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April 20th Update

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18 Apr 2016, 20:46 PM
#61
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post18 Apr 2016, 20:26 PMTobis


What is that 4th +15 fuel from?

Nobody going for the P4 will tech both buildings and not get any vehicles, it's more like:
15 + 25 + 15 +120 + 150 = 325 Fuel for P4

Later of they go for mechanized, but if you go for mechanized you probably aren't going for a P4.


Whoops, lost count of supply halftracks.

If they stay mech for puma's and shit, they will lose to t-34's anyway. Most players get the fast luchs that I've seen.

If they go BHQ to Panzer it's still 175 fuel in tech and 150 for pzIV.

18 Apr 2016, 20:47 PM
#62
avatar of John Bravo

Posts: 69

So that balance preview mod will contain changes of the upcoming patch or some other changes?
18 Apr 2016, 21:07 PM
#64
avatar of newvan

Posts: 354

So that balance preview mod will contain changes of the upcoming patch or some other changes?

Other changes.
18 Apr 2016, 21:16 PM
#65
avatar of Stark

Posts: 626 | Subs: 1

those comments are sooo :sibToxic: :sibToxic: :sibToxic: :sibToxic:
18 Apr 2016, 21:16 PM
#66
avatar of Kurobane

Posts: 658

While I agree that Maxim's should not be used as main line infantry, the reason this happens is because Soviet Infantry is extremely lackluster.

I would like to Conscripts lose some of their power and function more like Ostruppen. In exchange T1 could have some proper Infantry such as Stronger Penals, or Guards swapped in place for Penals so that they could have a decent main line infantry and make T1 actually more useful.
18 Apr 2016, 21:35 PM
#67
avatar of Mistah_S

Posts: 851 | Subs: 1

NEW PATCH?


I am happy they nerfed the sim city OP BS.

@aaa You got your wish - 120mm mortar now costs normal pop cap. Guess your winging paid off.

Edit:
lol, doesnt look like war spoils will make it in this time around.
18 Apr 2016, 21:41 PM
#68
avatar of zerocoh

Posts: 930

AMAZING

Nerfs to the maxim while the soviet mortar is still bugged, great job relic!

It will be so much fun playing axis now for the next 2-3 months before a new patch...
18 Apr 2016, 21:42 PM
#69
avatar of OuTLaWSTaR
Donator 11

Posts: 453

Land mattresses still 350mp at 5 cp. LOL, gg relic.
18 Apr 2016, 21:43 PM
#70
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Maxim nerfs make sense, but without the death loop problem addressed, which is a glaring problem.

Nerfs to the emplacement doctrine to hold over until it can be further nerfed I assume when counter barrage is altered.
18 Apr 2016, 21:45 PM
#71
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

18 Apr 2016, 21:48 PM
#72
avatar of Katitof

Posts: 17914 | Subs: 8

Land mattresses still 350mp at 5 cp. LOL, gg relic.

You remember it costs 50 fuel as well, right?
18 Apr 2016, 22:02 PM
#73
avatar of Cultist_kun

Posts: 295 | Subs: 1

jump backJump back to quoted post18 Apr 2016, 21:48 PMKatitof

You remember it costs 50 fuel as well, right?


Its still stupidly cheat, considering how much pain it can cause, not to mention that 2 of them, can pretty much take down whole OKW track.

Matters is stupidly OP in 1v1, while in other gamemodes its more or less fine.
18 Apr 2016, 22:02 PM
#74
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

The moment update/patch get's mentioned everyone:



This are all bandaids. What's important

UPCOMING AWESOMENESS
BALANCE PREVIEW MOD

Next week we will be launching a Balance Preview Mod that includes a variety of balance changes based on feedback from the community. Stay tuned for release notes regarding this mod coming later this week.

WAR SPOILS OPEN BETA


So on May we might have a proper patch and on JUNE/JULY Warspoils system.
18 Apr 2016, 22:04 PM
#75
avatar of zerocoh

Posts: 930



The reason the t-34/76 is great is because of its cost effectiveness. It's only 80 fuel. The main gun is perfectly competent against both infantry and vehicles.


HAHAHAHAHAHA

Please, go into the game RIGHT now, and play 3 games as soviets, rush 3 t34s and make they at least do 100% efficiency damage and prove everyone wrong.

If only t34s costed only fuel... but they cost a puddington of manpower too, and they will be bff with engineers 90% of the time since anything bigger than a rifle can penetrate it.
18 Apr 2016, 22:10 PM
#76
avatar of Butcher

Posts: 1217

So instead of fixing Counter Barrage that makes Advanced Emplacement so tedious to play against, they decided to nerf the hitpoint bonus into a very minor bonus.
Exactly my thought. The health buff was never the problem to begin with. It was the artillery.
18 Apr 2016, 22:15 PM
#77
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post18 Apr 2016, 22:04 PMzerocoh


HAHAHAHAHAHA

Please, go into the game RIGHT now, and play 3 games as soviets, rush 3 t34s and make they at least do 100% efficiency damage and prove everyone wrong.

If only t34s costed only fuel... but they cost a puddington of manpower too, and they will be bff with engineers 90% of the time since anything bigger than a rifle can penetrate it.











18 Apr 2016, 22:18 PM
#78
avatar of Tetley

Posts: 187

A good start, looking forward to seeing the notes for the balance mod.
18 Apr 2016, 22:20 PM
#79
avatar of Spinflight

Posts: 680

"Exactly my thought. The health buff was never the problem to begin with. It was the artillery."

Not much diffrerent to facing 2 or 3x ISG. Merely a counter to that cheesy strategy.

Not that anyone uses that commander, particularly at the top level.
18 Apr 2016, 22:28 PM
#80
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1














I don't know about 1 on 1 (i am sure T-34 can be very good in 1 on 1). But in 3 on 3 and 4 on 4 T-34 so useless. Germans just spam schreks, Panters and all this can be supported with 8.8 cm Pak 43, Elefant and Jagdtiger. Group of T-34 can't deal with this arsenal, even with hordes of Volks or Pgrens with Schrecks.
P.S. My opinion is based on my own feelings and game expirience, but it right only for 4 on 4 and 3 on 3.
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