Reduce Braces Effect/ Mortar Pits less accurate
Posts: 708 | Subs: 1
Posts: 1217
Brace is working 30 seconds, after this it has 45 second cooldown. During cooldown emplacement is completely helpless.Except the mortar pit that still wipes Ostheer mortars easily. Are we all going to ignore the fact that Ostheer is screwed if the player didn´t choose that one doctrine (or two if you have that doc) with the mortar halftrack?
Posts: 708 | Subs: 1
Except the mortar pit that still wipes Ostheer mortars easily. Are we all going to ignore the fact that Ostheer is screwed if the player didn´t choose that one doctrine (or two if you have that doc) with the mortar halftrack?
Yes i will ignore just the same as many players ignored ostheer rifle greandes and ostheer sniper.
Posts: 4630 | Subs: 2
Oh, I know! Somewhere between Med and Schwerer I guess
Posts: 1217
I have a question. Where were you when Med + Schwerer + ISGs were wrecking hard every game?Be a clown somewhere else. No sense to discuss this with you any further.
Oh, I know! Somewhere between Med and Schwerer I guess
Posts: 113
Except the mortar pit that still wipes Ostheer mortars easily. Are we all going to ignore the fact that Ostheer is screwed if the player didn´t choose that one doctrine (or two if you have that doc) with the mortar halftrack?
there are plenty of options for ostheer, what most probably already has been mentioned but i can think of
mortar
schrecks
fast 222 (against early pit)
flamer hf
any tank expect ostwind(?)
and pwerfer
Posts: 1217
No, 1 Bofors + 1 Mortar pit close to each other will defeat anything for cost. The brace makes them invincible for a chosen time. Then the Ostheer infantry moves in and gets shot down faster by the Bofors than the mortars, Schrecks, 222 etc. can kill the emplacements.
there are plenty of options for ostheer, what most probably already has been mentioned but i can think of
mortar
schrecks
fast 222 (against early pit)
flamer hf
any tank expect ostwind(?)
and pwerfer
Tanks and Panzerwerfer arrive after the 15 minute mark. The game is lost by then.
Posts: 113
No, 1 Bofors + 1 Mortar pit close to each other will defeat anything for cost. The brace makes them invincible for a chosen time. Then the Ostheer infantry moves in and gets shot down faster by the Bofors than the mortars, Schrecks, 222 etc. can kill the emplacements.
Tanks and Panzerwerfer arrive after the 15 minute mark. The game is lost by then.
why should a game be lost after 15 mins ? 1 bofor secures 1 vp 1 mortar pit, if its placed offensively secures maybe 2 so you can easily hold 1 fuel and ammo point ... i guess your main problem is you are a moving all your forces in to them ! Have you ever thought of leaving them alone for now ? I mean as aerohank is writing almost every time : by buuilding emplacements your opponent will loose map presence on an other side of the map. what about attacking there ?
Posts: 207
Be a clown somewhere else. No sense to discuss this with you any further.
+1 and also Okw trucks are nonewhere near as powerful as British emplacnents and you can only get one of each and the OKW lose a tech for everyone they lose
Posts: 770
there are plenty of options for ostheer, what most probably already has been mentioned but i can think of
mortar
schrecks
fast 222 (against early pit)
flamer hf
any tank expect ostwind(?)
and pwerfer
actually mt-ht flame barrage is your best bet as it does large amount of damage even when braced.
a duel between the mortar pit and the mortar is not in favour for the mortar. and the rest is not that good if the brit player uses his mind and covers the emplacements
Posts: 113
actually mt-ht flame barrage is your best bet as it does large amount of damage even when braced.
a duel between the mortar pit and the mortar is not in favour for the mortar. and the rest is not that good if the brit player uses his mind and covers the emplacements
well i just said there are other options for ostheer. i leave it to you to decide which one you prefer to use
Posts: 770
well i just said there are other options for ostheer. i leave it to you to decide which one you prefer to use
Well it doesn't matter what i use brace is still op and actually needs a cost.
Posts: 770
why should a game be lost after 15 mins ? 1 bofor secures 1 vp 1 mortar pit, if its placed offensively secures maybe 2 so you can easily hold 1 fuel and ammo point ... i guess your main problem is you are a moving all your forces in to them ! Have you ever thought of leaving them alone for now ? I mean as aerohank is writing almost every time : by buuilding emplacements your opponent will loose map presence on an other side of the map. what about attacking there ?
a well placed mt pit can completely cover the most important parts of the map.
Posts: 269
This is literally the story of COH2 and relic for the last 3 years.
There's no point pretending they are capable of fixing anything.
Posts: 1593 | Subs: 1
When Relic finally fixes this, the game will have been broken for 3-4 months already. And after 2 weeks of relative balance, they will introduce a broken commander or buff armored cars to one-shot full-health squads again and the cycle will repeat.
This is literally the story of COH2 and relic for the last 3 years.
There's no point pretending they are capable of fixing anything.
relics game balancer are busy posting 8531s comments on the state of League of Legends in the official League of Legends forum
Posts: 1026
My earlier concern it was unhistorical has been wiped. Hmmm, maybe this could be an interesting change while making Been Carriers relevant in the meta as well.
Certainly better than the mortar pit that we have now, give it normal mortar accuracy but with a mortar fire/move toggle (can do without, just a balance suggestion on the safe side) and this would be great, probably would cost 80 muni.
Price is negotiable but I'm thinking it needs to be quite good to be competitive, but not so good it becomes the new meta. Maybe make it do a little bit less damage than regular mortars, but with solid accuracy and the highest rate of fire since the shell is only 50mm (smallest mortar in the game).
Posts: 930
but then, people cry because they cant adapt even a little.
Posts: 41
I'll try to sum up:
I'm a purely British player that thinks making changes to emplacements to promote more dynamic gameplay is a good idea.
One option is to take out the mortar pit and instead put a side tech option for a mortar inside of trenches at 200mp and 6 population cost. That would make trenches more valuable, mortars cheaper on front but more costly with multiple, and overall be easier to counter. Especially if the Brit player is careless.
Somebody also made the suggestion that the UC could be given a side tech option to have a mortar. I really like that option because it would would make the Universal Carrier much more useful and give the British the possibility of being aggressive early on. I especially like this because the UC is so fragile that it would have to be carefully managed. Sure, you could stick it in a sim city, but one shot from a tank and it would be done. There is also a (small) chance of it being abandoned for use against the UKF player, something I think OKW/Wermacht players would have a riot with. Great suggestion whatsyourface.
The final suggestion (and the much broader one) is to just drastically reduce the effectiveness of brace and greatly increase the health/armor of all emplacements. They would still be tough to take down, but much more easily counterable. I'm not a huge fan of this suggestion since it wouldn't make the British more dynamic, but I do think it would be a significant improvement from where they stand currently.
That's all I got, try not to murder me with your words. Thanks!
Posts: 928
Price is negotiable but I'm thinking it needs to be quite good to be competitive, but not so good it becomes the new meta. Maybe make it do a little bit less damage than regular mortars, but with solid accuracy and the highest rate of fire since the shell is only 50mm (smallest mortar in the game).
Not highest rate of fire because it doesn't have to unpack, and can't be decrewed as easily.
Posts: 56
That´s no argument at all. It doesn´t change the fact emplacements are destroying the game.
You are essentially saying: "Cancer isn´t bad, because you could have Aids."
L2P issue, emplacements are not hard to deal with. Even with brace. I suggest you use your brain next time you encounter an emplacement and not instantly yell "OP Allies!" and flop into a fetus position.
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