Balance Preview Mod - Your Thoughts After Using It
Posts: 174
Early MP drain with soviets Will be a struggle. Less safe than maxims, but much more fun:
Fausts + rakkenten... I actually find more scary than shreks early tbh. I used to be able to dodge or focus the shreck squads. But now, I gotta worry about the faust on every squad.
Posts: 542 | Subs: 1
Stay on topic, please.
Posts: 431
* Not a fan of infantry spawning changes
* Although penals needed a massive buff, they have rendered conscripts nearly obsolete and I'm having a hard time not calling them OP. The only useful aspects of conscripts now are AT grenades, merge, and the ability to place sandbags. I wouldn't have a problem with this if they were replaced with something more iconic like Strelky. As it stands, having penal battalions as the backbone of your army just feels wrong thematically. I love how good SVT-40s are now. Perhaps an SVT-40 package for conscripts would suffice?
* The new penal vet 1 ability has no in-game description or icon. I understand it's supposed to be passive, but there's currently no way to know what it means besides looking at the forums.
* The MG-34 is still listed in OKW commanders instead of the MG-42; announcer still voices MG-34
* STG icon has the flashlight on top of it. It must be recycled from the Ober STGs.
* This is only vaguely related to the changes, but could Volks have their iconic steilhangranate back instead of incendiary grenades? I don't think OKW has a problem clearing buildings anymore.
* I like the SU-85 change, though part of me wishes the SU-85 had stayed as it was as a low-penetration, fast fire rate tank destroyer, and the SU-100 was a slow fire rate tank destroyer with high damage and penetration. Oh well.
* I don't like the mine changes. On top of that, they're bugged and I've had several instances of tanks running over them and doing absolutely nothing to them.
* The King Tiger suddenly costs 280 fuel, and this is not in the patch notes. Intended?
* I'd love to see a lockdown mode on the quad M5 halftrack that disables its gun, but allows reinforcement.
Posts: 1740
Posts: 97
okw still is all about volks
OKW teching feels slower and you have to make choises now
penals and t34/76 are great ( opopie maybe? )
USA mg team - wow they murder light vehicles
new spawn mechanic - i dont like it so far
Posts: 670
T-34/76 spam is now a viable tactic. One cancer goes, another comes to take it's place.
It's historically accurate and not really unfun
Posts: 17914 | Subs: 8
T-34/76 spam is now a viable tactic. One cancer goes, another comes to take it's place.
Tank that was designed and balanced to be best used in swarms.
Not it can be used in swarms and doesn't feel grossly underpowered.
Hardly cancer, at worst you're allergic, tears will flow, but you'll live
Posts: 1930
the t34/76 machine guns are especially powerful.
https://docs.google.com/spreadsheets/d/1xHuOW76BClAkbPMZE8N0c9g_sJgwCu9Qzk6ugQTIDmg/edit?usp=sharing
it's better than the hull and coaxial on the panzer4 and almost as good as hull+coaxial+pintle.
I would at the least nerf the coaxial and hull machine gun down to around panzer4 level.
Posts: 2396 | Subs: 1
Why not let the player decide, based on what opponent does, to give the stg package upgrade or the shreck upgrade?
Or create a new unit, panzerjager or whatever, with a high mp cost that comes equiped with a shreck?!
I think for now, one of these choises would be a safer approach. My two cents.
Posts: 1740
Why not let the player decide, based on what opponent does, to give the stg package upgrade or the shreck upgrade?
Because this would not only not solve the Panzershreckblob problem but also make Volksblobs even better with improved AI.
Posts: 2396 | Subs: 1
It's historically accurate and not really unfun
Agreed, but the fun will be on the side who will use it... . See this used against you then tell me you had fun.
Posts: 2396 | Subs: 1
Because this would not only not solve the Panzershreckblob problem but also make Volksblobs even better with improved AI.
Yeah, could be that. Still, the panzerjager squad from medic truck would be a fine option. With a high mp cost so it will break your economy if you build more than 2...
Posts: 875 | Subs: 6
Also, I don't understand why OKW can't get MG34 until after you get a truck. It prevents OKW from having flexible openings and build orders. It makes no sense since Brits and Wehr can get superior MG's instantly, why not OKW?
Posts: 431
One question bothers me though. So OKW will have no shrecks on any infantry unit, doctrinal or default.
Why not let the player decide, based on what opponent does, to give the stg package upgrade or the shreck upgrade?
Or create a new unit, panzerjager or whatever, with a high mp cost that comes equiped with a shreck?!
I think for now, one of these choises would be a safer approach. My two cents.
I agree with this. OKW not having the quintessential AT weapon of the war feels really weird to me. A choice between STGs and a panzerschrek would make for an interesting dilemma.
Posts: 1144 | Subs: 7
Also, I don't understand why OKW can't get MG34 until after you get a truck. It prevents OKW from having flexible openings and build orders. It makes no sense since Brits and Wehr can get superior MG's instantly, why not OKW?
literally because asymmetrical design. why cant soviets/usf get an mg from the start?
Posts: 1740
Also, I don't understand why OKW can't get MG34 until after you get a truck. It prevents OKW from having flexible openings and build orders. It makes no sense since Brits and Wehr can get superior MG's instantly, why not OKW?
Maybe its to keep OKW's early game more agressive and not as defensive as Ostheer.
Posts: 1653
I agree with this. OKW not having the quintessential AT weapon of the war feels really weird to me. A choice between STGs and a panzerschrek would make for an interesting dilemma.
This is what the community has said all the time. The choise between both of them would give an more indepth startegy choice. When not upgraded and upgraded with STG44's you get the Panzerfaust, while upgraded with a panzerschrek you lose the panzerfaust.
Posts: 871
Posts: 139
As I said, only downside for me is the removal of shreks. They are very important for axis. I would highly recommend Relic to give it to sturmpio.
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