Do you know what even more hilarious? WASP upgrade has same cost as HT flamer. There goes your 90 ammo for 1 flamer only.is wasp tier 2 and cost fuel to build ? how much armor it has ?
Relic balance.
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Posts: 4474
Do you know what even more hilarious? WASP upgrade has same cost as HT flamer. There goes your 90 ammo for 1 flamer only.is wasp tier 2 and cost fuel to build ? how much armor it has ?
Relic balance.
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is wasp tier 2 and cost fuel to build ? how much armor it has ?
Posts: 247
The balance preview fixes the flame HT. Cheaper upgrade, less instagibbing garrisons and faster aim time. Good changes.
Posts: 4474
it would cost 60 if it didn't suppress (it's a 360 suppression platform dat has no place time)
For your argument:
If you say claim that higher tier deserve better treatment, then Soviet M5 Halftrack needs only 60 ammo to upgrade Quad because its in tier3.
Otherwise, if you say that cost should reflect effectiveness regardless of tier, then Brit WASP cost should only half of Flame HT.
Either ways, if you are not axis fanboy who tries to defend with garbage statements like "Never seen it's used or use it so it should be buff" then you have no choice but to accept that the fact Flame HT ammo cost reduction is unjustified.
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Posts: 378
it would cost 60 if it didn't suppress (it's a 360 suppression platform dat has no place time)
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And Flame HT can leave fire dots, which deny cover and burn house to death. Best house denying tool I've ever used.
Remove that features and there will be no complain of 90 ammo.
Posts: 378
M5 can suppress and is immune to small arms fire.
Flame HT can "leave fire dots" but loses to literally every single allied light vehicle or AT infantry unit in the game.
Same fuel cost too. Don't see why you have such a huge beef with flame HT. Did I mention they're nerfing its dmg to garrisons?
Flame HT has two flamethrower and almost immume to small arm fire.
WASP has one flamethrower, but loses to every axis vehicle, AT infantry or snare infantry in the game.
WASP has higher mp cost over Flame HT. Don't see why you keep defending flame HT. Did I mention they're nerfing its cost further?
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Posts: 1072
Okay, I will counter your argument with the same one:
One more thing, I don't say that Flame HT upgrade cost reduction is not fine. What I want to say is FAIR and square. If flame HT get reduction in cost, its counterpart should get the same treatment, otherwise, leave it be.
In other word, I would suggest either one of these two:
- Restore back 120 ammo for HT flamethrowers.
- Reduce WASP flamethrower to 60 ammo(and vicker), as well as reduce M5 HT Quad cost to 90 ammo.
And I know the effectiveness of flame thrower HT. This buff may be necessary for some people, but there is limit of terrible balance judgement.
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Posts: 284
Well, you choose.
Either scaling, but unable to get vet reinforce platform, or non scaling damage monster.
Same deal with soviet M5.
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