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russian armor

Zooked rifles should lose snare

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25 Jun 2016, 06:29 AM
#1
avatar of IncendiaryRounds:)

Posts: 1527

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Its way too easily to push Ost armor away when a USF player can give every inf squad a zook. Esp with rifle zook + at nade combo. No other faction can get at infantry with at snares (unless doctrinal brit tank hunters.) If a USF player single upgrades all inf with zook, Ost medium armor becomes a liability to micro. Constant kiting motion is required or else your tank could be dead faster than you expect. Ost units are already very micro-intensive compared to USF. Taking out tanks with just inf is not uncommon. Zooked rifle pens the p4 (66% to pen front armor) + at nade + "on me" and the inf horde charges the damaged tank and zooks it to death. So all it takes to threaten a medium tank is a single rifleman squad. Can Ostheer do that to a Sherman? No, cuz unlike the p4 the Sherman can kill inf quite well and schreck pgrens cant risk taking more than one shot from the Sherman. OKW volk schreck blob is gone, so it's only right for the at snare abilities of USF to be neutered. Plus the buff to the at gun and Jackson allow USF to rely less on zooks.
25 Jun 2016, 09:14 AM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Sure, will LMG grens lose rifle nades too?

What is up with unending avalanche of penilebuttaction level of quality ideas?

Do you want an easy way to push zook rifles?

A-move infantry in their direction as they will NOT have any AI to defend themselves.
25 Jun 2016, 09:47 AM
#3
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

jump backJump back to quoted post25 Jun 2016, 09:14 AMKatitof
NOT have any AI

while i dont agree with OP, this is bullshit aswell. If the rifleman have a bar or m1919 aswell, they pack quite a punch.
25 Jun 2016, 10:05 AM
#4
avatar of Katitof

Posts: 17914 | Subs: 8


while i dont agree with OP, this is bullshit aswell. If the rifleman have a bar or m1919 aswell, they pack quite a punch.

If they do, then they don't have enough zooks to be a real threat to medium tanks, therefore not an issue.
25 Jun 2016, 10:05 AM
#5
avatar of Alphrum

Posts: 808

Yeah being able to zook + snare is dumb
25 Jun 2016, 11:44 AM
#8
avatar of MissCommissar

Posts: 673

Since USF's tanks are weaker, than tanks of other factions (in general) - infantry is main power and core of USF. So, infantry should be powerful, even OP maybe, for to compensate weak tank park.

Zook + snare for riflemans is fine, since riflemans is your main power. They should be powerful, they should be OP. Otherwise, USF will be unbalanced inside.
25 Jun 2016, 14:10 PM
#9
avatar of austerlitz

Posts: 1705

Since USF's tanks are weaker, than tanks of other factions (in general) - infantry is main power and core of USF. So, infantry should be powerful, even OP maybe, for to compensate weak tank park.

Zook + snare for riflemans is fine, since riflemans is your main power. They should be powerful, they should be OP. Otherwise, USF will be unbalanced inside.


Then wehrmacht tanks should be OP too,buff pz 4 ,panther,tiger and ostwind plz.
25 Jun 2016, 15:05 PM
#10
avatar of Zuckerhund

Posts: 38

Let's just replace USF Riflemen with regular "men." Have them fight Axis forces with their bare fists, but Relic needs to make sure they don't hit too hard. Also, while this new patch is being made, hotfix the game so that all players using the Axis faction have a blinking, highlighted reverse key on the command tab, in addition to highlights to potential smoke grenades, blitzkrieg, and occasional chat messages such as "Remember, you can kite infantry with a vehicle by using bare minimum micromanagement."
25 Jun 2016, 15:43 PM
#11
avatar of NEVEC

Posts: 708 | Subs: 1

And they shouldn't loose two rifles.
25 Jun 2016, 15:53 PM
#12
avatar of Hater

Posts: 493



Then wehrmacht tanks should be OP too,buff pz 4 ,panther,tiger and ostwind plz.

Done years ago, actually.
25 Jun 2016, 16:06 PM
#13
avatar of PencilBatRation

Posts: 794


while i dont agree with OP, this is bullshit aswell.
And aside from that, they also get vet quickly and at vet 3 they can't be destroyed without arty.
25 Jun 2016, 16:11 PM
#14
avatar of GenObi

Posts: 556

Nope, terrible idea
25 Jun 2016, 16:13 PM
#15
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Since USF's tanks are weaker, than tanks of other factions (in general) - infantry is main power and core of USF. So, infantry should be powerful, even OP maybe, for to compensate weak tank park.

Zook + snare for riflemans is fine, since riflemans is your main power. They should be powerful, they should be OP. Otherwise, USF will be unbalanced inside.


Tired of this axis tanks are superior bs argument. The Sherman vs p4 (ost) can be determined by RNG and a little micro. Plus Sherman owns p4 in the anti-inf department, faster to tech to and cheaper and comes with repair crew, and superglue for all USF armor (except persh). Plus Tier 3 armor is mostly paper proved by how easily zooks penetrate. Zooks may have a harder time against OKW cuz of their heavy armor is more useful but schrecks have a hard time penetrating heavy armor too.
25 Jun 2016, 16:20 PM
#17
avatar of IncendiaryRounds:)

Posts: 1527

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Relic is trying to get USF players to use combined arms by buffing a bunch of support weapons (mortar, 50 cal, ATG, scott) Therefore the USF "do-it-all" riflemen should also be slightly less powerful to punish USF players that just rely on infantry (and blobbing). Either lose the snare, nerf snare range, or nerf zooks whether it would be less pen, less range and/or accuracy at max range, or increase price.
25 Jun 2016, 16:28 PM
#18
avatar of IncendiaryRounds:)

Posts: 1527

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jump backJump back to quoted post25 Jun 2016, 09:14 AMKatitof
Sure, will LMG grens lose rifle nades too?

What is up with unending avalanche of penilebuttaction level of quality ideas?

Do you want an easy way to push zook rifles?

A-move infantry in their direction as they will NOT have any AI to defend themselves.


Nobody double upgrades rifles with zooks, it's always a single zook and single bar/lmg.
25 Jun 2016, 16:41 PM
#19
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Let's just replace USF Riflemen with regular "men." Have them fight Axis forces with their bare fists, but Relic needs to make sure they don't hit too hard. Also, while this new patch is being made, hotfix the game so that all players using the Axis faction have a blinking, highlighted reverse key on the command tab, in addition to highlights to potential smoke grenades, blitzkrieg, and occasional chat messages such as "Remember, you can kite infantry with a vehicle by using bare minimum micromanagement."



And what's the point of using p4 if it can't handle a single rifle zook squad? U know what happens when axis armor is shooting on the move (kiting)? 50% accuracy penalty, so it can't hit inf easily, hell a vet 0 p4 would fail to kill a single man with half its shots when stationary. And what about ostwind, the USF player just laughs that you even built that tank that can't hit shit when on the move.
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