IR STG or MG34 LMG
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Choose lmg if you need more long range firepower against squads that are not in cover. Otherwise I would choose ir stgs, which make them probably the strongest assault and counter-assault unit in the game if you 1) put them in cover, and 2) don't get into close range of elite units that have smgs (because at IIRC <10 meters all infantry ignore cover anyway) and instead only advance into medium range or let them come to you.
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The IR STG44s are potent mid-range weapons that partially ignore enemy cover bonusses. They are however NOT smg troops so don't charge STG44 obers into fist-fight range with the enemy. Just find some nice bit of cover at mid range and watch the STG44s do their magic.
Which upgrade you should get depends on the map. If it is an open map like Crossing in the Woods, Minks Pocket, or Langreskaya, get the LMG34. If it is a map with lots of close combat areas such as La Gleize Breakout, get the STG44s. Lots of maps have both close combat and open areas, in this case you could consider getting 2 obers and arming one of them with LMG34s and use them in the open areas, while arming the other with STG44s and using them in the close combat areas.
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Also remember that assault rifles are good mid-close, while SMG such as PPsH and Thomsons will beat it close range. The difference is if they charge to get to close range, they will take losses.
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I would add that you should take into account what your opponent is trying to do. If he goes PPsHs on cons, the STGs will make sure he has no good choices. Closing he will get melted but up close he suffers terribly, as they gain vet they also suppress. If on the other hand a player is fighting a rifle blob on the move LMGs are the way to go, shoot and scoot.
On city maps STGs just feel so strong because of the ignoring of cover bonuses.
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I'd also add that in my experience the LMG34 is also really good against weapon teams - the burst nature of the LMG usually guns done one model from afar which can often spell doom if its the gunner of a HMG or slow down a repositioning AT Gun. Other than that the IR STGs have all the benefits mentioned above.
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What Aerohank and Imageless said.
I'd also add that in my experience the LMG34 is also really good against weapon teams - the burst nature of the LMG usually guns done one model from afar which can often spell doom if its the gunner of a HMG or slow down a repositioning AT Gun. Other than that the IR STGs have all the benefits mentioned above.
Yeah, lmg obers are really good against maxim starts and UKF vickers. Against UKF in particular, because they can't spam machine guns, if you get lmg obers and pick his gunner off then you've won the fight because nothing can stop your blob, or if he covers his mg with another one and manages to catch your blob that means the rest of the map is open so he loses anyway. This will be even more true when the patch comes and volks get mp44s to clear whatever infantry he didn't retreat yet and you still keep all the AT options of fausts, raketen and jp4 in the same tech.
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Considering OKW playstile emphasizes on agressive infantry usage i always upgarde stgs when i can, and i have strong suspicion that their ignore cover bonus also applies to last 2 kar rifles. Also due to their nature they just murder any team weapon you flank with obers and lot better against retreating units. Their damage potential on big vet levels also much highter.
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Damn... Pure terminator. The most ultimate infantry.
They even laugh at vet 3 Shocks at close range.
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Few times I have faced vet 4 and 5 STG Obers.
Damn... Pure terminator. The most ultimate infantry.
They even laugh at vet 3 Shocks at close range.
Not to mention Vet 4-5 Obers are incredibly difficult to suppress.
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Few times I have faced vet 4 and 5 STG Obers.
Damn... Pure terminator. The most ultimate infantry.
They even laugh at vet 3 Shocks at close range.
Vet 4 LMG obers also laugh at vet 3 shocks close range (and any other infantry squad) since it gets balanced suppresion on the move.
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and i have strong suspicion that their ignore cover bonus also applies to last 2 kar rifles
it doesnt
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