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russian armor

When will relic address the 210MP/15Fuel Tank destroyer

27 Apr 2016, 10:39 AM
#21
avatar of Schmitz

Posts: 88 | Subs: 1

His approach is a mess but the fact still stands that the 222 is way too cost efficient.

If it can easily take out a 340/20 unit (M20) then it needs to cost something like 280/25.

Not to mention with vet and spotting scopes it can damn near scout the whole map. :p


So the fact that the m20 can pop out the vehicle crew with the bazooka doesn't strike you as weird? The game's fine and the 222 can be easily beaten. grab a bazooka and an at rifle grenade and you can beat it with like 90 munitions, but then that would mean the bazooka is OP... damn.
27 Apr 2016, 10:41 AM
#22
avatar of Puppetmaster
Patrion 310

Posts: 871

I once lost a T-34/76 to an MG42, plx add fuel cost to MG42!

On topic, I think 222 is fine right now and its nice that its finally in a usable place instead of being pretty useless (which it was for most of the games life). Its pretty fragile even with the health buff and the guns are not fantastic vs infantry.
27 Apr 2016, 10:41 AM
#23
avatar of bingo12345

Posts: 304

We now should discuss about whether 222 is too cheap or other light vehicles are too high cost.
27 Apr 2016, 11:08 AM
#24
avatar of Stug life

Posts: 4474

I am telling Kpen97 the 222 is too cheap. Get a private interpreter if you have to.

So it's just a " I don't care I'm right everyone know I'm right blabla nerf "
It's the new AAA German op ally up please do something
27 Apr 2016, 11:12 AM
#25
avatar of Katitof

Posts: 17914 | Subs: 8

We now should discuss about whether 222 is too cheap or other light vehicles are too high cost.


We shouldn't.

Just look at cost and stats of any other light vehicle in game.
The absolutely closest vehicle in role and use is Greyhound.

Its pretty obvious that 222 is the special snowflake here.
27 Apr 2016, 11:13 AM
#26
avatar of Highfiveeeee

Posts: 1740

I find the idea to re-implement the gun upgrade again good. Otherwise the 222 is fine.

It dies to a single mine, to infantry fire and is the ONLY solution Ostheer has against the light tank rush meta. A PaK will be circled, Shreck grens are too expensive and mines are pure luck.

When playing as Ost you simply don't have any other choice than rushing two 222's as soon as possible because otherwise the T70/Stuart/AEC will bleed you to death.
27 Apr 2016, 11:17 AM
#27
avatar of Katitof

Posts: 17914 | Subs: 8


It dies to a single mine

Nope, it doesn't for well over a year now.
27 Apr 2016, 11:20 AM
#28
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post27 Apr 2016, 11:17 AMKatitof

Nope, it doesn't for well over a year now.


Oh okay my bad!
IMO it should. It's an extremely light armoured vehicle.
27 Apr 2016, 11:44 AM
#29
avatar of Katitof

Posts: 17914 | Subs: 8



Oh okay my bad!
IMO it should. It's an extremely light armoured vehicle.


With current values its closer to light tank then armored car :foreveralone:

Its armor might let rifles pen it, but its HP poll ensures it will never go down to small arms, unless AT naded.

For the role the thing is basically a 15 fuel greyhound with worse AI and better AT.
27 Apr 2016, 12:02 PM
#30
avatar of kitekaze

Posts: 378

Things need to be fixed with 222:

- Increase the 222 cost, at least to its previous cost of 230mp 20fuel before ninja change.
- Vet 2 sight bonus must not stacked with spotting scope.
27 Apr 2016, 12:19 PM
#31
avatar of bingo12345

Posts: 304

Things need to be fixed with 222:

- Increase the 222 cost, at least to its previous cost of 230mp 20fuel before ninja change.
- Vet 2 sight bonus must not stacked with spotting scope.


I think you are right.
27 Apr 2016, 12:34 PM
#32
avatar of Mittens
Donator 11

Posts: 1276

While I understand you issue. The 222 is meant to fill the void in ost tech of missing a tank close to a t-70 or Stewart. As such the unit is meant to take units down such as the katy and su-76 (if unsupported).
27 Apr 2016, 12:47 PM
#33
27 Apr 2016, 13:59 PM
#34
avatar of niutudis

Posts: 276

https://www.coh2.org/replay/52230/opw-4cars

You think this replay proofs your point? :romeoMug:
27 Apr 2016, 14:02 PM
#35
avatar of FalseAlarm

Posts: 182

Permanently Banned

You think this replay proofs your point? :romeoMug:
That half-assed, non-english sentence does not prove anything either.
27 Apr 2016, 14:04 PM
#36
avatar of WhySooSerious

Posts: 1248

That is an utterly irrelevant example. You can just yolo rush with a 222 and detroy expensive vehicle, you can't do taht with m20 or similar stuff.


Because they are supposed to be light cars, not tank destroyers.


an M20 can do that GabeN
27 Apr 2016, 14:05 PM
#37
avatar of FalseAlarm

Posts: 182

Permanently Banned


an M20 can do that GabeN
Yes, and you lose the crew and donate a free M20 to your opponent:lol:
27 Apr 2016, 14:09 PM
#38
avatar of niutudis

Posts: 276

That half-assed, non-english sentence does not prove anything either.

:banana: As i estimated.
27 Apr 2016, 14:12 PM
#39
avatar of WhySooSerious

Posts: 1248

Yes, and you lose the crew and donate a free M20 to your opponent:lol:


100% worth. How are you going to lose your crew? Are you attempting to send it though a fog of infantry??
27 Apr 2016, 14:12 PM
#40
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post27 Apr 2016, 12:34 PMMittens
While I understand you issue. The 222 is meant to fill the void in ost tech of missing a tank close to a t-70 or Stewart. As such the unit is meant to take units down such as the katy and su-76 (if unsupported).


OK, but then the 222 should have a price-point similar to a light tank, and the stats to match.

Killing a flanked su76 or katyusha is fine, but 2 222s can easily kill a t70, AEC, or other comparable unit by just charging in and trying to flank them. I always build 2 222s, because I know that they will pay themselves off. Even if I lose both of them chasing a T70, I net a 40 fuel victory, and a 210mp loss. If I only lose 1 (which is normally the case), I net a whopping 55 fuel victory. This is HUGE, especially if you are on the backfoot. Vetting them up also means that I have a powerful (if weak) recon unit for the lategame.
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