Relic: Week 1 Update to the Balance Mod
Posts: 174
It's just absurd.
Posts: 1585 | Subs: 1
SP's with shreks is a bad idea. The OKW should not have every tool, they should have an obvious weakness. I would like to see the options for OKW mid game increase to help them hold up against light tanks, but giving SP yet one more job and mixing a dangerously overburdened unit with heavy AT is foolish. Especially considering the number of other weapons and combos that SP have access to.
Posts: 851 | Subs: 1
Special snowflake faction remains special.
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And why the shit are MP44s non-doc but PPSH are???
Lol, if you cant beat them, join them.
Its just testing mate - chances are they will be given MP40's instead, and be commander dependant
I dont really like some of the changes. Penals were fantastic with the previous changes, so i am a little upset. IS2 nerf was fair along with some other changes. Overall a mixed bag
With the current state of Penals, there is no need to field Shock Troops. I dont think it will stay.
You were lucky if you got to see a mixed unit blob. I've almost only ever seen massed gren blobs (sometimes with an officer,
I'm pretty confident sturmpio blobs will do well and become OKW blobs MKII.
Lul I loved playing against people who do that.
Target the officer squad and you have instant retreat for said blob.
OKW have zero weakness.
It's just absurd.
1 word. Artillery and Cheap mortars
Posts: 174
For 10 more mp
Volks have access to MP44 ... Cons have nothing
Volks get Fausts just for teching... Cons have to research it
Volks get instant throw flame grenade... Cons have to research the strictly worse molotov
Volks get 5 vet levels including self heal... Cons get 3
Volks have optional access to FRP... Cons don't
Volks ca have FRP medics ... Cons only in base
Buy hey! Cons can merge !
At least OKW don't get MGs to back up their already superior infantry ! Oh wait!
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Posts: 12
BannedPosts: 1295 | Subs: 1
At the moment it seems like the wehr anti personell mines are KOing squads again
Posts: 97
Posts: 960
Now the main AI infantry has an upgrade to be even better against infantry, the shreks go on the squads that can already defend themselves well, it's all supported by fausts (can't escape the shreks!) and the raketten has more arc.
Calling it now: All this gets reverted, and we go back to volk spam. Only way to fix this is by having a separate squad in T1 that's 3man with 2 shreks.
Seriously though, this looks pretty good. Still waiting on Royal Engie reduced cost vet and Rifle double upgrade (or Vet 3) changes.
Posts: 56
OKW blob spam is going to better than ever.
Now the main AI infantry has an upgrade to be even better against infantry, the shreks go on the squads that can already defend themselves well, it's all supported by fausts (can't escape the shreks!) and the raketten has more arc.
Calling it now: All this gets reverted, and we go back to volk spam. Only way to fix this is by having a separate squad in T1 that's 3man with 2 shreks.
Seriously though, this looks pretty good. Still waiting on Royal Engie reduced cost vet and Rifle double upgrade (or Vet 3) changes.
3 man with 2 schreck is way too squishy vs allies superior indirect fire and late game squad-wipe tanks, the only advantage I can see is that it can give a good chance for dropping schrecks for volks and sturms to pick when got wiped lol.
Posts: 3103 | Subs: 1
RELIC
At the moment it seems like the wehr anti personell mines are KOing squads again
They didn't change those. They're exactly alike, with squads that have the misfortune of being ordered to a location that requires them to pass through the field only getting exclaim to that they hit a mine shortly before all of them hit mines.
Posts: 1216
Posts: 526
Relic obviously saw what was happening in games, where OKW were easily steamrolled.
TL;DR - I didn't think I'd like schreks on sturms, but I actually think they work.
Posts: 526
OKW have zero weakness.
It's just absurd.
The price of tanks is a weakness for OKW. Also lack of sniper, no mortar.
Brits also have few weaknesses - they are strong in pretty much all areas.
Posts: 526
Overall I like the changes, though I would have also accepted 2x panzerschreck for Obers instead, but they clearly want AT infantry to come earlier than tanks.
Never gonna happen. No one would buy the upgrade for 400mp Obers, making them so fragile and weak in anti-infantry power. Obers cost a bomb to reinforce.
Posts: 526
Volks > cons
For 10 more mp
Volks have access to MP44 ... Cons have nothing
Volks get Fausts just for teching... Cons have to research it
Volks get instant throw flame grenade... Cons have to research the strictly worse molotov
Volks get 5 vet levels including self heal... Cons get 3
Volks have optional access to FRP... Cons don't
Volks ca have FRP medics ... Cons only in base
Buy hey! Cons can merge !
At least OKW don't get MGs to back up their already superior infantry ! Oh wait!
Cons have Oorah! They have bigger squads. They have double the received accuracy vet bonus of Volks. They have merge. There is plenty that makes them special.
Anyway, don't be too sore. I don't think many people in their right mind would say Soviet faction has been treated badly by this preview mod. It's been buffed across the board. It's easier now to win with them now than for a long time.
Posts: 194
Sturmpio Schreck costs 85muni
Posts: 526
Posts: 440
The most you will see is 2-3 but even still I feel like its a stretch due to their costs and upkeep. As long as you can put the shrek away I'm ok with I guess
2-3 strum shreck squads and four STG Volks squads, this is gonna be great. I suggest we go back to the volks blob days
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