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April 27th Balance Preview Mod Release Notes

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21 Apr 2016, 19:56 PM
#161
avatar of Obersoldat

Posts: 393

If Volks are about to lose schrecks, Obers will need double schrecks upgrade.


I think a T4 AT infan squad comes too late.
nee
21 Apr 2016, 20:02 PM
#162
avatar of nee

Posts: 1216

Mmkay, so now OKW is even more like Ostheer.
21 Apr 2016, 20:04 PM
#163
nee
21 Apr 2016, 20:09 PM
#164
avatar of nee

Posts: 1216

So both axis factions will be pretty much the same then...

I smell a new faction in 3 - 6 months
yeah no shit, they'll call it Afrika Korps, give it nondoc Tiger with panzerschrecks and draw all the OKW glory day boys into buying...then two years later remove and give them to Japan.

It's a great money scheme, you can't deny that.
21 Apr 2016, 20:18 PM
#165
avatar of RMMLz

Posts: 1802 | Subs: 1



They really need to fix ability to use Prioritize Vehicles while garrisoned too... really stupid that the only way to make up for Raken's squishiness totally negates its AT role because it shoots at everything. This is even more important if its to be OKW's sole non-Tank AT.


Yea I forgot that! Haven't been playing lately, the garrison issue should also be fixed.
21 Apr 2016, 20:18 PM
#166
avatar of GenObi

Posts: 556

Guess no more easy win for okw lol
21 Apr 2016, 20:24 PM
#167
avatar of SupremeStefan

Posts: 1220

where is:
nerf for BAR rifle flood
limitation for calliope
nerf for land matress
a bit nerf for mortar emplacement
and now okw dont have AT infantry

genius relic


i think rocket artilery for alies is bad idea in general this should be exlusive for axis factions and i guess pershing need cost increase a little bit

gg relic
21 Apr 2016, 20:26 PM
#168
avatar of MissCommissar

Posts: 673



i think rocket artilery for alies is bad idea in general this should be exlusive for axis factions and i guess pershing need cost increase a little bit

gg relic


Lol, rocket artillery exlusive for axis... Facepalm.

Then I think, that heavy tanks for axis is bad idea in general and should be exlusive for Allies factions.

And increase Panther cost a bit.
21 Apr 2016, 20:26 PM
#169
avatar of Rappy

Posts: 526

jump backJump back to quoted post21 Apr 2016, 17:59 PMDoggo
Volks shouldn't get a snare if they get STG44s. Tommies don't get a Snare.


Tommies get PIATs! Or are you unable to comprehend that?
21 Apr 2016, 20:28 PM
#170
avatar of Rappy

Posts: 526



What is the point of Volks with STG44s when Sturmpioneers have 4 STG-44s?


+1000

Relic has gone insane.

Am I the only one who doesn't like Competitive Mod which this is based on?

Removing Schreks is like taking away the remedy for an illness (crappy AT gun and no faust) without doing shat about the illness itself. Gonna end badly.
21 Apr 2016, 20:29 PM
#171
avatar of renvitros

Posts: 25

jump backJump back to quoted post21 Apr 2016, 17:40 PMGenObi
HUALLAH FUKEN LUHUAH ding song the volks blob is dead!
You are joking, right? You will see an even worse volksblob soon.
21 Apr 2016, 20:31 PM
#172
avatar of MissCommissar

Posts: 673

You are joking, right? You will see an even worse volksblob soon.


No, people will start spamming Spionners. Because... you know - same STGs, no need to spend ammo to upgrade...
21 Apr 2016, 20:33 PM
#173
avatar of renvitros

Posts: 25



No, people will start spamming Spionners. Because... you know - same STGs, no need to spend ammo to upgrade...
Wow, you're shortsighted. You'd still need AT capability against tanks. 4 volks, 1 raketenwerfer and you'd have a killer volksblob that will kill infantry and light tanks to shred. Or have you never played as OKW with SPioneer spam? It's not that easy.
21 Apr 2016, 20:33 PM
#174
avatar of Rappy

Posts: 526

If Volks are about to lose schrecks, Obers will need double schrecks upgrade.


With how expensive and squishy Obers are until vetted, no one will put 2 schreks on an Ober squad. Ridiculous idea.
21 Apr 2016, 20:42 PM
#175
avatar of Dullahan

Posts: 1384

You are joking, right? You will see an even worse volksblob soon.


"Hey guys OKW has 3 doctrinal elite infantry and sturmpios and obersoldaten as core units, let's make volks into great anti-infantry squads because OKW doesn't have enough of it!"

21 Apr 2016, 20:42 PM
#176
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
In mod volks fasut do 120 damage.
21 Apr 2016, 20:43 PM
#177
avatar of Rappy

Posts: 526

jump backJump back to quoted post21 Apr 2016, 18:44 PMDoggo


Only if it has the same effectiveness as the PIAT or Bazooka (that is, not effective at all)


Doggo, it's clear you are a bad player if you can't make hoardes of bazookas and PIATs work for you. PIATs do INCREDIBLE damage when they hit, and they hit any vehicle that is turning on a circle, slowing to reverse, and of course when they are stationary. This is most of what tanks do. Bazookas are only slightly less damaging than Schreks with virtually identical range and accuracy, but much cheaper and you can double up.
21 Apr 2016, 20:46 PM
#178
avatar of Alphrum

Posts: 808

overall good changes, especially penals wow they would be very good now. Im only worried about the removal of shrek. volks cannot snare and cause angine damage at all with the new PzFaust and reketen isnt as potent as other AT's. OKW guna really struggle against early light vehicles.

Even with stg's, volks guna struggle against double lmg rifleman and tommies with brens, relic's gotta do something about those 2 mainlain infantry with their vet and upgrades but atleast we'll see less volkblobs.

AND seriously stop suggesting shreks on obers lol what a stupid suggestion
21 Apr 2016, 20:47 PM
#179
avatar of renvitros

Posts: 25

jump backJump back to quoted post21 Apr 2016, 20:46 PMAlphrum
overall good changes, especially penals wow they would be very good now. Im only worried about the removal of shrek. volks cannot snare and cause angine damage at all with the new PzFaust and reketen isnt as potent as other AT's. OKW guna really struggle against early light vehicles.

Even with stg's, volks guna struggle against double lmg rifleman and tommies with brens, relic's gotta do something about those 2 mainlain infantry with their vet and upgrades but atleast we'll see less volkblobs.

AND seriously stop suggesting shreks on obers lol what a stupid suggestion
Is it so hard to get 2 (cheap) raketenwerfer and place some mines? OKW will be just fine.
21 Apr 2016, 20:48 PM
#180
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

An era of Brummbars will begin. It is as the balance gods have called for.

Anyways I'm glad I got some of my changes to the game for testing, we'll see where it goes :D



which balance gods? MVGame
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