My only major complaint with emplacements currently is that they don't seem to take very long to construct and can be cancelled if actually in any danger. Effectiveness wise I think they're balanced, though I find the Mortar Pit incredibly annoying.
I guess I'd also like to see the Bofors barrage go away too. Ability makes no sense whatsoever.
What makes Bofors unpleasant to fight?
4 Jun 2016, 02:52 AM
#141

Posts: 362
4 Jun 2016, 09:13 AM
#142
Posts: 526
Flanking a bofors Kappa
This is exactly why people jump on the playercards train
It doesn't matter what kind of well put together argument somebody brings up against yours, you're like the chicken that is going to stroll over the chess field and knock all the pieces over and pretend it won
Lol
4 Jun 2016, 15:04 PM
#143
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Posts: 593
the bofors dont need 3 or 4 nerfs to make it fine. the only thing it need is the barrage ability. it shouldntnt instant suppress u should be able to get out if u move if u stay in to long then u get pinned. i always kill bofor... i know how much it hurts a allies player when u lose an emplacement...dont forget u slowed down his tanks or tiering with that emplacement. and if u fight other areas while it sits there he wasting MP from its pop cost
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