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Relic why you are selling me custom commander abilties if I cant make them
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Looks like it's just a bundle of X amount of items worth 12000 supply points. A sort of "surprise me" choice.
I don't see how any of this or that in the pic suggests custom commanders.
But let's suppose they are: pulling them from store suggests they don't want it in live game.
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Please no. For the love of all that is CoH-y. They won't balance that system in a 1000 years.
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Customization systems are a critical part of RTS games. You are always sacrificing something for something else. That adds a certain level of decesion making for the players to make.
This. 10,000 times this.
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Customization systems are a critical part of RTS games. You are always sacrificing something for something else. That adds a certain level of decesion making for the players to make.
If you are happy with that %0.0000000000000000000001 bigger penis for your REs then you guys are a minority.
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That's just wrong. There are plenty of top quality RTS that have no customization systems. Star Craft, War Craft, the entirety of the Command and Conquer series, Grey Goo, Age of Empires, etc.
Adding custom commanders is a bad idea. Aside from the very real balance issues that this would cause* this game has already got a learning curve that kills its appeal to newer players.
*Do you want to play against advanced emplacements plus landmattress plus arty cover? Or Stuka Loiter plus Tiger plus puma? I sure don't. I also don't want to suffer through the next 12 months while they figure out how to price them correctly
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That's just wrong. There are plenty of top quality RTS that have no customization systems. Star Craft, War CraftArcade / UMS / single player in SC2 (kind of not related to the point, I understand.)
the entirety of the Command and Conquer seriesGenerals had generals and general points, Red Alert 2 had different nations kinda like AoE2
Grey GooTop quality? More like top kek LUL
Age of Empires, etc.JAPANESE TREBUCHET > ALL TREBUCHET. MONGOL CAVALRY ARCHERS OP PLS NERF
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Edit: Actually, I think a huge change up is upgrades vs customization. A lot of those games have upgrade paths to choose from, but CoH2 doesn't... really have them, at least not to any considerable extent. There should be more stuff at default IMO, like all Grens should be able to choose between G43 and LMG, and Conscripts should have a single DP upgrade, armored skirts global upgrade from base costing munitions, tungsten rounds for USF AT being a late game upgrade instead of an ability, and so on.
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That kind of thing won't happen, ever. Tiger elephant stugE etc all in the same doc.
It will probably be an advanced, upgraded version of the bulletin system.
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Edit: Actually, I think a huge change up is upgrades vs customization. A lot of those games have upgrade paths to choose from, but CoH2 doesn't... really have them, at least not to any considerable extent. There should be more stuff at default IMO, like all Grens should be able to choose between G43 and LMG, and Conscripts should have a single DP upgrade, armored skirts global upgrade from base costing munitions, tungsten rounds for USF AT being a late game upgrade instead of an ability, and so on.
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