elefant
Production cost: 720 manpower, 245 fuel
Population cap: 20
jagdtiger
800mp 290fu 26pop
I am not sure if you are running a mod, but I literally just launched the game, and the cost for the Jagtiger is:
720MP, 280FU, 21popcap for me.
The values you listed are a bit closer to what the unit cost should have been.
While a cost increase or performance decrease would help with the issues in 3v3+, it would also make the unit even more unreachable/undesirable in 1v1 and to some extent 2v2. That has to be considered imo.
While that's true, we also have to accept the fact that certain units scale way better the more crowded a game-mode becomes:
- Extreme-long range units (basically the TDs)
- All artillery units in general
- Aura units
Now, there's a choice that we need to make:
1. Do we balance everything with 1v1 in mind, and then completely forget about teamgames
2. Do we balance units according to the strongest gamemode they can be featured?
3. Do we introduce different rules for each gamemode?
Most likely, #3 is never going to happen. Therefore, we have to choose between #1 and #2. I'd say that #2 is the best option, since it is our best bet to avoid having broken gamemodes (e.g., Arty Cover/CalliOP fun times). An unfortunate side-effect is that some of the well-scaling units will probably not remain as viable for smaller game-modes.