The problem was, no other vehicle in their fleet was worth investing in, so it was pretty boring, despite having a lot more risk/reward payoffs.
Nah, the other problem was that there was no point on capping your "half of the map" rather than try to keep your opponent cut off of resources.
Some other things:
-On top of SwS HT crushing OPieop, it was still good to push units around. Heck there was an abuse on Semoisky on which you could block your opponent from getting outside of his base.
-Sturms were PG lite. Ghost barbwire was impossible to counter (you couldn't use minesweeper kit nor destroy it on a reasonable amount of time)
-There was a patch on which the Kubel received the title of Kubeljesus.
-MG34 were even better than MG42
-Obers had armor and bonifications against retreating units.
-JT could shoot through hedge blockers normally.
-If you saved up ±600 with scavenge, you would auto win against USF on 1v1.
Like this, there were several other things. Although, IMO, i would had rather adjust a couple other things instead of simply removing the resource penalties.