggered back at the base when units are healing which could ruin some games.
28 Jun 2016, 02:25 AM
#20
avatar of bicho1

Posts: 168

I just got back into company of heroes with two geriatric friends. After a couple of months playing we are now reasonably competitive winning a little less than half the matches we play.

Now we're totally bias, we play exclusively as allies. In fact we each play just one faction and only 2v2 or 3v3. So we have a pretty narrow view of this balance patch.

Being old people we really don't mind losing, we'd rather lose and have a competitive game than win easily. I'd say we're our win/lose ratio is about the same since the balance patch. So what's the issue?

The game is utterly boring now, it's all about trying to control marauding blobs of infantry, because that seems to be the most valid strategy to win. At least at whatever level we're playing at. It sounds like axis players face the same issue which must be equally boring.

Recall piospam back in coh1? Correct me if I'm wrong, but didn't fixing issue by penalizing pio squads in close proximity to each other.

To me this seems like something that would fix blobbing for both axis and allies and ultimately force players to use a wider variety of units.

The current balance seems to have had the opposite effect, it's just a blob-off. (type of map seems to effect how bad this is) It was like that before the patch, but before the patch we found we could force players to abandon blobbing. Not now.


exally the meta at 4v4 3 v 3 and even at 2 v 2 is artillery spam mortars into okw legt then stuka and artillery big guns of wehrmacht ... gg wp

1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

254 users are online: 254 guests
0 post in the last 24h
5 posts in the last week
54 posts in the last month
Registered members: 53554
Welcome our newest member, tksv388cam1
Most online: 2043 users on 29 Oct 2023, 01:04 AM