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russian armor

Raketten durability

24 Jun 2016, 16:13 PM
#1
avatar of OZtheWiZARD

Posts: 1439

It is a known fact that OKW raketten is quite fragile but has the ability to garrison buildings and retreat if needed. It is my understanding that its delicate nature may be some of an issue for OKW.

How do you guys feel if we made Raketten resilient like a normal AT gun but have taken its ability to garrison and retreat in return?
24 Jun 2016, 16:27 PM
#2
avatar of Shell_yeah

Posts: 258

it can also cloak unlike other weapons of this type.
I dont want it to become same as zis/pak/6pounder
24 Jun 2016, 16:50 PM
#3
avatar of Imagelessbean

Posts: 1585 | Subs: 1

The feeling of vulnerability is highlighted by the crews desire to hold hands while firing every rocket. No other AT gun suffers from the clumping of crew that Raks have, and this alone may be enough to provide the survivorship it needs.
24 Jun 2016, 17:03 PM
#4
avatar of Domine

Posts: 500

Please just remove entering buildings. It's utterly useless because it will fire at everything, including infantry
24 Jun 2016, 17:23 PM
#5
avatar of ElSlayer

Posts: 1605 | Subs: 1

Squad spacing needed to be fixed on many units for a long time.
Raketen is one of them. That would make it more survivable to explosions. If your raketen got caught by heavy small arms fire - you deserve to lose it.
24 Jun 2016, 19:22 PM
#6
avatar of Soheil

Posts: 658

raketten still pesky,easily wipe by any tank attack.
24 Jun 2016, 19:29 PM
#7
avatar of Omega_Warrior

Posts: 2561

It might be vulnerable, but it's alos the only AT gun with retreat, camo, and garrison ability. If you use them right, they make up for it's vulnerability.
24 Jun 2016, 19:35 PM
#8
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

They need to not all to try behind the tiny shield, add a Hold Fire button, and it should be fine then.
25 Jun 2016, 00:37 AM
#9
avatar of sinthe

Posts: 414

I have to set them to only fire on tanks and keep them half way between my front lines and my base. When I need them I move them up and still they seem to be killed by either the tank driving up and killing it or a random mortar or ordinance.
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