Range of strafe
![avatar of hubewa](/images/no_av.png)
Posts: 928
A strafe gets placed in the middle of Moscow outskirts. Somehow, it happens to pin my troops inside my base.
![avatar of Le Wish](/uploads/avatar/3014.jpg?updated=1373320736)
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![avatar of hubewa](/images/no_av.png)
Posts: 928
![avatar of Nullist](/uploads/avatar/5732.jpg?updated=1373714394)
Posts: 2425
Permanently BannedIt will Strafe units, anywhere, that are in LoS of Ost, according to some internal rotation rate to set up trajectory on the next target, and target priority system that I dont understand.
This is just my observstion, no facts included.
![avatar of Konamacona](/uploads/avatar/6670.jpg?updated=1373804177)
Posts: 19
![avatar of hubewa](/images/no_av.png)
Posts: 928
No, I do not want my squads in my base getting pinned by a strafe that is centered around the middle...
![-_- -_-](/images/Smileys/sleep.gif)
It doesn't matter whether it is 120 muni or 400 muni - there should be no ability that is the big I-win button that this is. Because that's all this is - a "I shut down Soviets for 2 minutes button" - enough time to get another strafe in.
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![avatar of pqumsieh](/images/avatars/panzeriv.png?updated=1440837474)
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Posts: 267 | Subs: 8
However, once the plane chooses its target it will follow said target until that strafe pass is complete. The Target is reset after each strafe pass. Only targets within the 60 radius can be selected.
![avatar of hubewa](/images/no_av.png)
Posts: 928
Currently, though, a problem I noticed is that it tends to follow retreating units. Is this a game design or is it not intended to?
![avatar of Sukha](/uploads/avatar/6796.jpg?updated=1373641212)
Posts: 9
Ahh okay, thanks for this.
Currently, though, a problem I noticed is that it tends to follow retreating units. Is this a game design or is it not intended to?
It will follow whatever it deems as its target in the radius it operates, its not like your units stop attacking just because the enemy is retreating....
![avatar of hubewa](/images/no_av.png)
Posts: 928
It will follow whatever it deems as its target in the radius it operates, its not like your units stop attacking just because the enemy is retreating....
Fair enough, the main problem is it pinning retreating units which they said they will fix.
It is still way.... too good in killing retreating snipers though. I would pay 120 muni any day to kill one retreating sniper squad - snipers are way too useful and hard to kill endgame considering the lack of German indirect fire at that point.
![avatar of Funkeh](/uploads/avatar/6628.png?updated=1372933006)
Posts: 77
Anyways, make the strafe lock down an area like the soviet one, and just shoot there constantly. As it stands, I can't see that having it follow units that are almost certainly going to made to retreat, to be good for balance or enjoyable. A mostly impervious plane (not many soviet players opt for tier 3, and even so, they are not perfect at shooting them down, considering the Quad costs 90 munis + the mp and fuel for the M5) that can negate the majority of an infantry push completely, is too strong, as Hubewa said, for any amount of munitions.
Whereas if it were akin to the Soviet IL-2 strafe, yes the damage is higher, but it is more area denial than an "I win" button.
![avatar of hubewa](/images/no_av.png)
Posts: 928
Only a lack if you opt not to choose the howitzer, panzerwerfer or build their recently-buffed mortar, or doctrinal mortar halftrack.
Anyways, make the strafe lock down an area like the soviet one, and just shoot there constantly. As it stands, I can't see that having it follow units that are almost certainly going to made to retreat, to be good for balance or enjoyable. A mostly impervious plane (not many soviet players opt for tier 3, and even so, they are not perfect at shooting them down, considering the Quad costs 90 munis + the mp and fuel for the M5) that can negate the majority of an infantry push completely, is too strong, as Hubewa said, for any amount of munitions.
Whereas if it were akin to the Soviet IL-2 strafe, yes the damage is higher, but it is more area denial than an "I win" button.
Howitzers are too expensive in terms of Manpower so it's usually not an option, Panzerwerfer is an option, but only if you're winning and mortars are very hard to keep alive by endgame. (I know the same can be said about snipers too, but still)
I would completely agree with the 2nd paragraph though, and I've suggested this doctrinal ability to try to stop this silly lockdown mode (as if blizzards weren't enough)
http://www.coh2.org/topic/5356/air-superiority-doctrinal-ability.
Just out of interest, how do the better people play around strafe?
![avatar of wayward516](/uploads/avatar/6873.jpg?updated=1408335108)
Posts: 229
Just out of interest, how do the better people play around strafe?
I'd like to know this as well. People in my skill bracket have discovered this, and it's really, really frustrating
![avatar of S73v0](/uploads/avatar/82.png?updated=1398713744)
Posts: 522
I'd like to know this as well. People in my skill bracket have discovered this, and it's really, really frustrating
Well generally I just ride it out hoping I don't take too much damage. Here is a replay against strafe without using halftrack upgunned.
So in general split your troops up, keep an eye on the plane as when it turns around you know where it is going to shoot next. Use hit the dirt if it is conscripts in the line of fire or retreat if it is a different infantry unit. Spread your vehicles out cause vehicles attract strafe fire and take no damage. You want the strafe targeting your vehicles.
Other than that not much you can do except limit the ostheer munitions by killing their trucks. It still is extremely frustrating to play against, (in the replay above the first strafe killed my sniper and guards squad), but nothing you can do until next patch.
![avatar of Funkeh](/uploads/avatar/6628.png?updated=1372933006)
Posts: 77
![avatar of wayward516](/uploads/avatar/6873.jpg?updated=1408335108)
Posts: 229
Also, thanks much for the tips and replay!
![avatar of S73v0](/uploads/avatar/82.png?updated=1398713744)
Posts: 522
Dumb question, how do I watch replays? :/
Also, thanks much for the tips and replay!
Check out the guides section:
http://www.coh2.org/guides/4164/how-to-watch-replays
![avatar of TheGreatSerdj](/uploads/avatar/2766.jpg?updated=1371338440)
Posts: 26
1. Does it kill the airplanes so the strafe stops?
2. Or is it only reducing the demage done by strafe?
3. Did somebody try to group his units together under 1 upgunned halftrack to see what happens?
![avatar of Doomlord52](/uploads/avatar/5842.jpg?updated=1371338455)
Posts: 960
It has a radius of 60, meaning the range is equivilant to the barrage radius of a 120mm mortar.
However, once the plane chooses its target it will follow said target until that strafe pass is complete. The Target is reset after each strafe pass. Only targets within the 60 radius can be selected.
So it's possible for strafe to chase a retreating sniper across the map, so long as the sniper is 'picked' before the retreat button is hit?
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
So it's possible for strafe to chase a retreating sniper across the map, so long as the sniper is 'picked' before the retreat button is hit?
No, retreating units are still viable targets. From what I understand once the plane starts turning and chooses the target who is in the range it will then follow that target even if it leaves the range. This includes retreating halfway across the map
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