Login

russian armor

Teller mines should have more health

15 Jun 2016, 02:28 AM
#1
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Sick and tired of having my tellers get oneshotted by a stray mortar shell where the opponent obviously didn't see the mine. If he wants to use a mortar to clear it out, I think two shells would be reasonable since blind fire will usually not hit the same location twice. Secondly, the difference between attack ground and attack units is very annoying since if a tank shoots at a unit standing on the teller, the teller automatically explodes. Same recommendation, increase the health of the teller to withstand a maingun shot so that it takes two shots to destroy the mine. Ostheer really depends on those damn tellers.
15 Jun 2016, 02:30 AM
#2
avatar of lanciano

Posts: 210

16 Jun 2016, 05:26 AM
#3
avatar of thedarkarmadillo

Posts: 5279

is this a serious post?
"my explosive explodes when explosives explode on it"
i am reading that correctly am i not...
16 Jun 2016, 05:58 AM
#4
avatar of Aerohank

Posts: 2693 | Subs: 1

Try not standing on top of your own mines.
16 Jun 2016, 07:01 AM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

Haven't seen trolling this good in ages now.

In case this actually is a serious thread, do what Aerohank said, L2P issue so hard it hurts to read.
16 Jun 2016, 07:06 AM
#6
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Try not standing on top of your own mines.


But I heard that standing on your mines will make your units invincible if they dont die
16 Jun 2016, 07:09 AM
#7
avatar of Aerohank

Posts: 2693 | Subs: 1



But I heard that standing on your mines will make your units invincible if they dont die


I've heard that standing on your own mines can make your units jump higher.
16 Jun 2016, 07:15 AM
#8
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1



I've heard that standing on your own mines can make your units jump higher.



I think they should make mines 60 muni movable Goliaths that have nukes in them
16 Jun 2016, 07:18 AM
#9
avatar of Aerohank

Posts: 2693 | Subs: 1

Maybe give Panzergrenadiers the option to rocket-jump over walls.
16 Jun 2016, 09:12 AM
#10
avatar of Firesparks

Posts: 1930



I've heard that standing on your own mines can make your units jump higher.


they do jump higher.

about 200 feet higher before scattering themselves over a wide area
16 Jun 2016, 12:32 PM
#11
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post16 Jun 2016, 07:01 AMKatitof
Haven't seen trolling this good in ages now.

In case this actually is a serious thread, do what Aerohank said, L2P issue so hard it hurts to read.
16 Jun 2016, 14:41 PM
#12
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
I don't stand on mines, I briefly moved my unit over them.
16 Jun 2016, 14:45 PM
#13
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
jump backJump back to quoted post16 Jun 2016, 07:01 AMKatitof
Haven't seen trolling this good in ages now.

In case this actually is a serious thread, do what Aerohank said, L2P issue so hard it hurts to read.


How is this L2P. I'm a level 12-13 Ostheer player.
16 Jun 2016, 14:56 PM
#14
avatar of some one

Posts: 935

I think 1770 HP for teller would be enough
and 1200 for sov and shue mines

btw it would be good that they have 20 mm canon on top of it
16 Jun 2016, 15:00 PM
#15
avatar of ferwiner
Donator 11

Posts: 2885

I think 1770 HP for teller would be enough
and 1200 for sov and shue mines

btw it would be good that they have 20 mm canon on top of it


If something has 1770HP it deserves 88mm gun :snfAmi:

@OP mines generally explode when pressure of the ground over them is more than set value. This value must be high enough not to allow soldiers trigger it, but allow tanks and heavy vehicles. In game, even light cars trigger mines so it is set really low. Do you really think that mortar shell exploding doesn't create enough pressure to trigger such mine? How stupid would it look like if such shell, that not only pressures ground like a tank, but also creates crater deeper than the usual depth of mine placing wouldn't trigger mine it hits? Think about it.
16 Jun 2016, 15:33 PM
#16
avatar of Hater

Posts: 493


standing on your mines will make your units invincible

Confirmed. Once killed can't be killed again!
16 Jun 2016, 15:51 PM
#17
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned


If something has 1770HP it deserves 88mm gun :snfAmi:

@OP mines generally explode when pressure of the ground over them is more than set value. This value must be high enough not to allow soldiers trigger it, but allow tanks and heavy vehicles. In game, even light cars trigger mines so it is set really low. Do you really think that mortar shell exploding doesn't create enough pressure to trigger such mine? How stupid would it look like if such shell, that not only pressures ground like a tank, but also creates crater deeper than the usual depth of mine placing wouldn't trigger mine it hits? Think about it.


If you want realism, a panther should one shot a sherman. That's not the point. In the game, a panther will still easily have the advantage over a sherman but you won't lose the sherman in the blink of an eye. Same should go for these expensive mines.
16 Jun 2016, 15:52 PM
#18
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned


If you want realism, a panther should one shot a sherman. That's not the point. In the game, a panther will still easily have the advantage over a sherman but you won't lose the sherman in the blink of an eye. Same should go for these expensive mines. Stray mortar shells killing it is not rewarding the Ost player for putting down mines. Though I'd be perfectly fine with s-mines being set off.
16 Jun 2016, 15:58 PM
#19
avatar of __deleted__

Posts: 4314 | Subs: 7



How is this L2P. I'm a level 12-13 Ostheer player.


Lvl 13 is nice but making mines indetructable (and best undetectable) wont make you any better.

Try to post some replays in state office forum and we will help you to get better. I dont think problem is in mines ;)
16 Jun 2016, 16:32 PM
#20
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned


Lvl 13 is nice but making mines indetructable (and best undetectable) wont make you any better.

Try to post some replays in state office forum and we will help you to get better. I dont think problem is in mines ;)

Noob question: What is a player card and how do I post it?
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Last Wednesday, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Last Wednesday, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
Last Tuesday, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
Last Tuesday, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
Last Tuesday, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
Last Tuesday, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Last Tuesday, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Last Tuesday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

662 users are online: 662 guests
3 posts in the last 24h
13 posts in the last week
73 posts in the last month
Registered members: 53289
Welcome our newest member, 789clubxink
Most online: 2043 users on 29 Oct 2023, 01:04 AM