I don't understand how anyone can think a faction with ALL of the following non-doctrinal units are weak w/ AT, at any point of the game:
-Tier 0 anti-tank gun (recently buffed, can camouflage, can garrison, can retreat)
-Tier 0 infantry that has a vehicle snare
-Tier 0 infantry that has Panzershrek
-Puma, light tank hunter that hard counters all Allied light vehicles and armor; reliably penetrates most Allied mediums
-not one but TWO dedicated tank destroyers w/ tremendous survivability due to high armor: Jagdpanzer IV and Panther
-Tier 0 best heavy tank in the game that kills Allied tank destroyers in 2-3 shots and reliably kills 2-3 models every time it shoots at Allied infantry
How can you say with a straight face OKW needs AT buffs at this point? I almost think OKW has too much AT as the patch currently stands (e.g., if Shreks go to Sturms, Volks probably don't need snare anymore). Yes, its anti-tank gun is (arguably) less survivable than other ATGs, but so what? It can cloak, it can garrison, it's cheap, you can always build it no matter what tech you choose, and it can retreat.
I don't know. I feel like when you have so many armored options that are statistically superior across the board than Allied counterparts, maybe you don't need to have the best anti-tank infantry / weapon teams too...
My concerns are regarding early - middle game AT solutions. To answer your question: I'd rather have a viable AT solution than 2 weak and inappropriate AT solutions even if acting together. SPs - can quickly be wiped. Raketen - cvan quickly be forced into retreat or flanked and killed by its own counter. It dies at any wind blow.
I red here alot a beautifull stories about how to lure tanks into raketen's range, then faust them and so on.... The truth in the field is that NO TANK is going to fight alone and the enemy infantry that accompanies the tanks/vehicles will primary target your raketen that will die in no time compared to other AT guns in this game. Then, you will find yourself in front of a tank with no AT solution and you will run to base (what else?). Let's be practical and judge by reality, huh?
Further, I never see a good player adventuring with his tanks / vehicles to deep. We all know the forward - back tango movement that keeps our tanks at a safe distance while they snipe enemy units....