Bofors opinion poll
Posts: 414
Posts: 794
9/10 topics about brits
Reduce the rate of fire and it will be mostly fine
Posts: 401
Ok, I voted other because I don't even use the Bofor at all, i always go AEC.
Eventhough i must agree that the Bofors are extremely annoying to counter as Ostheer, but I don't think it is all Brits' fault that they are a bad-designed faction, it's also because Ostheer has been left abandoned for too long. Brits lack mobile non-doc arty unit which for aggressive player, building the pit is just not really fun and worth the price. Seriously, I just want a normal mortar and AEC for early AT unit, no Bofor, no pit. (Yes I mainly play 2v2 as Brits, but i don't go cancer emplacements spam)
Posts: 414
I agree that the brits need some love.
I mostly play OKW and don't schreck blob.
Posts: 97
But in my opinion, the Bofors is practically balanced at the moment. It is far from what it was at the release of the UKF lol.
Posts: 414
Maybe it needs a slight adjustment, like a small diminution of the rate of fire as said above.
But in my opinion, the Bofors is practically balanced at the moment. It is far from what it was at the release of the UKF lol.
Strongly disagree. lol
Posts: 97
Posts: 960
Personally, I'd remove every emplacement from the game (other than MG emplacements) - so all OKW, UKF, OST, etc. emplacements. However that's never going to happen, I'd say it just needs a slight nerf.
Barrage needs to have slightly less range than an AT gun and it needs a SLIGHT reduction in ROF. The range nerf is obvious (can't hard-counter your counters), the ROF nerf is due to gren squads being tiny, and often getting wiped regardless of what the player does (retreat, move, etc.).
Posts: 1096
Strongly disagree. lol
where is the 'buff needed' option for the poll. lol
Posts: 609
Posts: 2561
Simply removing or lowering damage on the barrage so it can't counter it's counters on it's own is more then enough. Anything else will make it underpowered.
Posts: 1124
Simply because it isnt. Been saying that about emplacements in general for a while now.
Terrible game play, terrible design.
Anything for relic to get a quick dollar tho
Posts: 928
Posts: 2885
Posts: 97
IMO, take out the indirect fire ability and it will be perfectly fine. I have no idea why Relic decided to add that.
Because, at the moment, without it, the Bofors is totally useless and unplayable.
If you remove this ability, you need to seriously buff others stats ( like range first ), or seriously reduce its cost because it would be easily destroyed by any AT gun. ( which is an >Anti-Tank< gun, not an Anti-Emplacement gun )
We talk about balancing here, not about murdering a unit because you don't want to play against.
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Posts: 414
Because, at the moment, without it, the Bofors is totally useless and unplayable.
If you remove this ability, you need to seriously buff others stats ( like range first ), or seriously reduce its cost because it would be easily destroyed by any AT gun. ( which is an >Anti-Tank< gun, not an Anti-Emplacement gun )
We talk about balancing here, not about murdering a unit because you don't want to play against.
AT guns are the counters to most other emplacements and buildings. I know this because thats what everyone uses to kill my okw trucks.
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