Bofors opinion poll
![avatar of sinthe](/uploads/avatar/11216.jpg?updated=1466977291)
Posts: 414
![avatar of PencilBatRation](/images/avatars/april14_04.png?updated=1398148383)
Posts: 794
9/10 topics about brits
Reduce the rate of fire and it will be mostly fine
![avatar of William Christensen](/uploads/avatar/19199.jpg?updated=1490871650)
Posts: 401
Ok, I voted other because I don't even use the Bofor at all, i always go AEC.
Eventhough i must agree that the Bofors are extremely annoying to counter as Ostheer, but I don't think it is all Brits' fault that they are a bad-designed faction, it's also because Ostheer has been left abandoned for too long. Brits lack mobile non-doc arty unit which for aggressive player, building the pit is just not really fun and worth the price. Seriously, I just want a normal mortar and AEC for early AT unit, no Bofor, no pit. (Yes I mainly play 2v2 as Brits, but i don't go cancer emplacements spam)
![avatar of sinthe](/uploads/avatar/11216.jpg?updated=1466977291)
Posts: 414
I agree that the brits need some love.
I mostly play OKW and don't schreck blob.
![avatar of Crystal](/uploads/avatar/15033.png?updated=1435867919)
Posts: 97
But in my opinion, the Bofors is practically balanced at the moment. It is far from what it was at the release of the UKF lol.
![avatar of sinthe](/uploads/avatar/11216.jpg?updated=1466977291)
Posts: 414
Maybe it needs a slight adjustment, like a small diminution of the rate of fire as said above.
But in my opinion, the Bofors is practically balanced at the moment. It is far from what it was at the release of the UKF lol.
Strongly disagree. lol
![avatar of Crystal](/uploads/avatar/15033.png?updated=1435867919)
Posts: 97
![:p :p](/images/Smileys/tongue.gif)
![avatar of Doomlord52](/uploads/avatar/5842.jpg?updated=1371338455)
Posts: 960
Personally, I'd remove every emplacement from the game (other than MG emplacements) - so all OKW, UKF, OST, etc. emplacements. However that's never going to happen, I'd say it just needs a slight nerf.
Barrage needs to have slightly less range than an AT gun and it needs a SLIGHT reduction in ROF. The range nerf is obvious (can't hard-counter your counters), the ROF nerf is due to gren squads being tiny, and often getting wiped regardless of what the player does (retreat, move, etc.).
![avatar of Grim](/uploads/avatar/18161.jpg?updated=1537373733)
Posts: 1097
Strongly disagree. lol
where is the 'buff needed' option for the poll. lol
![avatar of Waegukin](/uploads/avatar/18357.jpg?updated=1452757030)
Posts: 609
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
Simply removing or lowering damage on the barrage so it can't counter it's counters on it's own is more then enough. Anything else will make it underpowered.
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
Posts: 1124
Simply because it isnt. Been saying that about emplacements in general for a while now.
Terrible game play, terrible design.
Anything for relic to get a quick dollar tho
![avatar of hubewa](/images/no_av.png)
Posts: 928
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
![avatar of Crystal](/uploads/avatar/15033.png?updated=1435867919)
Posts: 97
IMO, take out the indirect fire ability and it will be perfectly fine. I have no idea why Relic decided to add that.
Because, at the moment, without it, the Bofors is totally useless and unplayable.
If you remove this ability, you need to seriously buff others stats ( like range first ), or seriously reduce its cost because it would be easily destroyed by any AT gun. ( which is an >Anti-Tank< gun, not an Anti-Emplacement gun )
We talk about balancing here, not about murdering a unit because you don't want to play against.
![avatar of Zyswen](/uploads/avatar/18470.jpg?updated=1593162832)
Posts: 149 | Subs: 1
![:thumb: :thumb:](/images/Smileys/thumb.gif)
![avatar of adamírcz](/images/avatars/conscript.png?updated=1394378846)
Posts: 957
![avatar of sinthe](/uploads/avatar/11216.jpg?updated=1466977291)
Posts: 414
Because, at the moment, without it, the Bofors is totally useless and unplayable.
If you remove this ability, you need to seriously buff others stats ( like range first ), or seriously reduce its cost because it would be easily destroyed by any AT gun. ( which is an >Anti-Tank< gun, not an Anti-Emplacement gun )
We talk about balancing here, not about murdering a unit because you don't want to play against.
AT guns are the counters to most other emplacements and buildings. I know this because thats what everyone uses to kill my okw trucks.
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
![avatar of Jadame!](/uploads/avatar/10298.jpg?updated=1442045497)
Posts: 1122
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