Do you know what even more hilarious? WASP upgrade has same cost as HT flamer. There goes your 90 ammo for 1 flamer only.is wasp tier 2 and cost fuel to build ? how much armor it has ?
Relic balance.
WEHR Flame - Halftrack still not balanced after 3 years
Posts: 4474
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- Ostheer gets better tools, which are more versatile, for cheaper (why pay more for something less?)
- WASP is already terrible to begin with. Vet1 MG42s hardcounter WASP in the blink of an eye.
Posts: 1194 | Subs: 29
It would be cool if there was differing veterancy pathways depending on the if you upgraded it or not. Probably too much work for Relic at this point though.
Posts: 378
is wasp tier 2 and cost fuel to build ? how much armor it has ?
For your argument:
If you say claim that higher tier deserve better treatment, then Soviet M5 Halftrack needs only 60 ammo to upgrade Quad because its in tier3.
Otherwise, if you say that cost should reflect effectiveness regardless of tier, then Brit WASP cost should only half of Flame HT.
Either ways, if you are not axis fanboy who tries to defend with garbage statements like "Never seen it's used or use it so it should be buff" then you have no choice but to accept that the fact Flame HT ammo cost reduction is unjustified.
Posts: 247
The balance preview fixes the flame HT. Cheaper upgrade, less instagibbing garrisons and faster aim time. Good changes.
Mostly agreed. In its current state the unit is a one-hit-wonder that's good for a cheesy surprise wipe but like any fragile close range unit is impossible to keep alive (useless vet bonuses don't help). The unit certainly doesn't need any more offensive ability, it needs either some better survivability or reduced munitions cost.
Posts: 4474
it would cost 60 if it didn't suppress (it's a 360 suppression platform dat has no place time)
For your argument:
If you say claim that higher tier deserve better treatment, then Soviet M5 Halftrack needs only 60 ammo to upgrade Quad because its in tier3.
Otherwise, if you say that cost should reflect effectiveness regardless of tier, then Brit WASP cost should only half of Flame HT.
Either ways, if you are not axis fanboy who tries to defend with garbage statements like "Never seen it's used or use it so it should be buff" then you have no choice but to accept that the fact Flame HT ammo cost reduction is unjustified.
Posts: 476
Its such a glass cannon
2 shots from ZIS
T70
3 AT nades
AA HT (Both, russian and american)
British Armored Car
Mines
Posts: 378
it would cost 60 if it didn't suppress (it's a 360 suppression platform dat has no place time)
And Flame HT can leave fire dots, which deny cover and burn house to death. Best house denying tool I've ever used.
Remove that features and there will be no complain of 90 ammo.
Posts: 1072
And Flame HT can leave fire dots, which deny cover and burn house to death. Best house denying tool I've ever used.
Remove that features and there will be no complain of 90 ammo.
M5 can suppress and is immune to small arms fire.
Flame HT can "leave fire dots" but loses to literally every single allied light vehicle or AT infantry unit in the game.
Same fuel cost too. Don't see why you have such a huge beef with flame HT. Did I mention they're nerfing its dmg to garrisons?
Posts: 378
M5 can suppress and is immune to small arms fire.
Flame HT can "leave fire dots" but loses to literally every single allied light vehicle or AT infantry unit in the game.
Same fuel cost too. Don't see why you have such a huge beef with flame HT. Did I mention they're nerfing its dmg to garrisons?
Okay, I will counter your argument with the same one:
Flame HT has two flamethrower and almost immume to small arm fire.
WASP has one flamethrower, but loses to every axis vehicle, AT infantry or snare infantry in the game.
WASP has higher mp cost over Flame HT. Don't see why you keep defending flame HT. Did I mention they're nerfing its cost further?
One more thing, I don't say that Flame HT upgrade cost reduction is not fine. What I want to say is FAIR and square. If flame HT get reduction in cost, its counterpart should get the same treatment, otherwise, leave it be.
In other word, I would suggest either one of these two:
- Restore back 120 ammo for HT flamethrowers.
- Reduce WASP flamethrower to 60 ammo(and vicker), as well as reduce M5 HT Quad cost to 90 ammo.
And I know the effectiveness of flame thrower HT. This buff may be necessary for some people, but there is limit of terrible balance judgement.
Posts: 2
and it is 2 tier but Soviet Scout car+flamer and Wasp is 1 tier
problem?
Posts: 1072
Okay, I will counter your argument with the same one:
One more thing, I don't say that Flame HT upgrade cost reduction is not fine. What I want to say is FAIR and square. If flame HT get reduction in cost, its counterpart should get the same treatment, otherwise, leave it be.
In other word, I would suggest either one of these two:
- Restore back 120 ammo for HT flamethrowers.
- Reduce WASP flamethrower to 60 ammo(and vicker), as well as reduce M5 HT Quad cost to 90 ammo.
And I know the effectiveness of flame thrower HT. This buff may be necessary for some people, but there is limit of terrible balance judgement.
Timing makes a big difference as well. UC hits the field right off the bat and becomes a wasp 2 minutes later. It also gets a huge durability buff with the upgrade in case you forgot. Also can repair itself. Wasp is in a good spot in the patch as is the flame HT
Posts: 2272 | Subs: 1
reopen it when OP is top 50 with his flamer HT abuse
Posts: 284
Well, you choose.
Either scaling, but unable to get vet reinforce platform, or non scaling damage monster.
Same deal with soviet M5.
Right... Hey, i give you a pair of shoes if you cut off both of your legs. Its your choice.
You will never reach vet2 without the flamethrowers..
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