Fallschirmjager LMG34 Upgrade Unlock
Posts: 707
Screwing around in an AI match, and yes, they were pretty underwhelming, and the vetting up is completely retardedly slow (like Command Panther or JT)
Until...I picked up 3 LMG34 from dead Obers.
They suddenly became stronk and fun to use.
Posts: 556
Posts: 17914 | Subs: 8
Combined efforts of aaa and MC have led to creation of this thread to keep the universe in balance.
Posts: 1216
I mean who needs balance?
Posts: 571
Considering these "elite" infantry still use Napoleon era line infantry tactics where their whole squad is less than 2cm apart from each other. :/
Posts: 707
Considering these "elite" infantry still use Napoleon era line infantry tactics where their whole squad is less than 2cm apart from each other. :/
That. is the trade off.
Posts: 571
That. is the trade off.
You are telling me shitty pathfinding and spacing is a trade off? I think of it more as a game issue, since automatically packing itself like sardines sounds like something even conscripts wouldn't so.
Posts: 721
received accuracy from .87 to .8
fg42 dps increased by 33 % only
etiher vet 4 accuracy bonus changed from 15 to 30 % or vet requirement reduced by 30 or 40 %
price increased to 500 manpower
Posts: 571
fix squad spacing and clumping
received accuracy from .87 to .8
fg42 dps increased by 33 % only
etiher vet 4 accuracy bonus changed from 15 to 30 % or vet requirement reduced by 30 or 40 %
price increased to 500 manpower
IT is already the most expensive/ one of the most expensive squads in-game thanks to the jump out of building power.
At this rate, it will cost more than pretty much all non-doc tanks? and 33% increase is a bit excessive don't you think?
Posts: 2723 | Subs: 1
They're got FG42s, they really don't need more dps.
Posts: 673
Anyway, I hope it was a joke-thread...
Posts: 721
Posts: 673
sorry we all know how terrible falls are in game
Who those "we" are? You meant "sorry, Im only one know..."?
Falls deal great damage from all rangers to infantry, no questions. + They are infiltrators. Give them bigger survivability - they will turn into 100% imba-unit.
Whenever I use Falls Im soooo happy. Just don't let them move alone, put in front of them Volks for to get damage and - Falls will be horrible dangerous.
As axis-fanboys like to say "That's L2P issue, duuuude".
Posts: 2184 | Subs: 2
Posts: 276
Who those "we" are? You meant "sorry, Im only one know..."?
Falls deal great damage from all rangers to infantry, no questions. + They are infiltrators. Give them bigger survivability - they will turn into 100% imba-unit.
Whenever I use Falls Im soooo happy. Just don't let them move alone, put in front of them Volks for to get damage and - Falls will be horrible dangerous.
As axis-fanboys like to say "That's L2P issue, duuuude".
Playercard please
Posts: 707
There is a reason why I post this on CoH2 Gameplay instead of Balance section.
Posts: 323 | Subs: 1
Posts: 276
aren't fallshirms not supposed to be mobile harrasement units, doesn't make an lmg them way to static?
Not if you give the whole sqad akimbo-mg34
Posts: 8154 | Subs: 2
PD: i'll rather have the option to build/call them from base and be cheaper.
Posts: 323 | Subs: 1
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