The problem with the MG is that rifles can smoke it 24/7, and the low damage output doesnt help it.
Not only are MG34's buffed with more accuracy and on the HQ, Grenade range also are reduced when suppressed. So MG's will have more breathing room.
Posts: 875 | Subs: 6
The problem with the MG is that rifles can smoke it 24/7, and the low damage output doesnt help it.
Posts: 875 | Subs: 2
Were they charging into cons? Volks have terrible RA bonuses which might be changed.They aren't assault infantry. If vs Cons and eary USF, let them come to you.
Posts: 6
Posts: 295 | Subs: 1
The StG by mid-late game is support DPS against mid-short range Allied infantry while Volks provide faust support. Volks by mid-late should be supplemented by MGs from the HQ, call-ins, or Obers.
Also, Raketens are near levels of other ATGs in my mod. I didn't think they should keep the cloak gimmick stock. It has the same accuracy as other ATGs and has a rate of fire on par with the 6pdr. I'll attempt to do so more spacing changes and redjust price.
As for possible AT rifles, I'll think about it or give Sturms shrecks so Volks aren't the solution to everything early game. But we'll have to see.
Posts: 1617
Not only are MG34's buffed with more accuracy and on the HQ, Grenade range also are reduced when suppressed. So MG's will have more breathing room.
Posts: 17
Posts: 1304 | Subs: 13
Not like you have to fire the smoke nade at the gunner, its enough if you put it a few meters before the mg itself which is quite possible even under fire.
Posts: 197
Posts: 6
In my humble opinion it would be better not to ged rid of p-shrecks completely, but to make it an upgrade for the sturmpios, just how it works for p-grens. You loose 50% AI but gets good AT. If they have the sweeper then they should not be able to upgrade to shreks.
Posts: 17
In my humble opinion it would be better not to ged rid of p-shrecks completely, but to make it an upgrade for the sturmpios, just how it works for p-grens. You loose 50% AI but gets good AT. If they have the sweeper then they should not be able to upgrade to shreks.
Posts: 295 | Subs: 1
In my humble opinion it would be better not to ged rid of p-shrecks completely, but to make it an upgrade for the sturmpios, just how it works for p-grens. You loose 50% AI but gets good AT. If they have the sweeper then they should not be able to upgrade to shreks.
Posts: 16
Do you really think that its a good idea to give schrecks to the unit with really good vet, faster repair with vet and quite powerfull AI (2 vet 5 Pios StG> 2 vet 3 PGs StG)?
Giving Pios schreck will lead us to Tanks covered by ~2-3 vet 5 Pios, which will rape by focus fire everything and if tank get damaged insta repair it.
Posts: 295 | Subs: 1
Then working opposite of the support package, the schreck upgrade should also decrease repair rate. If anything, this could finally be a chance to give Sturmpios Kar98s and give Volks the option to switch to close range with an MP40/StG44 package.
Posts: 1304 | Subs: 13
I'm not sure its possible to add\remove vet bonnuses if unit has specific upgrade.
And stum pios with starting Kar ... welp they would need to perform like grenadiers in that case and have significant cost reduction. But giving them KaR is a bad idea, because it would make faction look like ost even more.
Posts: 295 | Subs: 1
Make the single shreck for Sturms then also swap all the weapons for the Sturm squad to something like a Volk rifle or possibly a tad better or whatever. So if you go support package you keep all your firepower and can sweep while the schrek package makes Sturms a further support unit that won't be able to clear weapon teams or chase away troops closing in without support.
I don't think one shreck and 3 stg44s would be a good idea, but that's me. It was taken off PGs for a reason, even though their StGs are better.
Can't say its similar to Ostheer as their schreks are on a heavy combat engineer unit which also gets a swap to long-range rifles versus the Ostheer who is more of a dedicated AT unit with semi-decent mid0short range power with little utility.
Posts: 875 | Subs: 2
Make the single shreck for Sturms then also swap all the weapons for the Sturm squad to something like a Volk rifle or possibly a tad better or whatever. So if you go support package you keep all your firepower and can sweep while the schrek package makes Sturms a further support unit that won't be able to clear weapon teams or chase away troops closing in without support.
Posts: 55
Posts: 2742
Posts: 70
Posts: 2742
34 | |||||
14 | |||||
12 | |||||
169 | |||||
20 | |||||
4 | |||||
2 | |||||
2 | |||||
1 | |||||
1 |