Bofor Barrage
Posts: 467
This ability needs to be removed from the game, its just frankly ridiculous.
![avatar of MissCommissar](/uploads/avatar/17252.jpg?updated=1462129154)
Posts: 673
But... what would you suggest instead of it? It should have ability anyway, cos it's local emplacements mechanic.
![avatar of BlackKorp](/uploads/avatar/8234.jpg?updated=1491300971)
Posts: 974 | Subs: 2
![:faint: :faint:](/images/Smileys/sSc_faint.gif)
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
![avatar of Socrates](/uploads/avatar/17723.jpg?updated=1446373379)
Posts: 40
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
agree there, + forward assembly self repair remove and counter barrage fix. Im so annoyed of these things, maybe i love okw but this is just out of the water.
Counter barrage is getting fixed in the preview mod. Foward assembly self repair does not need to be removed, but the guys doing the repairing appear to be superhumans that hardly die from explosions; that needs some looking at.
![avatar of l4hti](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 476
![avatar of MoerserKarL](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 2](/images/badges/crowdfunding/donator_2.png)
Posts: 1108
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
why not giving the barrage a small munition cost?
Because it's a garrison bonus. You already need to invest in either a forward assembly or garrison the bofors with another unit in order to use the ability.
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
This means that once the bofors is seen an enemy would have to be rather stupid to actually get within it's range again and the bofors would become mostly useless.
So to help the bofors be able to actually have more then a one time effect on the game, they gave it a indirect ability so it can also still contribute to the game outside of it's measly range.
![avatar of bingo12345](/images/no_av.png)
Posts: 304
![avatar of mortiferum](/images/no_av.png)
Posts: 571
Why does it exist? Because unlike the okw flak HQ which has quite a bit of range and can suppress, the bofors has rather low range and can't suppress.
This means that once the bofors is seen an enemy would have to be rather stupid to actually get within it's range again and the bofors would become mostly useless.
So to help the bofors be able to actually have more then a one time effect on the game, they gave it a indirect ability so it can also still contribute to the game outside of it's measly range.
Not comparable.
One is a 120 fuel tech building that you cannot select the targets for, comes late where it's counters exist. Nor does it instantly remove a squad or light vehicles from existence.
The other is a anti light/ infantry fortification.
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
Not comparable.
One is a 120 fuel tech building that you cannot select the targets for, comes late where it's counters exist. Nor does it instantly remove a squad or light vehicles from existence.
The other is a anti light/ infantry fortification.
What do you mean it's not comparable. They have the same exact role.
No one is going to use the bofors if it becomes useless once spotted.
![avatar of MoerserKarL](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 2](/images/badges/crowdfunding/donator_2.png)
Posts: 1108
Because it's a garrison bonus. You already need to invest in either a forward assembly or garrison the bofors with another unit in order to use the ability.
and what if you switch, that you dont need to garrison the bofors anymore, for using the barrage. But add some munition cost? (just an example)
![:) :)](/images/Smileys/smile.gif)
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
Posts: 1124
Wait till relic gets their paychecks, then the emplacements will be nerfed.
It wouldn't be a problem to have that ability, it's having the ability and others such as brace that's a killer.
Emplacements will receive their nerfs. It's just a question of time
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
![avatar of ABlockOfSalt](/images/no_av.png)
Posts: 70
The suppression effect is fine, it just hits a little hard and people are volks-shrek tier bitter about how easily it's been abused this last little while.
![avatar of mortiferum](/images/no_av.png)
Posts: 571
What do you mean it's not comparable. They have the same exact role.
No one is going to use the bofors if it becomes useless once spotted.
Are you telling me a 120 fuel tech building with a bonus flak on top is equal to a dedicated anti infantry/ light vehicle emplacement?
Wot?
The bofor, just by being "present" can force enemies to avoid it all together until they can demolish it, making it excellent for area denial for a good portion of the game.
The only issue is, with that barrage, it counters it's counters (mortar squads)
![avatar of Esxile](/images/avatars/assault_engineer.png?updated=1414778142)
Posts: 3602 | Subs: 1
The only issue is, with that barrage, it counters it's counters (mortar squads)
So use other counters. Those between Tier1 units and KT/Tiger.
![avatar of Phy](/uploads/avatar/10076.jpg?updated=1451336755)
Posts: 509 | Subs: 1
What do you mean it's not comparable. They have the same exact role.
No one is going to use the bofors if it becomes useless once spotted.
Yeah sure, last day I lost against a spam of flaktrucks.
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