Week 3 Update to the Balance Mod
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-------NEWS 1 June-----------
We are nearly set to release the War Spoils Update live. Unless there are any unexpected delays, release notes for this update are scheduled to go up by the end of this week.
The next balance update that will incorporate many of the changes outlined in the May Balance Preview Mod is scheduled to be released closer to the end of the month.
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Meanwhile M42 at gun, kv1, kv2, il2 single strafes, hit the dirt, b4 and a bunch of soviet commanders, units and abilities are crying in a corner.
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Looking forward to see what the new commander abilities on Luftwaffles and Fortifications will be... I think For the Fatherland! makes sense for Fortifications. Recoup Losses would be really helpful for Luftwaffles to offset dat Fallshim. MP bleed. (even though it already has a lot of Munitions-based abilities)
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I'm surprised they are removing crush from med tanks though.
AT blobs FTW?
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These are generally good, but the removal of crush from tanks is going to make for pathing nightmares. Crush is an important mechanic reducing it to heavy only means very few if any use of it. Is the issue that Cromwells crush too well?But it doesn't effect pathing at all, only infantry crush was removed. Vehicles don't stop for infantry regardless, so at most the worse is that you'll see infantry models clip through tanks.
Also I guess this means the only tank that's really able to crush infantry now is the 105 sherman. Pretty much everything else with heavy crush is too slow to actually pull it off.
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These are generally good, but the removal of crush from tanks is going to make for pathing nightmares. Crush is an important mechanic reducing it to heavy only means very few if any use of it. Is the issue that Cromwells crush too well?I think tanks will move as they have so far, it's just that they will not squish infantry, but infantry will move out of the way. Just like retreating infantry cannot be crushed and yet it doesn't interfere with vehicle pathing.
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Finnaly that fuckimg dumb M10 crush has been removed
Yeah, now people will actually realize how crappy armor company is now that they can't just abuse the M10.
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Yeah, now people will actually realize how crappy armor company is now that they can't just abuse the M10.
I don't give a fuck mhahahahah
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Both the OKW Flak and Ost Pak 43 should really have their crews made invulnerable like the brit versions.
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But it doesn't effect pathing at all, only infantry crush was removed. Vehicles don't stop for infantry regardless, so at most the worse is that you'll see infantry models clip through tanks.
Also I guess this means the only tank that's really able to crush infantry now is the 105 sherman. Pretty much everything else with heavy crush is too slow to actually pull it off.
You would be surprised... but Panthers also have heavy crush.
I really hope they also remove it from Panthers, otherwise it is going to be completely unfair. (Especially with OKW Combat Blitz).
Other tanks with Heavy Crush:
Tigers (all variants), Churchills, Bulldozer Sherman, Brumbars (since last update), and I have no idea which Soviet tanks.
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I think it's important for units to be able to step out of their main role in certain situations and challenge the conventional rules of gameplay. To me, it's one of the pillars of what makes COH great.
It's a mechanic that rewards skill and planning on both sides (because tanks can be baited into a crush to overextend). Without it, units become a little more boxed in to their roles and the game gets a little more shallow.
If the mechanic creates efficiency issues with specific units (M10 and Cromwell for example), then I'm sure those units can be dealt with individually and avoid sweeping changes.
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