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russian armor

Panzer III and T-26 Tanks

27 Apr 2016, 07:54 AM
#21
avatar of GenObi

Posts: 556



That was the Sherman. :p


:lolol:
27 Apr 2016, 08:38 AM
#22
avatar of ATCF
Donator 33

Posts: 587

Panzer III is in the gamefiles but its not used, since it has zero stats and the T26 tank only exists as a tank wreck on certain maps

*Borrowed image from another thread on Coh2.org :p *
27 Apr 2016, 09:39 AM
#23
avatar of ArnoLaz

Posts: 266



6 cp = useless. You can have a P4 out at 6 cp, if you want. And at that stage,anything weaker than a P4 is fodder for AT.


Then make it 5 ffs. Adjust + CP varies from game to game, depending on blody beginning.
nee
27 Apr 2016, 11:31 AM
#24
avatar of nee

Posts: 1216

jump backJump back to quoted post27 Apr 2016, 09:39 AMArnoLaz


Then make it 5 ffs. Adjust + CP varies from game to game, depending on blody beginning.
Light tanks would come in the time light vehicles are being phased out by T3 and AT guns.

End of the day, vehicles like Panzer III just won't work given the way the game is designed. It's actually less a headache by making these units non-doctrinal...but barely less a headache.
27 Apr 2016, 13:44 PM
#25
avatar of Kallipolan

Posts: 196

jump backJump back to quoted post27 Apr 2016, 09:39 AMArnoLaz


Then make it 5 ffs. Adjust + CP varies from game to game, depending on blody beginning.


As nee has said, that isn't a solution either. Look, the point of my response wasn't to quibble about exactly which CP value would be appropriate. The point was to show that you can't just arbitrarily introduce a new unit for no reason other than 'cool.' New units should be introduced only if they fill a valid gameplay niche, thereby addressing a balance problem or making the game more interesting. The Panzer III wouldn't do that, and in fact no one is even making the case that it would. They're just talking about how 'historical' it would be.

For Ostheer, a P3 that came in at a good CP value would be exceptionally strong. At the moment, a weakness of Ostheer is that until the P4 comes out, they have access to nothing heavier than a 222 (except the Puma, which is a doctrinal and heavily specialised unit.) A P3 would let Ostheer play with armour very early without having to pay tech costs, and would probably make the faction OP. This is obviously speculation on my part, but I think it's reasonable speculation that needs to be answered if you are going to make the case for the Panzer III.
27 Apr 2016, 19:01 PM
#26
avatar of ArnoLaz

Posts: 266

Getting luchs in T2 from T3 didnt made OKW op.In fact it made it diverse in openings. I mean P3 wouldnt be stronger than Stuart or Luchs in terms of AI.
nee
28 Apr 2016, 01:39 AM
#27
avatar of nee

Posts: 1216

I would have preferred Panzer 3 as OKW replaced either Puma or Luchs, the latter two being common doctrinal scout vehicles. Both would work like M10 and Greyhound, they are cheaper but weaker vehicle call-ins with scout and economy being their attraction; the Panzer 3 being a regular Joe tank.
The real problem with Panzer 3 however is that it overlaps with all the T3 units. You want it to be cheaper and faster than P4? You already have StuG. AI only? Ostwind. Cost? StuG. Another doctrinal call-in? We already got StuG E, Puma and Command Tank.
However you design this unit, there will always be a non-doctrinal unit that fits the bill, if not better. It's dumb, but that's the result of CoH2 over the years.

I've also tried theorycrafting Panzer 3 into commanders over the years, it has never worked out well. It would have to be a very exotic type of unit that fills a very niche role, which isn't what people think of when they read Panzer III. This is just Relic designing themselves into a corner.
2 May 2016, 05:53 AM
#28
avatar of Tpain101

Posts: 49

jump backJump back to quoted post26 Apr 2016, 22:19 PMTehHank

Except logically having the soviets field a woefully outdated tank makes little sense, and if it was a sensible suggestion, what role would it have? AI or AT? And besides the Light tank category for the soviets is covered by the T-70 so logically the T-26 can not fill a role that the soviets don't already have and is a waste of MP and fuel.

The Panzer III has always been suggested.



Reread what I wrote. Plenty of WWII games have similar tanks and it doesn't cause a problem. The T-26 would be available earlier than T-70 (also slower) and would create variation for starting strategies.

New units have been added to the game when people thought no more should be added; those units didn't break the game. The gameplay as of now is not entirely satisfactorily and it's not due to new units but other unrelated stuff *cough*British turtle faction*cough*.
2 May 2016, 06:52 AM
#29
avatar of Mr. Someguy

Posts: 4928

Consider me on the Panzer III train.
2 May 2016, 10:24 AM
#30
avatar of TehHank

Posts: 25




Reread what I wrote. Plenty of WWII games have similar tanks and it doesn't cause a problem. The T-26 would be available earlier than T-70 (also slower) and would create variation for starting strategies.

New units have been added to the game when people thought no more should be added; those units didn't break the game. The gameplay as of now is not entirely satisfactorily and it's not due to new units but other unrelated stuff *cough*British turtle faction*cough*.


And if by your argument, i doubt anyone would support the release of a T-26 tank for the soviet faction, let alone seriously consider it.
I wouldn't mind seeing it put in for historical flavor but have you considered how you would actually balance it with any ideas apart from a mere suggestion? Like Cost in MP and Fuel, whether it takes the role of AI or AT and its scalability? Will it repeat what happened with the old Soviet Industry T-70 rush or will be it extremely unviable.
We also have to consider various other units that are still unviable or very niche roles such as the USF WC51 mit 50cal and M8 Greyhound. Will the T-26 become OP at launch and then nerfed into submission? You can't just say "oh these tanks were historically important" and then provide nothing else.
Other users have also mentioned that especially the T-26 is outdated garbage during the War and especially the multiplayer time frame which takes place 1943-1945. The Panzer III though is perfectly good exception, except we have no idea why Relic never implemented it.

