Bofors, Flak Emplacement, Ostwind Flakpanzer (albeit, with a doctrine)
It would not be the only one.
Though, it would be pretty powerful for crowd control against infantry. I don't think it would be a good idea.
I meant inf based 360 platform
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Bofors, Flak Emplacement, Ostwind Flakpanzer (albeit, with a doctrine)
It would not be the only one.
Though, it would be pretty powerful for crowd control against infantry. I don't think it would be a good idea.
Posts: 673
So you want a 360 suppression platform only for Soviet ?
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That was only an idea, and I said in same post, that I don't know how can it be realised right. Maybe they should turn only on 100-120 degree from installed direction, not full 360. In that way it will be veery much possible to backstab them and kill.
Maybe additional armor for gunner was better idea. Maybe you have your own idea, what Maxim should get for inconveniant platform?
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Imho Maxim is already a problem in all game modes. It's so dull and annoying to face Maxim Spam in every damn game I play against Soviets. If anything Maxims should be made harder to use and spamming them should result in a loss. A buff or an additional suppression unit for Soviets will in my (limited) perspective brake the faction.
I'm shure there is the need to give Soviet infantry something to compansate but I don't claim to have any inside of what that should be. I'm still a novice when it comes to the hard facts of the game (Rank 5 OST and OKW).
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I thought, that drawback for quick setup/packup is smallest arc of fire in game and pretty small AoE supression. Isn't that enough for that? All MG's in game can into "crowd control". But maxim totally can't, and that's very bad.
About single target supression - it's not that fast, actually. DShK pinning infantry fast, ok, but Maxim's supression is pretty similar with MG-42's. Only different AoEs.
Anyway, let it be so, but something should be done about it's movement. Maxim's mobility and speed hardly suffering from that "moving on circle" and such stuff, caused by that ridiculous platform.
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Aoe is not much of an advantage as many people think. good players will split up their squads and assault a mg directly on the side of the arches. if you are using the maxim on a cut of point it will work just fine
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Squad splitin is also deadly for Maxim. It's setup/packup time not that fast to be effective against split-push. More than that - MG-42/Vikkers/0.50 cal doesn't need to packup and setup again to change split-pushing targets. It just can (slowly but still) turn it's barrel on target and shoot.
What is faster: just turn your gun on turget or packup, turn, and setup your gun again and again? More than that, last one requires from you way more microcontroling.
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Now I'm relieved...am I?
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I for one am eagerly awaiting the upcoming "Assault Grenadiers 2 stronk" thread.
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I for one am eagerly awaiting the upcoming "Assault Grenadiers 2 stronk" thread.
As to the Maxim wheels, motorcycle pathing is a bit of a pain sometimes, right up there with the gun not teleporting when the guy carrying it is dropped. Hopefully this'll be changed when the Maxim finally gets nerfed to actually support.
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I meant inf based 360 platform
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and OST the only one with 360º supression armor
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help me with that, ostwind? doenst suppress
btw SU has the QUAD for 360° suppression
Posts: 345
help me with that, ostwind? doenst suppress
btw SU has the QUAD for 360° suppression
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Vet4 obers?
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6 men is a huge boon against snipers. And while they can push off the mg just the same, the maxim is beefier in raw hit points. I dunno if it's actually much more survivable because when they drop the gun they have to pick it back up again though.
Posts: 609
Any time, just visit official forums, its there already
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