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russian armor

Reduce Braces Effect/ Mortar Pits less accurate

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9 Apr 2016, 12:45 PM
#1
avatar of Bananajoe

Posts: 17

I think 90% of people think emplacements ruin 2v2 and up games for Axis.

I propose reducing the damage reduction of brace by half and making mortar Pits less accurate so they aren't 1 to 2 shoting squads left and right..

There can be a happy medium with the OP emplacements.

9 Apr 2016, 12:47 PM
#2
avatar of mortiferum

Posts: 571

Absolutely ridiculous, and this is speaking from an OKW player standpoint.

Reduce brace by half would mean it survive less than 20 seconds on the field from LeIG, "less accurate"? It is RNjesus at work here if it is wiping squads.

On the other hand, countering that bloody thing as Ostheer is near impossible :/
9 Apr 2016, 13:22 PM
#3
avatar of pugzii

Posts: 513

Brace is a necessary evil, even with what you propose a wehr mortar HT/LeIG will hardcounter every emplacement.

Emplacements are totally fine EXCEPT cancer regiment and royal engineers.. these commanders just make emplacements retarded.
9 Apr 2016, 13:26 PM
#4
avatar of Doggo

Posts: 148

The only way this would work, is if the destruction of the Emplacement refunds the cost. Brace is vital to the emplacement surviving any amount of time on the field.
9 Apr 2016, 13:40 PM
#5
avatar of DonnieChan

Posts: 2272 | Subs: 1

just delete the mortar pit from the game and all problems would be solved
9 Apr 2016, 13:53 PM
#6
avatar of Appleseed

Posts: 622

all mortar wipping is RNG god's work. I had a game the soviet mortar wipe my teammate's HMG42 sq on its first shot, then killed 3 model of my HMG42 sq on second shot when my 3rd unit just hit the field. and after that we can't stop enemy as lose too much ground at very start.
9 Apr 2016, 14:02 PM
#7
avatar of Butcher

Posts: 1217

An invincibility button shouldn´t come for free. Brace should cost ammunition.

Currently even the supposed "hard-counters" (there aren´t any) aren´t helping much. The British player isn´t bleeding anything.
9 Apr 2016, 14:17 PM
#8
avatar of Australian Magic

Posts: 4630 | Subs: 2

You could find many other things which ruin games in 2v2+.
Volks blob, FRPs, Rifle blob etc...
9 Apr 2016, 14:30 PM
#9
avatar of Tasty

Posts: 40

They are fine, expensive, can't move and a huge target for everything, double ISG will tear any emplacement apart. And if not there's still Stuka, or Mortar Halftrack.
9 Apr 2016, 14:36 PM
#10
avatar of Butcher

Posts: 1217

You could find many other things which ruin games in 2v2+.
Volks blob, FRPs, Rifle blob etc...
That´s no argument at all. It doesn´t change the fact emplacements are destroying the game.

You are essentially saying: "Cancer isn´t bad, because you could have Aids."
9 Apr 2016, 14:59 PM
#11
avatar of Australian Magic

Posts: 4630 | Subs: 2

That´s no argument at all. It doesn´t change the fact emplacements are destroying the game.

You are essentially saying: "Cancer isn´t bad, because you could have Aids."


You should first deal with older cancer.
Still, The only cancer I find is free counter barrage and that the engis from assembly are immortal.
9 Apr 2016, 15:24 PM
#12
avatar of Waegukin

Posts: 609

Emplacements themselves are annoying, but fine. Cancer Commander is what really pushes them from a nuisance into stupidity.
9 Apr 2016, 16:17 PM
#13
avatar of Thunderhun

Posts: 1617

just delete the mortar pit from the game and all problems would be solved


I think there is a mobile mortar team for the brits in all-units mode.

Add that, allow it to set-up in trenches. Remove cancer pit. Fixed.
9 Apr 2016, 16:53 PM
#14
avatar of NEVEC

Posts: 708 | Subs: 1

Replace cancer pit with early-mid game mobile mortar and late game undoctrinal howitzer (emplacement or not idk) more similar to ostheer 105mm gun. So ukf will have undoctrinal howitzer while ostheer have undoctrinal rocket artillery.
9 Apr 2016, 16:56 PM
#15
avatar of SupremeStefan

Posts: 1220

i cant blob with my volks when that retarted brit spam mortar pits this is ridiculus why axis is always more shitty than allies
9 Apr 2016, 17:14 PM
#16
avatar of Unshavenbackman

Posts: 680

An invincibility button shouldn´t come for free. Brace should cost ammunition.


+1
9 Apr 2016, 17:54 PM
#17
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post9 Apr 2016, 13:22 PMpugzii
Brace is a necessary evil, even with what you propose a wehr mortar HT/LeIG will hardcounter every emplacement.

Emplacements are totally fine EXCEPT cancer regiment and royal engineers.. these commanders just make emplacements retarded.



Thissss
9 Apr 2016, 17:58 PM
#18
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post9 Apr 2016, 14:30 PMTasty
They are fine, expensive, can't move and a huge target for everything, double ISG will tear any emplacement apart. And if not there's still Stuka, or Mortar Halftrack.


Double isgs, that are insta countered by counter barrage that doesn't require an ouce of skill to use?

Stuka that doesn't do anything because of "alien like technology aka forcefields"

Get two of them severely delays you of any type of armour.

MHT, I find a viable reliable counter, especially multiple of them. But because of this OH is forced commander choice, as well as OH always having 1 slot reserved for spearhead due to the chance of having a cancer commander as an opponent. Which imo shouldn't be like that
9 Apr 2016, 18:08 PM
#19
avatar of Bananajoe

Posts: 17



+1


I was thinking the same actually but I think the ability should cost 100 manpower resembling loss of crews.
9 Apr 2016, 18:37 PM
#20
avatar of Mettiu

Posts: 100

i cant blob with my volks when that retarted brit spam mortar pits this is ridiculus why axis is always more shitty than allies

You need to wait for pay to win commanders also for axis. Lelic is really pathethic at balancing this game. Just milking money out of the game and shit about balance.
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