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Relic: THE NEW WAR SPOILS SYSTEM

4 May 2016, 12:47 PM
#1
4 May 2016, 12:52 PM
#2
avatar of TickTack

Posts: 578

No more bulletin stacking?
4 May 2016, 12:55 PM
#3
avatar of Butcher

Posts: 1217

No more bulletin stacking?
+1 ... no noticeable changes any longer. This sounds actually worse than the old system.

What´s better however is that I´ll probably get all the commanders I´m missing. Don´t know whether that will keep me playing or not. I´m indifferent.

A small question though: Since you get XP for every match played regardless how long it takes, isn´t that open for abuse? Join, leave, repeat.
4 May 2016, 13:13 PM
#4
avatar of EtherealDragon

Posts: 1890 | Subs: 1

+1 ... no noticeable changes any longer. This sounds actually worse than the old system.

What´s better however is that I´ll probably get all the commanders I´m missing. Don´t know whether that will keep me playing or not. I´m indifferent.

A small question though: Since you get XP for every match played regardless how long it takes, isn´t that open for abuse? Join, leave, repeat.


Pretty sure you don't get EXP for leaving (I didn't try myself during the Alpha) - but its pretty easy to just stomp an easy AI in 10~ Min and get EXP that way.
nee
4 May 2016, 13:18 PM
#5
avatar of nee

Posts: 1216

what exactly counts as a farming mod? Playing games vs easy AI? How could they possibly record every game using a large set of particular variables?

Bet they'll just salvage a crapload of random people's duplicates and try to get away with it, with the large supply point cost and inventory items they'll just hush hush and hope no one notices.
4 May 2016, 13:19 PM
#6
avatar of spectre645

Posts: 90

so how does this fix bulletins NOT sucking?
4 May 2016, 13:24 PM
#7
avatar of Butcher

Posts: 1217

so how does this fix bulletins NOT sucking?
Well, it seems that you can´t specialize on one value of a unit. So the only viable outload would be the most common one everybody has: The three infantry bulletins. :D
4 May 2016, 13:31 PM
#8
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Looks like the mod I created out of interest (AutoVictory) is now being used as the "farmer detector". It turned out to be the *best* weapon against farming. Who would have thought.
Relic should not have forcibly removed the mod from the Workshop. It would have been the perfect trap :romeoPro:
WHO
4 May 2016, 13:44 PM
#9
avatar of WHO

Posts: 97

Eh, I'll trade bulletin stacking for the commanders I'm missing. Plus you still can have different bulletins that affect the same unit.
4 May 2016, 13:59 PM
#10
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post4 May 2016, 13:44 PMWHO
Eh, I'll trade bulletin stacking for the commanders I'm missing. Plus you still can have different bulletins that affect the same unit.


Removing bulletin stacking is not a bad decision per se (it just reduces the amount of bulletins you HAVE to get). However, in light of bulletin stacking being removed, they should kind of rework bulletins:
- Certain bulletins affect the same unit with the same bonus (e.g., MG accuracy bulletins)
- Some units are affected by multiple bulletins (thus nullifying the non-stacking concept)
- Certain bulletins give higher bonuses than other bulletins (some give 5% speed, while others give 5% speed & 5% acceleration)
- Some bulletins are downright useless (all the dispatch bulletins, JT penetration, light tank armour bulletins etc).
4 May 2016, 14:01 PM
#11
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

this looks DOPE, excellent work relic. seriously <444>3
4 May 2016, 14:11 PM
#12
avatar of WhySooSerious

Posts: 1248

Noooo I want the option to decide whether I want to salvage the bulletin or not Relic pls!
4 May 2016, 14:12 PM
#13
avatar of dasheepeh

Posts: 2115 | Subs: 1

Noooo I want the option to decide whether I want to salvage the bulletin or not Relic pls!
4 May 2016, 14:15 PM
#14
avatar of WhySooSerious

Posts: 1248

FeelsBadMan @dasheepeh
4 May 2016, 14:16 PM
#15
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

I like it, i like it a lot :thumbsup:
4 May 2016, 14:17 PM
#16
avatar of WhySooSerious

Posts: 1248

I like it, i like it a lot :thumbsup:


They're gonna take away all our duplicates no more 30% MG Reload!! Only 10% No more 12% pen for Firefly! Only 4% :gimpy:
4 May 2016, 14:18 PM
#17
avatar of Stafkeh
Patrion 14

Posts: 1006

Im excited to see how many bugs this will introduce :megusta:
4 May 2016, 14:38 PM
#18
avatar of Bob Pontes

Posts: 42

Too much fuss for little change, if you ask me.

This is all that's changing:
1. No more bulletin stacking.
2. Duplicates will give you in-game money that will eventually be used to pick free stuff.

The supply system *might* mean that you can acquire free stuff quicker than before, but it might also be an illusion in case it takes way too much supply to get anything meaningful (usually the case for these systems). And bulletins are dead without stacking.

That's pretty much it and it doesn't change the game at all.
nee
4 May 2016, 14:40 PM
#19
avatar of nee

Posts: 1216



They're gonna take away all our duplicates no more 30% MG Reload!! Only 10% No more 12% pen for Firefly! Only 4% :gimpy:
I thought that's not now it works? If you stack three Grim Reap Tool bulletins the result isn't 75 munitions (5% x three equals 15%, so 90-15) but 77 (5% discounted from the total, re 5% of 85 equals 81, and 5% of 81 equals 77). Maybe it doesn't apply to other bulletins, or maybe just placebo effect?
4 May 2016, 14:46 PM
#20
avatar of Butcher

Posts: 1217

Lord have mercy on me if they forget to delete or alter the OKW Schreck bulletin. :snfPeter:
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