1. Walking stuka
Let's take priest as an example to compare with stuka and see how imbalance it is.
Cost: Priest 480MP 110Fu Stuka 390MP 100Fu
WTF? Priest is even more expensive! No matter fuel cost and man power!!
Okay, may be priest can be arrive earlier?
Arrival time Priest CP9 10-15 minutes Stuka 6-10 minutes (depends on fuel)
well walking stuka have ok CD while Priest can almost fire nonstop, also if stuka got random hit by priest it twice it will die. however, priest can easily live though double stuka barrage. stuka is more predicable, once those rocket lands your unit is freely move in landing zone, unlike priest, you don't know where it gonna land, so have to move out everything from it. so i don't see walking stuka is that OP.
2. Stuka Close Air Support
It kills my AA ( Full health, the british one ) in the first strafe. For what reason I have to build an AA vehicle for being countered by air force? AA should be able to shoot down the plane more quickly
Suggestion: Nerf its damage and penetration or accuracy (like P47) or makes it be able to counter.
that thing has very small area and only attack 1 line, there is marking on the map, all you have to do is move your tank out way, unless you didn't pay attention. I lost a firefly to it once when it parked and didn't move. but it have very small area, damage i had a churchill parked next to firefly didn't take any damage. so it is just reaction issue. also it is directional, so if it come from front your tank, it don't do much damage, only do alot damage if it come from your backside.
3. Stuka diving bombardment
Is that so difficult to add a red smoke to this ability? Guessing all the time is not fun at all. Don't use asymmetric balance as an excuse anymore. To be balance , there is none ability of ally having such
kind of feature. And to make life better and easier ( an excuse that always used to make axis game play style more handy by Relic), it's time to add a red smoke for this ability.
this i agree either add red smoke or increase the landing delay to another 3-5 sec. it lands bit too fast even the sec you hear the sound and start moving your units, some time you still can't get out the damage area.
4.Supply drop zone
For what reason why the ally version can be countered by free FLAK AA, but the same thing isn't happened on the axis one? Both are planes, they should be shot down by AA. Don't use asymmetric balance as an excuse any more.
I think it is little different to allies one right? this one require to drop at FU point, instead anywhere on the map. it gives other side a chance to steal it or deny it. I actually steal the supply drop from OH quite alot. when I attack the FU point, see those are dropping just grabbed with my infantry.