Overall I don't think most people would want a T-26, since if you describe it as support, wouldn't it die instantly to any form of AT? and what other tanks will it face in the early game? 222 Scout cars and Luchs? The T-70 easily supplants that role for it and it would again just be a waste of resources. Think these ideas through.
13 Jun 2016, 04:09 AM
#31
avatar of Tpain101

Posts: 49



And if by your argument, i doubt anyone would support the release of a T-26 tank for the soviet faction, let alone seriously consider it.
I wouldn't mind seeing it put in for historical flavor but have you considered how you would actually balance it with any ideas apart from a mere suggestion? Like Cost in MP and Fuel, whether it takes the role of AI or AT and its scalability? Will it repeat what happened with the old Soviet Industry T-70 rush or will be it extremely unviable.
We also have to consider various other units that are still unviable or very niche roles such as the USF WC51 mit 50cal and M8 Greyhound. Will the T-26 become OP at launch and then nerfed into submission? You can't just say "oh these tanks were historically important" and then provide nothing else.
Other users have also mentioned that especially the T-26 is outdated garbage during the War and especially the multiplayer time frame which takes place 1943-1945. The Panzer III though is perfectly good exception, except we have no idea why Relic never implemented it.

Overall I don't think most people would want a T-26, since if you describe it as support, wouldn't it die instantly to any form of AT? and what other tanks will it face in the early game? 222 Scout cars and Luchs? The T-70 easily supplants that role for it and it would again just be a waste of resources. Think these ideas through.



I think the Scout Car is available before the T-70. The T-26 would be available at the same time as Scout Cars. "wouldn't it die instantly to any form of AT" all light vehicles die instantly to AT so that argument is null.
13 Jun 2016, 04:39 AM
#32
avatar of Schmitz

Posts: 88 | Subs: 1

Historicslly, no. The chassis was being used to make the StuG III. The T-34/76 обр.43 was the tank that's seen in the game. It was produced throughout the war and constantly upgraded so that it remained relevant.

Honestly, having the pz III or the t26 would be worse than having the comet.
nee
13 Jun 2016, 05:15 AM
#33
avatar of nee

Posts: 1216



We can also say that about T-34-76. Played role in 41-43, after that was totally changed to 85.

But... in CoH 2 it looks like in late war 76 was main soviet tank.


That's like saying someone got murdered and the killer got away with it...that doesn't mean it's neither right nor legal.
13 Jun 2016, 05:17 AM
#34
avatar of Crystal

Posts: 97

I would love to see these tanks, indeed. But they don't have a place in CoH 2, sadly.

Like the Matilda, the Panzer 38(t) etc.

Better wait for BlitzKrieg II, you should see them in it. But in the official game, nah and it's not a bad thing.
13 Jun 2016, 15:49 PM
#35
avatar of vietnamabc

Posts: 1063

If the T-26 got introduced, I would prefer it to be some sort of alternative units like in ToV, the T-26 will replace T-70 at cheaper price like only 50 fuel cost, same gun stat but moves slower.
13 Jun 2016, 19:12 PM
#36
avatar of Jaedrik

Posts: 446 | Subs: 2

Would P3s be cool and historical? Yes. Do they have a place in the game? No.

Seriously, where could P3s be added that didn't make them either game-breaking (pre-T3) or useless (T3)?

T2 building, requires BP2
In between. Perfect.
Edit: stats generally to counter the light tank etc. timings OST is vulnerable to.
14 Jun 2016, 04:31 AM
#37
avatar of vietnamabc

Posts: 1063

jump backJump back to quoted post13 Jun 2016, 19:12 PMJaedrik

T2 building, requires BP2
In between. Perfect.
Edit: stats generally to counter the light tank etc. timings OST is vulnerable to.

Yes please, gives OH P3 and reverting 222 buff new WFA army power creep too much into light vehicles while leaving vanilla faction in the dust.
14 Jun 2016, 14:51 PM
#38
avatar of BlobSponge²

Posts: 32

The Panzer III would be interesting for a quick requirement on the field.

It would be like the british valentine (quick, fluid but little cannon) and good for early game.
Would be good to improve some useless ostheer commanders.

But it's a dream, as Relic is still mute concerning the future of CoH2...
14 Jun 2016, 20:07 PM
#39
avatar of kingdun3284

Posts: 392

jump backJump back to quoted post26 Apr 2016, 07:00 AMKatitof
Numbers wise? Hell it was.
It was most common sight on the battlefield until the very end, there was a fair share of 85s, but 76s served from the beginning until the end.

"Quantity is a quality on its own" as he once said.

https://en.m.wikipedia.org/wiki/T-34

It seems that T34/85 is more common in 1943 to 44 according to the number built.
14 Jun 2016, 22:12 PM
#40
avatar of Mr. Someguy

Posts: 4928

It seems that T34/85 is more common in 1943 to 44 according to the number built.


A bit misleading, since the number build includes T-34-85's made after the war, up until 1958. Further down the article, it gives the number built in WW2 at 22,559. It's incorrect to say the T-34-85 outnumbered the T-34 in 1943 and 1944. No T-34-85 were produced in 1943, and while 10,449 were produced in 1944, it still did not outnumber the existing T-34 already in service. However, T-34 were moved to more auxiliary roles like rear guarding or reconnaissance whenever T-34-85 were available for front-line combat roles.
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