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russian armor

Fallschirmjager LMG34 Upgrade Unlock

19 Apr 2016, 17:50 PM
#1
avatar of siuking666

Posts: 707

Lets give Falls a LMG34 upgrade unlock by building the Schwere HQ :D

Screwing around in an AI match, and yes, they were pretty underwhelming, and the vetting up is completely retardedly slow (like Command Panther or JT)

Until...I picked up 3 LMG34 from dead Obers.

They suddenly became stronk and fun to use.

19 Apr 2016, 20:34 PM
#2
avatar of GenObi

Posts: 556

19 Apr 2016, 20:40 PM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

There needs to be the balance in force.

Combined efforts of aaa and MC have led to creation of this thread to keep the universe in balance.
nee
19 Apr 2016, 22:11 PM
#4
avatar of nee

Posts: 1216

It'd be better if they also got IR StGs and Panzerschrecks and expand squad size to six. Oh and down to 200 mp. Then it would be "stronk" and fun to use.

I mean who needs balance?
19 Apr 2016, 22:21 PM
#5
avatar of mortiferum

Posts: 571

Expanded squad size to 5 in exchange for reduced damage per model is fine by me.

Considering these "elite" infantry still use Napoleon era line infantry tactics where their whole squad is less than 2cm apart from each other. :/
19 Apr 2016, 23:04 PM
#6
avatar of siuking666

Posts: 707


Considering these "elite" infantry still use Napoleon era line infantry tactics where their whole squad is less than 2cm apart from each other. :/


That. is the trade off.
19 Apr 2016, 23:08 PM
#7
avatar of mortiferum

Posts: 571



That. is the trade off.


You are telling me shitty pathfinding and spacing is a trade off? I think of it more as a game issue, since automatically packing itself like sardines sounds like something even conscripts wouldn't so.
20 Apr 2016, 06:00 AM
#8
avatar of mycalliope

Posts: 721

fix squad spacing and clumping
received accuracy from .87 to .8
fg42 dps increased by 33 % only
etiher vet 4 accuracy bonus changed from 15 to 30 % or vet requirement reduced by 30 or 40 %
price increased to 500 manpower
20 Apr 2016, 09:38 AM
#9
avatar of mortiferum

Posts: 571

fix squad spacing and clumping
received accuracy from .87 to .8
fg42 dps increased by 33 % only
etiher vet 4 accuracy bonus changed from 15 to 30 % or vet requirement reduced by 30 or 40 %
price increased to 500 manpower


IT is already the most expensive/ one of the most expensive squads in-game thanks to the jump out of building power.

At this rate, it will cost more than pretty much all non-doc tanks? and 33% increase is a bit excessive don't you think?
20 Apr 2016, 10:51 AM
#10
avatar of Swift

Posts: 2723 | Subs: 1

Yeah and let Riflemen carry 5 LMGs, sounds good and balanced now.

They're got FG42s, they really don't need more dps.
20 Apr 2016, 11:28 AM
#11
avatar of MissCommissar

Posts: 673

MG-34 for Falls? Really? They are already great in dealing damage, equiped with 4 FG-42s. That's like riflemans with 4 BaRs.

Anyway, I hope it was a joke-thread...
20 Apr 2016, 12:26 PM
#12
avatar of mycalliope

Posts: 721

what the hell vet 3 rifles with 2 bar and vet 3 tommy with bren deal more dmg and are far far durable then them.....fallshichjeager are supposed to be glass cannon....i only see glass not enough cannon by the time thye make any damage they drop a model and significantly lose their dps...so they deal enoug hdps is dead wrong sorry we all know how terrible falls are in game
20 Apr 2016, 12:48 PM
#13
avatar of MissCommissar

Posts: 673

sorry we all know how terrible falls are in game


Who those "we" are? You meant "sorry, Im only one know..."?

Falls deal great damage from all rangers to infantry, no questions. + They are infiltrators. Give them bigger survivability - they will turn into 100% imba-unit.

Whenever I use Falls Im soooo happy. Just don't let them move alone, put in front of them Volks for to get damage and - Falls will be horrible dangerous.

As axis-fanboys like to say "That's L2P issue, duuuude". :D

20 Apr 2016, 16:06 PM
#14
avatar of Crecer13

Posts: 2184 | Subs: 2

let's give the shock troops of MG-34, I want to annihilate all at any distance
20 Apr 2016, 17:23 PM
#15
avatar of niutudis

Posts: 276



Who those "we" are? You meant "sorry, Im only one know..."?

Falls deal great damage from all rangers to infantry, no questions. + They are infiltrators. Give them bigger survivability - they will turn into 100% imba-unit.

Whenever I use Falls Im soooo happy. Just don't let them move alone, put in front of them Volks for to get damage and - Falls will be horrible dangerous.

As axis-fanboys like to say "That's L2P issue, duuuude". :D


Playercard please :rolleyes:
20 Apr 2016, 17:28 PM
#16
avatar of siuking666

Posts: 707

Apparently people here are morons who enjoy throwing shit at each other lol

There is a reason why I post this on CoH2 Gameplay instead of Balance section.
20 Apr 2016, 17:36 PM
#17
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1

aren't fallshirms not supposed to be mobile harrasement units, doesn't make an lmg them way to static?
20 Apr 2016, 17:47 PM
#18
avatar of niutudis

Posts: 276

aren't fallshirms not supposed to be mobile harrasement units, doesn't make an lmg them way to static?

Not if you give the whole sqad akimbo-mg34 :bananadance:
20 Apr 2016, 19:10 PM
#19
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Just give them a proper formation so i don't have to be scared every time they cross through cover. Boom done, fun to use.

PD: i'll rather have the option to build/call them from base and be cheaper.
21 Apr 2016, 14:55 PM
#20
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1


Not if you give the whole sqad akimbo-mg34 :bananadance:


:clap:
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