June 21st Balance update
![avatar of spajn](/images/avatars/tiger.png?updated=1395697084)
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![avatar of spajn](/images/avatars/tiger.png?updated=1395697084)
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![:( :(](/images/Smileys/sad.gif)
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Also where is the ISU rear armor nerf?
Those pseudo buffs aren´t going to fix Ostheer. The Panzer IV is still worse than Cromwells, Panthers and Tigers will perform worse versus the new and versus them better performing TDs in all three factions. This just fucks up German late game more.
![avatar of Firesparks](/uploads/avatar/4330.png?updated=1445980364)
Posts: 1930
british emplacement was barely touched.
Tommies artilery flare remain at 20 meter.
cromwell still got a 22 size nerf.
crush remain
at least okw got that redesign.
![avatar of MATRAKA14](/uploads/avatar/8396.png?updated=1449876810)
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![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
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meh,
british emplacement was barely touched.
Tommies artilery flare remain at 20 meter.
cromwell still got a 22 size nerf.
crush remain
at least okw got that redesign.
Ergo, British emplacements might actually become stronger post-patch.
Meh x2.
(Tommy Flares actually did make it to the patch)
![avatar of Firesparks](/uploads/avatar/4330.png?updated=1445980364)
Posts: 1930
(Tommy Flares actually did make it to the patch)
thanks, I missed that line.
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![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
Posts: 794
100+15
200+25
100+15
"but you is pays for teching" oh yeah you get the shitty leIG and the troll half tracks from the building as well.
Can't wait for the total number of palyers online in game to drop to 1000,
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Developer Comments: Team weapon gunners will have the lowest priority to get targeted. Players can still attack the gunner first if they manually target that entity but automatically they will always target the gunner last. We are hoping this will help with the death loops where weapon teams constantly try to man their team weapons as they retreat.
Possibly stupid question... can you tell your squads to target specific models? Or do they mean gunner can still die first if you right click squad vs. autoattacking.
I wish this was tested in the preview - I'm glad death loop was finally looked at but it'll be interesting to see how this'll translate to all HMG teams coupled with new grenade distance nerf while suppressed. This means that HMG will be much better blob controllers since gunners won't get sniped randomly anymore. Will definitely force you to hard counter HMGs as opposed to just blobbing into them.
PS I really like how Relic picked the middle ground with Mines.
PPS OKW Howitzer = YES another Sim City Counter
![avatar of Meist](/uploads/avatar/2366.jpg?updated=1404125517)
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My only question would be if Regal and M20 mines still cause 100% immobilization? Because they really should.
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
mortar pit + bofors + 17pd < lefh + Flak HQ + pak 43
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
It's brace timing that's the biggest issue. There IS ONLY ONE ABILITY IN THE GAME THAT, WITH A PUSH OF A BUTTON, PREVENTS ALL DAMAGE AND INCOMING ARTY THAT REQUIRES 0 ZERO NONE NADA MICRO
Not really. OKW Jagdpanzer has a vet 1 ability that lets it warp into the shadowplane and retreat from danger. Or just stay in the danger, because OKW magic phase shields don't care about petty allied weaponry.
Don't believe me?
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