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Firefly Tulip Stun

24 Jun 2016, 11:57 AM
#21
avatar of ElSlayer

Posts: 1605 | Subs: 1

I don't like stun point and click abilities. I think their existance makes game worse.
If they want to keep stun, IMO they should make it much shorter - just enough to reduce speed of enemy tank to 0 and force it to start acceleration all over again.
24 Jun 2016, 12:04 PM
#22
avatar of Katitof

Posts: 17914 | Subs: 8

I don't like stun point and click abilities. I think their existance makes game worse.
If they want to keep stun, IMO they should make it much shorter - just enough to reduce speed of enemy tank to 0 and force it to start acceleration all over again.

Umm, you remember that PaK40 is point and click and FF is a skillshot which lasts much shorter, right?
24 Jun 2016, 12:17 PM
#23
avatar of NEVEC

Posts: 708 | Subs: 1

Pak40 with it bs stun says hello.

Firefly still count on tulip to kill.
24 Jun 2016, 12:19 PM
#24
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post24 Jun 2016, 12:04 PMKatitof

Umm, you remember that PaK40 is point and click and FF is a skillshot which lasts much shorter, right?

I think it is fine for PaK40.
It is quite fragile and have low mobility after all.
Also PaK40 TWP is not actually a point and click ability as it don't bypass weapon cooldown.
24 Jun 2016, 12:29 PM
#25
avatar of SolidSteel

Posts: 74


I think it is fine for PaK40.
It is quite fragile and have low mobility after all.
Also PaK40 TWP is not actually a point and click ability as it don't bypass weapon cooldown.


That ability has been bugged for ages, it resets the deployment on the pak and may not fire if it doesnt automatically re-adquire its target, and it fails to do so half the time, effectively wasting ammo.

It should be a load type ability, like the mg inc rounds, triggering a reload animation and causing the effect on the next shot, not limited by time.
24 Jun 2016, 12:50 PM
#26
avatar of Stug life

Posts: 4474

the point is dat is not 2.5 sec, its more
24 Jun 2016, 12:51 PM
#27
avatar of Katitof

Posts: 17914 | Subs: 8

the point is dat is not 2.5 sec

Then this thread should be in bug section instead of balance as patch notes say 2.5 sec stun and 8 sec blind.
24 Jun 2016, 12:53 PM
#28
avatar of Stug life

Posts: 4474

jump backJump back to quoted post24 Jun 2016, 12:51 PMKatitof

Then this thread should be in bug section instead of balance as patch notes say 2.5 sec stun and 8 sec blind.
its because there are 2 rocket is like 4 sec
24 Jun 2016, 12:57 PM
#29
avatar of Katitof

Posts: 17914 | Subs: 8

its because there are 2 rocket is like 4 sec

As long as its 2,5 sec from 2nd hit, everything is fine.

Its a skillshot after all, not fire&forget PaK40 ability.
If you feel like there is FF somewhere, scout with inf or don't stop moving. Simply as that.
Again, its not guaranteed hit&pen of PaK40 stunshot.
24 Jun 2016, 13:04 PM
#30
avatar of Stug life

Posts: 4474

jump backJump back to quoted post24 Jun 2016, 12:57 PMKatitof

As long as its 2,5 sec from 2nd hit, everything is fine.

Its a skillshot after all, not fire&forget PaK40 ability.
If you feel like there is FF somewhere, scout with inf or don't stop moving. Simply as that.
Again, its not guaranteed hit&pen of PaK40 stunshot.
it still stun
24 Jun 2016, 13:07 PM
#31
avatar of Mr.Smith

Posts: 2636 | Subs: 17

If they are to keep stun, I would change it so that only one rocket applies the stun (preferably the second). Otherwise, if you get stunned by the first rocket, you can't move, and you will also eat the 2nd rocket in the face. The counterplay is that if your tank is fast enough, you can maybe dodge the 2nd (stunning) rocket.

Otherwise, we could nerf the stun the same way Relic nerfed Stug TWP.

24 Jun 2016, 14:08 PM
#32
avatar of ElSlayer

Posts: 1605 | Subs: 1

If they are to keep stun, I would change it so that only one rocket applies the stun (preferably the second). Otherwise, if you get stunned by the first rocket, you can't move, and you will also eat the 2nd rocket in the face. The counterplay is that if your tank is fast enough, you can maybe dodge the 2nd (stunning) rocket.

Otherwise, we could nerf the stun the same way Relic nerfed Stug TWP.


OR!.... Apply stun only if you got hit by BOTH rockets!
24 Jun 2016, 14:26 PM
#33
avatar of Mr.Smith

Posts: 2636 | Subs: 17


OR!.... Apply stun only if you got hit by BOTH rockets!


That would be, by far, the best option, imo.

They could just copy-paste the ideas they used for the AEC tread shot (that part of the ability works just fine, without bugs).

However, given the not-so-recent downsizing at Relic, I think it's advisable to keep ideas as simple as possible.
24 Jun 2016, 14:47 PM
#34
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Remove stun abilities from TA and Stugs, give to Firefly. Seems about relic-ee enough to me.
24 Jun 2016, 15:06 PM
#35
avatar of Pablonano

Posts: 297

It stuns 2 seconds, but the "blind" effect doesnt disables the turret, in fact you just get 0 LoS, but you still can shoot to the enemy tanks, easier ifyou dont send them alone
24 Jun 2016, 16:28 PM
#36
avatar of Australian Magic

Posts: 4630 | Subs: 2

If Pak40 is fine, but Guards' button wasnt?
24 Jun 2016, 17:18 PM
#37
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

People complaining about the Tulips. Where are the threads about Stug-E having TWP (disabling weapons for 15s IIRC).

PD: is the Stug-e also using the same version of the Stug-G with a prefix penetration value ?

PD2: make only the 2nd rocket stun for 3.0s instead of both ?
24 Jun 2016, 17:27 PM
#38
avatar of Mr.Smith

Posts: 2636 | Subs: 17


PD: is the Stug-e also using the same version of the Stug-G with a prefix penetration value ?


Of course.

Stug-E. Normal (HE) shell:
- Damage: 80
- Penetration: 50

Stug-E TWP:
- Damage: 160
- Penetration: 280-ish

Seems legit.
24 Jun 2016, 17:47 PM
#39
avatar of mycalliope

Posts: 721

lel lelic,remove stun from stug and give it to firefly and reduce its reload time,lol...like brits seems to not have enough features and buffs already that canadian bias...brits get everything and best version of that too
24 Jun 2016, 18:24 PM
#40
avatar of rein001

Posts: 87

You do understand that it is a skillshot ability ??? U can not even shot it out fast enough when you get flanked by anything faster than KT.
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