Farewell & Hello - Breaking Brad
Posts: 3103 | Subs: 1
Nice to see you still about.
And now to bask in the salt.
Posts: 875 | Subs: 2
Posts: 160
IMO this change isn't really solving the problem of volk blobbing and is just promoting the silly-looking tactic of kiting with tanks. Tanks were built for pushing, putting pressure on the enemy and allowing an assault to break the grind of trench warfare.
As long as the Panzershreck remains such an effective AT weapon, all this change will encourage is the horde of volks charging shermans etc. as they back away frantically trying to get the RNG necessary to deal enough dmg to force them to retreat. Not only is this frustrating gameplay (on both sides), but it looks completely ****ing stupid and is completely anathema to the WWII setting.
Having AT on volks gives them flavour and allows for aggressive play, I agree. But the shreck is just too effective to be given to starting infantry so easily. It's fine on the PanzerGrens as it requires a 120 muni investment and a specialisation to an AT unit. But for volks it's a problem, and I think fausts and/or AT rifles would fit them much better.
Finally, if this change only applies to OKW panzershrecks, you will now have the problem of the Ost panzershreck being much better and players who pick up a panzershreck may not know what the range is (particularly in larger games with both Ost and OKW), leading to even more frustration.
How is that different from how tanks approach grenadiers with faust or scripts with nade? You already have to kite infantry anyway in this game to avoid being snared by those abilities. Giving volks faust still forces you to kite them or risk being snared.
Posts: 3293
Friendly reminder:
this is not the thread to tee off on Brad with insults,
Posts: 64
'
Like anyone who works in a corp environment you have to work with other people and their ideas. I'm sure plenty of staffers had their input into balance; convoluting the situation.
I hope the balance devs knew how to tell the artists to step off
Posts: 647
aoe suppression is just gonna make it much more difficult to get out of range and its just going to be an instant retreat per shot.
Posts: 851 | Subs: 1
Snip
Wring thread bruh!
Being gaem's dev i questioned alot of his actions. For most of them i considered them as being inapropriette for gaem's dev. But now that he is not carrying relic luggage anymore im starting to like this guy
Wut?
You on Drugs mate?
Posts: 677
LMG/Bars
Imo there should be a difference between LMG and and BARs. LMG should become better when stationary but worse if the unit is moving. For instance there could be a mechanism like kubel used to have where LMG would get improved DPS the longer the unit stayed stationary.
This way there is trade off on lmg upgrade turning units into defensive immobile units.
Bar on the other hand could have its far DPS lower but be better on the move.
OKW Panzershreck
Since rakken also has less range and Volk no snare not sure if I like the idea. Maybe just replace the shreck with a weaker version or P.faust weapon that fires but has big cooldown (not mu needed)
OKW Trucks
I agree with upgrade would include the AA truck. Set up trucks could also start with less HP/armor and improve with the upgrade.
Would also suggested that base truck could be upgraded with medic. So one does not have to pay so much for healing if one loses medic truck
OKW Flak Emplacement
They need fixing also lots of shot hit the ground or world objects...
OKW Flak halftrack
Not sure seem quite strong, maybe if the AA gun had cost it would make sense.
T34
Sounds good. On the other hand I would also look at vet 1 ability and a ram that improves with veterancy.
Maxim
Agree the retreat though is one of the biggest issue for me.
Partisan
a solid change
Counter Battery
not sure if this is enough. The ability comes way to early...
Bofors
Sounds good but it might need a small increase in range in that case. Imo it is should be less effective at killing retreating infs...
Tommy Building
sounds solid
Improved Fortification:
I agree
Howitzer
In that case the should become more resistant to off maps, or they would be a poor investment.
Penals:
Could work...
Ostruppen
Agree. Reinforcement time should not be linked to unit cost but to unit type...
Rapid Conscription and Relief Infantry
sound good but I think rapid conscription could be competently reworked providing a different infantry...maybe con that can marge but cannot reinforce?
Posts: 1162
Its incredibly rare to see a Dev love to play a game they were involved in so much, even after leaving the company. Props for that.
Posts: 10665 | Subs: 9
Please do not quote controversial remarks in your own post, if you think the post you cite is likely to be invised. The Report button exists for a reason.
Back to topic.
Posts: 2635 | Subs: 4
Permanently Banned
Nah fam. I don't hold any grudges against you. But I am not going to ignore how bad at your job you were. Things like the broken tiger ace and the OKW shwerer crush truck were all released under your watch. I am honestly surprised they did not kick you to the curb long before with your poor job performance. Some community members made a lot better balance mods than you ever did, and they even did it for free and within short time spans.
+1 to Aero posts.
Posts: 466 | Subs: 1
p.s. play some more cs with me FeelsBadMan
Posts: 875 | Subs: 2
p.s. play some more cs with me FeelsBadMan
Can I join? I can get a score of -16 without being banned.
Posts: 1216
What is it with some people not automatically downloading items in the lobby, requiring the host to constantly ask ppl to disable or get stuff in order to start?
Posts: 446 | Subs: 2
It's like people complaining about Luigi's neutral air in Melee. Just be aware of its spacing and when hitstun ends and it's ez punish. Perfect solution would've been to just reduce the armor (as it did) and leave its mobility alone.
I also suspect that someone at Relic saw that the community was willing to balance design for them so they could cut the professional guy they'd have to pay. MVGame
I keed. Not primary reason, no way no how, just a minor addition.
It's nice to have you as part of the 'community' proper now, Brad.
Livestreams
23 | |||||
893 | |||||
5 | |||||
4 | |||||
2 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.608220.734+2
- 5.276108.719+27
- 6.306114.729+2
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Dedek545
Most online: 2043 users on 29 Oct 2023, 01:04 AM