Firefly Tulip Stun
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If they want to keep stun, IMO they should make it much shorter - just enough to reduce speed of enemy tank to 0 and force it to start acceleration all over again.
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I don't like stun point and click abilities. I think their existance makes game worse.
If they want to keep stun, IMO they should make it much shorter - just enough to reduce speed of enemy tank to 0 and force it to start acceleration all over again.
Umm, you remember that PaK40 is point and click and FF is a skillshot which lasts much shorter, right?
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Firefly still count on tulip to kill.
Posts: 1605 | Subs: 1
Umm, you remember that PaK40 is point and click and FF is a skillshot which lasts much shorter, right?
I think it is fine for PaK40.
It is quite fragile and have low mobility after all.
Also PaK40 TWP is not actually a point and click ability as it don't bypass weapon cooldown.
Posts: 74
I think it is fine for PaK40.
It is quite fragile and have low mobility after all.
Also PaK40 TWP is not actually a point and click ability as it don't bypass weapon cooldown.
That ability has been bugged for ages, it resets the deployment on the pak and may not fire if it doesnt automatically re-adquire its target, and it fails to do so half the time, effectively wasting ammo.
It should be a load type ability, like the mg inc rounds, triggering a reload animation and causing the effect on the next shot, not limited by time.
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the point is dat is not 2.5 sec
Then this thread should be in bug section instead of balance as patch notes say 2.5 sec stun and 8 sec blind.
Posts: 4474
its because there are 2 rocket is like 4 sec
Then this thread should be in bug section instead of balance as patch notes say 2.5 sec stun and 8 sec blind.
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its because there are 2 rocket is like 4 sec
As long as its 2,5 sec from 2nd hit, everything is fine.
Its a skillshot after all, not fire&forget PaK40 ability.
If you feel like there is FF somewhere, scout with inf or don't stop moving. Simply as that.
Again, its not guaranteed hit&pen of PaK40 stunshot.
Posts: 4474
it still stun
As long as its 2,5 sec from 2nd hit, everything is fine.
Its a skillshot after all, not fire&forget PaK40 ability.
If you feel like there is FF somewhere, scout with inf or don't stop moving. Simply as that.
Again, its not guaranteed hit&pen of PaK40 stunshot.
Posts: 2636 | Subs: 17
Otherwise, we could nerf the stun the same way Relic nerfed Stug TWP.
Posts: 1605 | Subs: 1
If they are to keep stun, I would change it so that only one rocket applies the stun (preferably the second). Otherwise, if you get stunned by the first rocket, you can't move, and you will also eat the 2nd rocket in the face. The counterplay is that if your tank is fast enough, you can maybe dodge the 2nd (stunning) rocket.
Otherwise, we could nerf the stun the same way Relic nerfed Stug TWP.
OR!.... Apply stun only if you got hit by BOTH rockets!
Posts: 2636 | Subs: 17
OR!.... Apply stun only if you got hit by BOTH rockets!
That would be, by far, the best option, imo.
They could just copy-paste the ideas they used for the AEC tread shot (that part of the ability works just fine, without bugs).
However, given the not-so-recent downsizing at Relic, I think it's advisable to keep ideas as simple as possible.
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PD: is the Stug-e also using the same version of the Stug-G with a prefix penetration value ?
PD2: make only the 2nd rocket stun for 3.0s instead of both ?
Posts: 2636 | Subs: 17
PD: is the Stug-e also using the same version of the Stug-G with a prefix penetration value ?
Of course.
Stug-E. Normal (HE) shell:
- Damage: 80
- Penetration: 50
Stug-E TWP:
- Damage: 160
- Penetration: 280-ish
Seems legit.
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