Soviet 2v2
Posts: 6
What has worked , that's not good. why?
Sorry for my Engilsh.
Posts: 1217
The thing that works best for Soviets is Maxim spam.
Posts: 6
Ostheer and Soviets are suicidal in 2vs2 atm.
The thing that works best for Soviets is Maxim spam.
Yeah, but maxim is nerfed.
260mp and slow. I can not use it anymore.
Posts: 142
You can make some nice flanking moves like with US in COH 1.
Posts: 17914 | Subs: 8
Yeah, but maxim is nerfed.
260mp and slow. I can not use it anymore.
Doesn't matter, you still go maxims or go home with soviets.
People still use it, because this is the only non doctrinal infantry that works.
Posts: 174
You need to get some light AT by 6:30 mins, so guards, nades or AT gun.
Mine the chokes. I like to feign a retreat and lure them into the mines.
Posts: 6
but was too late t-70. Pz2 and SC earlier.
Posts: 132
Okay , I will try to start the maxim, as before. Thanks
but was too late t-70. Pz2 and SC earlier.
No point going t-70 against OKW anyway until schreks are removed from volks. If you're gonna make vehicles from T3 then make a halftrack. It comes earlier, helps you control his blob from long range with reinforce+suppression, and combos well with su-76s that you can start making after you have it because of maxim & halftrack suppression + su-76 barrage. I recommend going guards over or with an AT gun, because later the button will help you against tanks and they can't be circle strafed by luchs, although their high reinforce cost sucks so if you can manage without guards it's riskier but you less drain on mp.
If you want to use the doctrines that have them, then partisan tank hunters are imo better with this strat than both guards and AT gun. They have schrek, spawn instantly from ambient buildings (no getting caught by luchs and then waiting for guards to walk or AT gun to produce, or spending mp on them before his vehicle is out when you don't know when/if he's going to make it), get AT grenade if you research it which is great with their camouflage and ambushing from spawning, tanks that try to flank your su-76s can break button with smoke and circle/terrain block & chase/drive out of AT gun arc but can't escape from engine damage AT grenade, they can lay mines and wire which is both good in itself and means it helps your engineers focus on repairing, and being cheaper than guards and AT gun = you can have 2 squads easier.
If he goes stuka instead of luchs you can just push and take the map, especially if he rushed it and doesn't have medic truck because then he has no isgs and no forward retreat. To destroy them you can research AT grenade, then call in tank hunters on them if they are standing next to a building or try to sneak up on them if not. No chance that he can get away with engine damage.
Posts: 6
Posts: 823 | Subs: 3
Doesn't matter, you still go maxims or go home with soviets.
People still use it, because this is the only non doctrinal infantry that works.
l2p
Posts: 742 | Subs: 1
Posts: 578
No point going t-70 against OKW anyway until schreks are removed from volks. If you're gonna make vehicles from T3 then make a halftrack. It comes earlier, helps you control his blob from long range with reinforce+suppression
Reinforce OR suppression.
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