Bofor Barrage
Posts: 393
Maybe as Brad suggested remove barrage and let it suppress infantry with its normal firing mode.
Posts: 88 | Subs: 1
Posts: 88 | Subs: 1
Posts: 467
Agreed retarted ability in my opinion.
Maybe as Brad suggested remove barrage and let it suppress infantry with its normal firing mode.
That sounds ok since you have to retreat from it anyway since troops = dead
Why does it exist? Because unlike the okw flak HQ which has quite a bit of range and can suppress, the bofors has rather low range and can't suppress.
This means that once the bofors is seen an enemy would have to be rather stupid to actually get within it's range again and the bofors would become mostly useless.
So to help the bofors be able to actually have more then a one time effect on the game, they gave it a indirect ability so it can also still contribute to the game outside of it's measly range.
The Bofors costs 30 fuel and isn't a tech building...
Posts: 571
So use other counters. Those between Tier1 units and KT/Tiger.
The only thing being talked about here is Ostheer vs Emplacement pretty much.
OKW got Leig, Ostheer have to use mortar or doctrine, or wait until something else. A quick Emplacement on a cut off can end games.
Posts: 332
And don't give me that asymmetrical balance garden.
Posts: 466
Posts: 70
Smoke the Bofors, apply nades/Faust. People tend to use them as hard points and if it's not firing people usually don't have enough AI around it to stop you.
Posts: 1220
Posts: 19
everyone complaining about bofos when its the mortar pit that needs to be looked at.
Mortar pit is a huge target and easily countered with Leig, puma, Stuka, or tank. Mortar pit does not need a nerf. It's a big investment and stationary. If UKF get a mobile mortar too then we can talk.
Posts: 3602 | Subs: 1
The only thing being talked about here is Ostheer vs Emplacement pretty much.
OKW got Leig, Ostheer have to use mortar or doctrine, or wait until something else. A quick Emplacement on a cut off can end games.
Mortar from T1 softcounter the bofors. it forces brit to permanently repair the bofors, same with its barrage ability which barely kill a mortar or you've been sleepy. Next nothing in T2 can face the bofors except pak outrange it.
Then T3 Stugs rape bofors for breakfast. build 2 of them and you counter 90% of brit late game units. Build 3 of them and you reach 100% brit late game.
Posts: 1072
Because it's a garrison bonus. You already need to invest in either a forward assembly or garrison the bofors with another unit in order to use the ability.
At least make it so the unit has to STAY IN THE BOFORS for it to work. At this point you only need a garrisoned unit to activate the barrage. Once its active the dude can just hop out and keep fighting. Retarded.
Posts: 2693 | Subs: 1
When was the last time anyone complained about 2CM Flak Emplacements from Fortifications? Never. They are Terrible. Why do these not have Brace, cannot be sniped/decrewed, etc?
And don't give me that asymmetrical balance garden.
I see complaints about 2cm flak emplacements regularly. The complaint is always that the unit sucks balls, which it does.
Posts: 8154 | Subs: 2
Posts: 593
Why does it exist? Because unlike the okw flak HQ which has quite a bit of range and can suppress, the bofors has rather low range and can't suppress.
This means that once the bofors is seen an enemy would have to be rather stupid to actually get within it's range again and the bofors would become mostly useless.
So to help the bofors be able to actually have more then a one time effect on the game, they gave it a indirect ability so it can also still contribute to the game outside of it's measly range.
this right here exactly... i was gona post this same shit but didnt have to. u have to buy a upgrade/tech just to buy the bofors and its not cheap and it cost pop alot od pop. then u have to throw a unit in there to use the ability which is dangerous cus u have more to lose and ur unit is not capping or fighting or planting mine. the best thing to do is get more then one type of thing to kill it. like not just mortars maybe atgun guns to and early tanks
Posts: 332
I see complaints about 2cm flak emplacements regularly. The complaint is always that the unit sucks balls, which it does.
I see what you did there.
Posts: 851 | Subs: 1
Agreed retarted ability in my opinion.
Maybe as Brad suggested remove barrage and let it suppress infantry with its normal firing mode.
+1. Remove it alltogether
At least make it so the unit has to STAY IN THE BOFORS for it to work. At this point you only need a garrisoned unit to activate the barrage. Once its active the dude can just hop out and keep fighting. Retarded.
I've noticed this too.
You can use the ability AFTER it has been garrisoned only once as well.
Posts: 1295 | Subs: 1
Posts: 269
They just create their bullshit sim city design and expect us to swallow their shit.
Posts: 1384
The reason it exists is because the bofors has a pitiful combat radius and the barrage gives it some extra utility for putting a unit inside it.
Livestreams
2 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, samudrabet808
Most online: 2043 users on 29 Oct 2023, 01:04 AM