Some advices
Posts: 8
I have an idea to make a difference: everybody knows that penal battalions r accompanied by other friendly units; thus we can establish a new setting that each penal battalion squad must be supervised by 3 conscript squads.This means that only when the soviet player owns X conscript squads can he/she own X/3 penal battalion(s), where X≥3.
This change must be cool.
Posts: 1605 | Subs: 1
Posts: 8
Isn't it basically enforcing natural blobbing at core design?
when u use penal battalion,this is what u want exactly.
Posts: 82
From the "lore" point if view it is certainly right that a penal unit should be somewhat different than ordinary combat units, be it line or elite ones.
I like this feature of the german breakthrough officer which causes all his units to retreat when he goes down. I would suggest to progress the OPs idea in this direction somehow.
Posts: 8
Interesting idea.
From the "lore" point if view it is certainly right that a penal unit should be somewhat different than ordinary combat units, be it line or elite ones.
I like this feature of the german breakthrough officer which causes all his units to retreat when he goes down. I would suggest to progress the OPs idea in this direction somehow.
Thanks
Posts: 82
One could even think about removing the automatic retreat option from penal units to actually picture their purpose.
However these ideas all have a serious balancing effect which would need to take into account.
Posts: 2885
Seriously though, problem with ideas in this thread is that you guys forget penals should not only be 'special' but also usefull, otherwise nobody will use them.
Posts: 284
Give them ability that spawns AT dog with mine attached to its back. The dog runs under the closest vehicle, no matter if friend or foe, and detonates the mine damaging its engine
Seriously though, problem with ideas in this thread is that you guys forget penals should not only be 'special' but also usefull, otherwise nobody will use them.
or use children instead of dogs... hm?
Posts: 284
Posts: 2885
or use children instead of dogs... hm?
Little bears?
Posts: 17914 | Subs: 8
honestly when you have guards, shocks and conscripts with optional ppsh
Please focus REALLY hard on the bold words.
What do these have in common together and what puts penals aside next to them?
Posts: 3103 | Subs: 1
Please focus REALLY hard on the bold words.
What do these have in common together and what puts penals aside next to them?
That they're not Partisans?
Posts: 919
Another idea to make penal units somewhat special would be to increace their received-accurracy value above average to simulate their tendency of being used ruthlessly.
The funny thing about this is that atm Cons are the only infantry squad that have an increased received accuracy right from the start, while Penals have the standard received accuracy. So its vice versa, Cons are bleeding hard.
Posts: 1281 | Subs: 3
But this is a potentially unbalanced preview mod so I'm not trying to stunt discussion.
Posts: 919
Actually soviets never really needed penals. People were always crying about it, but honestly when you have guards, shocks and conscripts with optional ppsh, no matter where you put penals, they will be either OP or never seen in any meta.
Don't think so. A capable non-doctrinal infantry unit with a weapon upgrade for soviets will actually make all commanders without infantry call-in or ppsh upgrade much more interesting. This could change the soviet commander meta quite a bit and pave the way for new tactics.
Shocks without flamer and satel charge but with smoke grenade, strong close up grenade and armor 2 are still a whole different approach, I wouldn't say they are too similar, but made for a different playing style.
Posts: 3103 | Subs: 1
Don't think so. A capable non-doctrinal infantry unit with a weapon upgrade for soviets will actually make all commanders without infantry call-in or ppsh upgrade much more interesting. This could change the soviet commander meta quite a bit and pave the way for new tactics.
Shocks without flamer and satel charge but with smoke grenade, strong close up grenade and armor 2 are still a whole different approach, I wouldn't say they are too similar, but made for a different playing style.
IT'S HIS TIME TO SHINE
Posts: 919
IT'S HIS TIME TO SHINE
It would be worth giving him a try at least
I personally think this would make Urban defence a good choice on building heavy maps. So I would say a good infantry unit with a non-doctrinal capable weapon upgrade (doesn't matter if penals or cons) will allow going for whole new strategies and breath new live in soviet commander choices. Because of this thumbs up for a penal or con weapon upgrade.
Posts: 420
Posts: 174
Penals a little bit too strong, they beat lmg grens at long range.
They are more expensive than grens.. And dedicated anti infantry units.
Why obers beat conscripts? Plz nerf!
/s
Posts: 875 | Subs: 2
Penals a little bit too strong, they beat lmg grens at long range.
In cover or out of cover? Also, with the upgrade or without the upgrade? (Assuming w/o)
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