Zooked rifles should lose snare
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Posts: 1527
Permanently BannedPosts: 17914 | Subs: 8
What is up with unending avalanche of penilebuttaction level of quality ideas?
Do you want an easy way to push zook rifles?
A-move infantry in their direction as they will NOT have any AI to defend themselves.
Posts: 1021 | Subs: 1
NOT have any AI
while i dont agree with OP, this is bullshit aswell. If the rifleman have a bar or m1919 aswell, they pack quite a punch.
Posts: 17914 | Subs: 8
while i dont agree with OP, this is bullshit aswell. If the rifleman have a bar or m1919 aswell, they pack quite a punch.
If they do, then they don't have enough zooks to be a real threat to medium tanks, therefore not an issue.
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Posts: 673
Zook + snare for riflemans is fine, since riflemans is your main power. They should be powerful, they should be OP. Otherwise, USF will be unbalanced inside.
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Since USF's tanks are weaker, than tanks of other factions (in general) - infantry is main power and core of USF. So, infantry should be powerful, even OP maybe, for to compensate weak tank park.
Zook + snare for riflemans is fine, since riflemans is your main power. They should be powerful, they should be OP. Otherwise, USF will be unbalanced inside.
Then wehrmacht tanks should be OP too,buff pz 4 ,panther,tiger and ostwind plz.
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Then wehrmacht tanks should be OP too,buff pz 4 ,panther,tiger and ostwind plz.
Done years ago, actually.
Posts: 794
And aside from that, they also get vet quickly and at vet 3 they can't be destroyed without arty.
while i dont agree with OP, this is bullshit aswell.
Posts: 556
Posts: 1527
Permanently BannedSince USF's tanks are weaker, than tanks of other factions (in general) - infantry is main power and core of USF. So, infantry should be powerful, even OP maybe, for to compensate weak tank park.
Zook + snare for riflemans is fine, since riflemans is your main power. They should be powerful, they should be OP. Otherwise, USF will be unbalanced inside.
Tired of this axis tanks are superior bs argument. The Sherman vs p4 (ost) can be determined by RNG and a little micro. Plus Sherman owns p4 in the anti-inf department, faster to tech to and cheaper and comes with repair crew, and superglue for all USF armor (except persh). Plus Tier 3 armor is mostly paper proved by how easily zooks penetrate. Zooks may have a harder time against OKW cuz of their heavy armor is more useful but schrecks have a hard time penetrating heavy armor too.
Posts: 1527
Permanently BannedPosts: 1527
Permanently BannedSure, will LMG grens lose rifle nades too?
What is up with unending avalanche of penilebuttaction level of quality ideas?
Do you want an easy way to push zook rifles?
A-move infantry in their direction as they will NOT have any AI to defend themselves.
Nobody double upgrades rifles with zooks, it's always a single zook and single bar/lmg.
Posts: 1527
Permanently BannedLet's just replace USF Riflemen with regular "men." Have them fight Axis forces with their bare fists, but Relic needs to make sure they don't hit too hard. Also, while this new patch is being made, hotfix the game so that all players using the Axis faction have a blinking, highlighted reverse key on the command tab, in addition to highlights to potential smoke grenades, blitzkrieg, and occasional chat messages such as "Remember, you can kite infantry with a vehicle by using bare minimum micromanagement."
And what's the point of using p4 if it can't handle a single rifle zook squad? U know what happens when axis armor is shooting on the move (kiting)? 50% accuracy penalty, so it can't hit inf easily, hell a vet 0 p4 would fail to kill a single man with half its shots when stationary. And what about ostwind, the USF player just laughs that you even built that tank that can't hit shit when on the move.
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