A unit needs weaknesses. Speed is the Tiger's.
Its far to easily countered by a lot cheaper units despite them being TDs.
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A unit needs weaknesses. Speed is the Tiger's.
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Pershing can flank the tiger very easily and get away if need be. Tiger can't run and can't flank. Too slow.
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Its far to easily countered by a lot cheaper units despite them being TDs.
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So what?
Multiple times I have used a puma or two to take out ISU-152 and IS-2's. Used M10s to take out JT's, KT's and elephants.
Anything caught out of position is fair game and cheaper doesn't mean it shouldn't win. The Tiger has Blitz and smoke to compensate for lower speed if you don't throw it away.
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The game doesn't take place in a vacuum and it's not always likely a pershing will be able to flank uncontested. And even in a vacuum a tiger that's backing up and turning can keep up with a pershing, it's not slow, but it ain't a panther.
Pershing usually needs to take advantage of the tiger getting snared or being distracted to really flank it. Tiger wins head-on in any 1-on-1 engagement between good players.
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Im saying that ONE of any allied faction can 1v1 a tiger. Not "one or two" or multiple mediums, im saying ONE. I understand that TDs are the hard counter to heavies but the tiger just doesn't bounce shots and is too slow to actually get in range of hitting the enemy tanks with its powerful gun.
Also, blitz costs munitions and smoke is doctrinal and only 1 commander has tiger and smoke.
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Tiger is fine, EFA repair capabilities could see improvements.
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And why would it get any kind of buff?
It was just buffed with range and penetration.
It doesn't need anything more for its in a good spot.
Its suppose to be A choice, not THE choice.
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Well we don't want a King Tiger 2.0 for Wehrmacht either. The buff in Tiger's health needs to corresponds with other cost increase or pop cap.
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i think the tiger is mostly fine, it did receive a few buffs recently (will always outrange mediums and will always pen them, comet aside) maybe like 20-25 more frontal armour but thats about it (enough to negate the recently green su85 buff)
it reliably kills infantry and it has blitz for a lil extra oomph from the engine if needed
its also in like 5 doctrines iirc, very good ones at that so its much less exclusive and much more flexible in how you can use it than the perch or is-2
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all this back and forth between the tiger's armor and the penetration on the TD has got to stop. The jackson and the firefly are specalized tank destroyer vulnerable up close.
the tiger have one of the fastest firing tank gun in the game. It will beat any allied tank 1v1 with the possible exception of the IS2. Even the pershing will most likely lose.
You can't have a tiger that can beat any allied tank in a brawl, and then complain the tiger get picked off by Allied long range TD.
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and extremely late game prerequisite (CP-12 anyone?)
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From all heavies, Tiger suffered the most after Relic declaration of war to old call-in system.
What I know is that Tiger it's not as relevant currently and in most of situations it doesn't really worth building. Maybe this feeling is also created by the fact that OH, as a faction, is quite weak right now and this weakness is even more striking in the balance patch preview. So I think OH late game tools as a whole need some changes in order to compensate its weak early-mid game, or OH as a faction needs some kind of improvement....
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