Make CoH2 F2P/Great again :D
Posts: 928
Based on this, I propose that CoH2 should be made f2p to bolster the community size. Its not as if the game's not already structured around a f2p structure with different factions, commanders and skins that cost money to buy. It will also improve the scene for competitive CoH2 with more players in the game.
With this, Relic will be a far more popular developer, they can market RTSes including their upcoming games to more people and still make a bit of money.
To compensate ppl who have bought the base game, they should be able to get enough credits to buy one new faction they don't have.
What do you think?
Posts: 17914 | Subs: 8
Infinite hackers infestation being one of many reasons why.
Posts: 794
Posts: 73
So, with the new war spoils system, CoH2 finally has a currency and a way to obtain premium items.
Based on this, I propose that CoH2 should be made f2p to bolster the community size. Its not as if the game's not already structured around a f2p structure with different factions, commanders and skins that cost money to buy. It will also improve the scene for competitive CoH2 with more players in the game.
With this, Relic will be a far more popular developer, they can market RTSes including their upcoming games to more people and still make a bit of money.
To compensate ppl who have bought the base game, they should be able to get enough credits to buy one new faction they don't have.
What do you think?
I learned three things from this thread.
3. How little the coh2 community catches on with obvious satire. (not talking about admins or mods, just your average poster)
Aha, I've caught onto your little game.
In all seriousness, though: it's one thing to turn a mechanically simple shooter like Team Fortress 2 (to list an example) into F2P, it's quite another to do the same for a multiplayer RTS. Relic very well might see a substantial and immediate increase in the playerbase following such a conversion, but how long would that last? How long would the new players stick around to learn the intricacies of the game instead of downloading it to play a few matches and move on? It's a gamble. And like Katitof mentioned, there's the obvious issue of cheaters becoming more prevalent were the game to be F2P.
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Posts: 191
Posts: 875 | Subs: 2
You're batshit insane.
Infinite hackers infestation being one of many reasons why.
This.
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Posts: 1283 | Subs: 4
Full price is a bit preposterous, especially given the single player is essentially broken, and multiplayer can be hit and miss given ones aptitude. I don't know what would be fair market value, but full price for the base game? No way.
Posts: 2885
Posts: 1248
Posts: 276
I think they should drop the prices on the games, rather than putting it on sale every other weekend. If someone picks it up on sale for 75% off, then wants to get their friends involved but they have to pay full price, they are unlikely to buy it.
Yes, the CS GO style of acquiring players. Dirt cheap game, good gameplay. Scheibe ton of players.
Posts: 543
Posts: 4301 | Subs: 2
I wanna say 5 USD, but skin packs cost more... but I guess that doesn't really matter.
I would say 5 USD for SOV and OST each with all default/free commanders.
Posts: 960
Now anyone can go and try CoH2 or play with their friends for free, and there's no hackers in auto.
Posts: 194
hackers are the only reason to not be F2P, and it would be either P2W or P2Play
Posts: 1355
Without income, how long you thing would Relic support the game? Even in its current state (getting money) the support isn't the best.It should be much better.
Posts: 75
Posts: 2742
Except for one. Ostruppen. And the match immediately following purchasing Ostruppen, War Spoils dropped Ostruppen.
As such, I don't think Relic is really making all that much money off of Humble Bundle Sales. The base game being around $10, and all the factions and DLC being $2-$5 would go a long way. Sixty bucks at this point should at least get you all the factions.
Posts: 2272 | Subs: 1
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