Relic: THE NEW WAR SPOILS SYSTEM
Posts: 260
Posts: 738
try using x3 Jaeger accuracy and they will snipe models even on retreat
30% faster vet for rifles is pretty lulz worthy too
Posts: 1217
certain bulletin stacks were pretty broken in smaller gamesWouldn´t it be better then to adjust the "OP" bulletins rather than totally restricting the ability to stack any bulletin? A part of me played the game to get a rare and excellent combination of bulletins.
try using x3 Jaeger accuracy and they will snipe models even on retreat
30% faster vet for rifles is pretty lulz worthy too
Posts: 1605 | Subs: 1
Posts: 90
Well, it seems that you can´t specialize on one value of a unit. So the only viable outload would be the most common one everybody has: The three infantry bulletins.
this is beyond lame. why waste time fixing the system if the core, bulletins, suck ass. doubly so since they can't even be stacked anymore. They are pretty meh atm but now they're about to become super meh. 90% of the bulletins are useless and the few that are decent, are usable only when stacked.
This system also does nothing for people who buy commander and skin dlc. so what does it offer to those of us who actually spend money on the game?
How about you give us bulletins with percentage buffs (20% to 30% buffs) to get behind or cool utility for some units, ostwind suppression is a great example.
Posts: 4630 | Subs: 2
Posts: 1217
Posts: 40
Posts: 1024 | Subs: 1
They're gonna take away all our duplicates no more 30% MG Reload!! Only 10% No more 12% pen for Firefly! Only 4%
It's not working like that. It's 1+0,1^3, not 1+3*10
Posts: 132
still no key? I've registered
Dat beta is so open . I didn't get it too.
Posts: 8154 | Subs: 2
The long term solution would be a balancing and buffing most of the bulletins to 1.5-2.0 of their current effect and disallowing stacking. But i'm sure there are more pressing issues before doing this (and there's an immense amount of them)
Posts: 466
Posts: 103
the real question is will all my existing bulletins be salvaged
only the duplicates
Uncommon commander 11250 Supply, Rare Commander 15000 Supply
1500 Loot points / per game
need 4 games to get 6000 lootpoints which = 500 supply
90 games for an Uncommon Commander
120 games for a Rare Commander
Posts: 107
Uncommon commander 11250 Supply, Rare Commander 15000 Supply
1500 Loot points / per game
need 4 games to get 6000 lootpoints which = 500 supply
90 games for an Uncommon Commander
120 games for a Rare Commander
+ the off chance that you drop the commander you want.
This is definetly a step in the right direction, as you now have another way of attaining stuff.
But it's still an old-fashioned design that's two years too late.
Posts: 414
I have been playing the BETA for a bit (no one is on there) and I have to say it might be even worse. If I get 500 credits every 3-4 games and bullitens are 1000, skins are 3750 and comanders I forgot to check, than I would be getting less hits than in the old system but I would be gettign what I want.
Here is how one would fix the system:
-Increase drops to once every 2 games
-allow trading
Posts: 315
And the bonus is definitely necessary, otherwise, there's no incentive to play "better". It'd be nice if there were additional bonus, maybe tied to the Steam achievements?
Posts: 1679 | Subs: 5
This is really the system that should have been in the game at release. Would have made the whole DLC commanders situation a lot easier to swallow.
Posts: 2885
But molotovs without triple range bulletins are useless
Such problems should be considered ballance problems not bulletin related problems. Without stacking they can really address ballance issues without thinking of how OP a unit will be is some farmer stacks bulletins on it. Granades(including molotov) and volk shreck cost are 2 best examples.
Posts: 9
Either way, removing bulletin stacking made it even worse. Some bulletins that are even stacked 3 times aren't worth it (like the panzerfaust %4 cheaper that literally lowers the requirements by 1 ammunition point per bulletin). Without stacking, bulletins will be completely pointless.
Posts: 414
Not bad. So now instead of a triple buff, it'll be the player who has a better, more strategic, all around load out.
And the bonus is definitely necessary, otherwise, there's no incentive to play "better". It'd be nice if there were additional bonus, maybe tied to the Steam achievements?
Hitting the achievements was the first system I believe. When they changed to the current system, any one with progress in got the bulletin
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