Login

russian armor

Firefly Tulip Stun

24 Jun 2016, 11:57 AM
#21
avatar of ElSlayer

Posts: 1605 | Subs: 1

I don't like stun point and click abilities. I think their existance makes game worse.
If they want to keep stun, IMO they should make it much shorter - just enough to reduce speed of enemy tank to 0 and force it to start acceleration all over again.
24 Jun 2016, 12:04 PM
#22
avatar of Katitof

Posts: 17914 | Subs: 8

I don't like stun point and click abilities. I think their existance makes game worse.
If they want to keep stun, IMO they should make it much shorter - just enough to reduce speed of enemy tank to 0 and force it to start acceleration all over again.

Umm, you remember that PaK40 is point and click and FF is a skillshot which lasts much shorter, right?
24 Jun 2016, 12:17 PM
#23
avatar of NEVEC

Posts: 708 | Subs: 1

Pak40 with it bs stun says hello.

Firefly still count on tulip to kill.
24 Jun 2016, 12:19 PM
#24
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post24 Jun 2016, 12:04 PMKatitof

Umm, you remember that PaK40 is point and click and FF is a skillshot which lasts much shorter, right?

I think it is fine for PaK40.
It is quite fragile and have low mobility after all.
Also PaK40 TWP is not actually a point and click ability as it don't bypass weapon cooldown.
24 Jun 2016, 12:29 PM
#25
avatar of SolidSteel

Posts: 74


I think it is fine for PaK40.
It is quite fragile and have low mobility after all.
Also PaK40 TWP is not actually a point and click ability as it don't bypass weapon cooldown.


That ability has been bugged for ages, it resets the deployment on the pak and may not fire if it doesnt automatically re-adquire its target, and it fails to do so half the time, effectively wasting ammo.

It should be a load type ability, like the mg inc rounds, triggering a reload animation and causing the effect on the next shot, not limited by time.
24 Jun 2016, 12:50 PM
#26
avatar of Stug life

Posts: 4474

the point is dat is not 2.5 sec, its more
24 Jun 2016, 12:51 PM
#27
avatar of Katitof

Posts: 17914 | Subs: 8

the point is dat is not 2.5 sec

Then this thread should be in bug section instead of balance as patch notes say 2.5 sec stun and 8 sec blind.
24 Jun 2016, 12:53 PM
#28
avatar of Stug life

Posts: 4474

jump backJump back to quoted post24 Jun 2016, 12:51 PMKatitof

Then this thread should be in bug section instead of balance as patch notes say 2.5 sec stun and 8 sec blind.
its because there are 2 rocket is like 4 sec
24 Jun 2016, 12:57 PM
#29
avatar of Katitof

Posts: 17914 | Subs: 8

its because there are 2 rocket is like 4 sec

As long as its 2,5 sec from 2nd hit, everything is fine.

Its a skillshot after all, not fire&forget PaK40 ability.
If you feel like there is FF somewhere, scout with inf or don't stop moving. Simply as that.
Again, its not guaranteed hit&pen of PaK40 stunshot.
24 Jun 2016, 13:04 PM
#30
avatar of Stug life

Posts: 4474

jump backJump back to quoted post24 Jun 2016, 12:57 PMKatitof

As long as its 2,5 sec from 2nd hit, everything is fine.

Its a skillshot after all, not fire&forget PaK40 ability.
If you feel like there is FF somewhere, scout with inf or don't stop moving. Simply as that.
Again, its not guaranteed hit&pen of PaK40 stunshot.
it still stun
24 Jun 2016, 13:07 PM
#31
avatar of Mr.Smith

Posts: 2636 | Subs: 17

If they are to keep stun, I would change it so that only one rocket applies the stun (preferably the second). Otherwise, if you get stunned by the first rocket, you can't move, and you will also eat the 2nd rocket in the face. The counterplay is that if your tank is fast enough, you can maybe dodge the 2nd (stunning) rocket.

Otherwise, we could nerf the stun the same way Relic nerfed Stug TWP.

24 Jun 2016, 14:08 PM
#32
avatar of ElSlayer

Posts: 1605 | Subs: 1

If they are to keep stun, I would change it so that only one rocket applies the stun (preferably the second). Otherwise, if you get stunned by the first rocket, you can't move, and you will also eat the 2nd rocket in the face. The counterplay is that if your tank is fast enough, you can maybe dodge the 2nd (stunning) rocket.

Otherwise, we could nerf the stun the same way Relic nerfed Stug TWP.


OR!.... Apply stun only if you got hit by BOTH rockets!
24 Jun 2016, 14:26 PM
#33
avatar of Mr.Smith

Posts: 2636 | Subs: 17


OR!.... Apply stun only if you got hit by BOTH rockets!


That would be, by far, the best option, imo.

They could just copy-paste the ideas they used for the AEC tread shot (that part of the ability works just fine, without bugs).

However, given the not-so-recent downsizing at Relic, I think it's advisable to keep ideas as simple as possible.
24 Jun 2016, 14:47 PM
#34
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Remove stun abilities from TA and Stugs, give to Firefly. Seems about relic-ee enough to me.
24 Jun 2016, 15:06 PM
#35
avatar of Pablonano

Posts: 297

It stuns 2 seconds, but the "blind" effect doesnt disables the turret, in fact you just get 0 LoS, but you still can shoot to the enemy tanks, easier ifyou dont send them alone
24 Jun 2016, 16:28 PM
#36
avatar of Australian Magic

Posts: 4630 | Subs: 2

If Pak40 is fine, but Guards' button wasnt?
24 Jun 2016, 17:18 PM
#37
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

People complaining about the Tulips. Where are the threads about Stug-E having TWP (disabling weapons for 15s IIRC).

PD: is the Stug-e also using the same version of the Stug-G with a prefix penetration value ?

PD2: make only the 2nd rocket stun for 3.0s instead of both ?
24 Jun 2016, 17:27 PM
#38
avatar of Mr.Smith

Posts: 2636 | Subs: 17


PD: is the Stug-e also using the same version of the Stug-G with a prefix penetration value ?


Of course.

Stug-E. Normal (HE) shell:
- Damage: 80
- Penetration: 50

Stug-E TWP:
- Damage: 160
- Penetration: 280-ish

Seems legit.
24 Jun 2016, 17:47 PM
#39
avatar of mycalliope

Posts: 721

lel lelic,remove stun from stug and give it to firefly and reduce its reload time,lol...like brits seems to not have enough features and buffs already that canadian bias...brits get everything and best version of that too
24 Jun 2016, 18:24 PM
#40
avatar of rein001

Posts: 87

You do understand that it is a skillshot ability ??? U can not even shot it out fast enough when you get flanked by anything faster than KT.
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

964 users are online: 964 guests
0 post in the last 24h
2 posts in the last week
42 posts in the last month
Registered members: 51901
Welcome our newest member, Koste894
Most online: 2043 users on 29 Oct 2023, 01:04 AM